<trclass="memdesc:gafba6282e4ed3ff8b5c75331abfba3489"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. <ahref="a00179.html#gafba6282e4ed3ff8b5c75331abfba3489">More...</a><br/></td></tr>
<trclass="memitem:ga1975e0f0e9bed7f716dc9946da2ab645"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga1975e0f0e9bed7f716dc9946da2ab645"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL mat< 4, 4, T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00179.html#ga1975e0f0e9bed7f716dc9946da2ab645">eulerAngleXYZ</a> (T const &t1, T const &t2, T const &t3)</td></tr>
<trclass="memdesc:ga1975e0f0e9bed7f716dc9946da2ab645"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). <ahref="a00179.html#ga1975e0f0e9bed7f716dc9946da2ab645">More...</a><br/></td></tr>
<trclass="memdesc:gab84bf4746805fd69b8ecbb230e3974c5"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. <ahref="a00179.html#gab84bf4746805fd69b8ecbb230e3974c5">More...</a><br/></td></tr>
<trclass="memitem:gab8ba99a9814f6d9edf417b6c6d5b0c10"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gab8ba99a9814f6d9edf417b6c6d5b0c10"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL mat< 4, 4, T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00179.html#gab8ba99a9814f6d9edf417b6c6d5b0c10">eulerAngleYXZ</a> (T const &yaw, T const &pitch, T const &roll)</td></tr>
<trclass="memdesc:gab8ba99a9814f6d9edf417b6c6d5b0c10"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <ahref="a00179.html#gab8ba99a9814f6d9edf417b6c6d5b0c10">More...</a><br/></td></tr>
<trclass="memdesc:ga5b3935248bb6c3ec6b0d9297d406e251"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. <ahref="a00179.html#ga5b3935248bb6c3ec6b0d9297d406e251">More...</a><br/></td></tr>
<trclass="memdesc:ga483903115cd4059228961046a28d69b5"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). <ahref="a00179.html#ga483903115cd4059228961046a28d69b5">More...</a><br/></td></tr>
<trclass="memdesc:ga400b2bd5984999efab663f3a68e1d020"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). <ahref="a00179.html#ga400b2bd5984999efab663f3a68e1d020">More...</a><br/></td></tr>
<trclass="memitem:gacea701562f778c1da4d3a0a1cf091000"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gacea701562f778c1da4d3a0a1cf091000"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL void </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00179.html#gacea701562f778c1da4d3a0a1cf091000">extractEulerAngleXYZ</a> (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)</td></tr>
<trclass="memdesc:gacea701562f778c1da4d3a0a1cf091000"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Extracts the (X * Y * Z) Euler angles from the rotation matrix M. <ahref="a00179.html#gacea701562f778c1da4d3a0a1cf091000">More...</a><br/></td></tr>
<trclass="memdesc:gae16738a9f1887cf4e4db6a124637608d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 2D 2 * 2 rotation matrix from an euler angle. <ahref="a00179.html#gae16738a9f1887cf4e4db6a124637608d">More...</a><br/></td></tr>
<trclass="memdesc:ga7ca98668a5786f19c7b38299ebbc9b4c"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. <ahref="a00179.html#ga7ca98668a5786f19c7b38299ebbc9b4c">More...</a><br/></td></tr>
<trclass="memdesc:ga7238c8e15c7720e3ca6a45ab151eeabb"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). <ahref="a00179.html#ga7238c8e15c7720e3ca6a45ab151eeabb">More...</a><br/></td></tr>
<trclass="memdesc:ga4a044653f71a4ecec68e0b623382b48a"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <ahref="a00179.html#ga4a044653f71a4ecec68e0b623382b48a">More...</a><br/></td></tr>
<trclass="memitem:gae6aa26ccb020d281b449619e419a609e"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gae6aa26ccb020d281b449619e419a609e"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL mat< 4, 4, T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00179.html#gae6aa26ccb020d281b449619e419a609e">yawPitchRoll</a> (T const &yaw, T const &pitch, T const &roll)</td></tr>
<trclass="memdesc:gae6aa26ccb020d281b449619e419a609e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <ahref="a00179.html#gae6aa26ccb020d281b449619e419a609e">More...</a><br/></td></tr>
<p>Include <<aclass="el"href="a00023.html"title="GLM_GTX_euler_angles ">glm/gtx/euler_angles.hpp</a>> to use the features of this extension. </p>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Extracts the (X * Y * Z) Euler angles from the rotation matrix M. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00179.html"title="Include <glm/gtx/euler_angles.hpp> to use the features of this extension. ">GLM_GTX_euler_angles</a></dd></dl>