mirror of
https://github.com/g-truc/glm.git
synced 2024-11-23 09:14:34 +00:00
170 lines
6.2 KiB
Plaintext
170 lines
6.2 KiB
Plaintext
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namespace gli
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{
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inline image view(image const& Image)
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{
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return Image;
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}
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inline texture view(texture const& Texture)
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{
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return Texture;
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}
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template <typename texType>
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inline texture view(texType const& Texture)
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{
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return Texture;
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}
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inline texture view
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(
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texture const& Texture,
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texture::size_type BaseLayer, texture::size_type MaxLayer,
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texture::size_type BaseFace, texture::size_type MaxFace,
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texture::size_type BaseLevel, texture::size_type MaxLevel
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)
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{
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GLI_ASSERT(!Texture.empty());
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GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel);
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GLI_ASSERT(BaseFace >= 0 && BaseFace < Texture.faces() && MaxFace >= 0 && MaxFace < Texture.faces() && BaseFace <= MaxFace);
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GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer);
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return texture(
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Texture, Texture.target(), Texture.format(),
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Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer,
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Texture.base_face() + BaseFace, Texture.base_face() + MaxFace,
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel);
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}
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template <typename texType>
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inline texture view(texType const& Texture, format Format)
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{
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GLI_ASSERT(!Texture.empty());
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GLI_ASSERT(block_size(Texture.format()) == block_size(Format));
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return texture(Texture, Texture.target(), Format);
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}
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inline texture view
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(
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texture1d const& Texture,
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texture1d::size_type BaseLevel, texture1d::size_type MaxLevel
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)
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{
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GLI_ASSERT(!Texture.empty());
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GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel);
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return texture(
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Texture, TARGET_1D, Texture.format(),
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Texture.base_layer(), Texture.max_layer(),
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Texture.base_face(), Texture.max_face(),
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel);
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}
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inline texture view
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(
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texture1d_array const & Texture,
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texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer,
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texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel
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)
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{
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GLI_ASSERT(!Texture.empty());
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GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel);
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GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer);
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return texture(
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Texture, TARGET_1D_ARRAY, Texture.format(),
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Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer,
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Texture.base_face(), Texture.max_face(),
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel);
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}
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inline texture view
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(
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texture2d const & Texture,
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texture2d::size_type BaseLevel, texture2d::size_type MaxLevel
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)
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{
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GLI_ASSERT(!Texture.empty());
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GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel);
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return texture(
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Texture, TARGET_2D, Texture.format(),
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Texture.base_layer(), Texture.max_layer(),
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Texture.base_face(), Texture.max_face(),
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel);
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}
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inline texture view
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(
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texture2d_array const & Texture,
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texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer,
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texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel
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)
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{
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GLI_ASSERT(!Texture.empty());
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GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel);
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GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer);
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return texture(
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Texture, TARGET_2D_ARRAY, Texture.format(),
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Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer,
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Texture.base_face(), Texture.max_face(),
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel);
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}
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inline texture view
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(
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texture3d const & Texture,
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texture3d::size_type BaseLevel, texture3d::size_type MaxLevel
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)
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{
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GLI_ASSERT(!Texture.empty());
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GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel);
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return texture(
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Texture, TARGET_3D, Texture.format(),
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Texture.base_layer(), Texture.max_layer(),
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Texture.base_face(), Texture.max_face(),
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel);
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}
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inline texture view
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(
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texture_cube const & Texture,
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texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
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texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel
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)
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{
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GLI_ASSERT(!Texture.empty());
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GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel);
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GLI_ASSERT(BaseFace >= 0 && BaseFace < Texture.faces() && MaxFace >= 0 && MaxFace < Texture.faces() && BaseFace <= MaxFace);
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return texture(
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Texture, TARGET_CUBE, Texture.format(),
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Texture.base_layer(), Texture.max_layer(),
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Texture.base_face(), Texture.base_face() + MaxFace,
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel);
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}
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inline texture view
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(
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texture_cube_array const & Texture,
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texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
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texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
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texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel
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)
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{
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GLI_ASSERT(!Texture.empty());
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GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && MaxLevel >= 0 && MaxLevel < Texture.levels() && BaseLevel <= MaxLevel);
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GLI_ASSERT(BaseFace >= 0 && BaseFace < Texture.faces() && MaxFace >= 0 && MaxFace < Texture.faces() && BaseFace <= MaxFace);
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GLI_ASSERT(BaseLayer >= 0 && BaseLayer < Texture.layers() && MaxLayer >= 0 && MaxLayer < Texture.layers() && BaseLayer <= MaxLayer);
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return texture(
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Texture, TARGET_CUBE_ARRAY, Texture.format(),
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Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer,
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Texture.base_face() + BaseFace, Texture.base_face() + MaxFace,
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel);
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}
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}//namespace gli
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