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80 lines
2.1 KiB
Plaintext
80 lines
2.1 KiB
Plaintext
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#include "../levels.hpp"
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namespace gli
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{
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inline texture1d::texture1d()
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{}
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inline texture1d::texture1d(format_type Format, extent_type const& Extent, swizzles_type const& Swizzles)
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: texture(TARGET_1D, Format, texture::extent_type(Extent.x, 1, 1), 1, 1, gli::levels(Extent), Swizzles)
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{}
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inline texture1d::texture1d(format_type Format, extent_type const& Extent, size_type Levels, swizzles_type const& Swizzles)
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: texture(TARGET_1D, Format, texture::extent_type(Extent.x, 1, 1), 1, 1, Levels, Swizzles)
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{}
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inline texture1d::texture1d(texture const& Texture)
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: texture(Texture, TARGET_1D, Texture.format())
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{}
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inline texture1d::texture1d
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(
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texture const& Texture,
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format_type Format,
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size_type BaseLayer, size_type MaxLayer,
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size_type BaseFace, size_type MaxFace,
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size_type BaseLevel, size_type MaxLevel,
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swizzles_type const& Swizzles
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)
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: texture(
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Texture, TARGET_1D,
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Format,
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BaseLayer, MaxLayer,
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BaseFace, MaxFace,
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BaseLevel, MaxLevel,
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Swizzles)
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{}
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inline texture1d::texture1d
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(
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texture1d const& Texture,
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size_type BaseLevel, size_type MaxLevel
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)
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: texture(
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Texture, TARGET_1D,
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Texture.format(),
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Texture.base_layer(), Texture.max_layer(),
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Texture.base_face(), Texture.max_face(),
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel)
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{}
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inline image texture1d::operator[](texture1d::size_type Level) const
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{
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GLI_ASSERT(Level < this->levels());
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return image(
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this->Storage,
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this->format(),
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this->base_layer(),
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this->base_face(),
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this->base_level() + Level);
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}
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inline texture1d::extent_type texture1d::extent(size_type Level) const
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{
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return extent_type(this->texture::extent(Level));
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}
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template <typename gen_type>
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inline gen_type texture1d::load(extent_type const& TexelCoord, size_type Level) const
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{
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return this->texture::load<gen_type>(texture::extent_type(TexelCoord.x, 0, 0), 0, 0, Level);
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}
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template <typename gen_type>
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inline void texture1d::store(extent_type const& TexelCoord, size_type Level, gen_type const& Texel)
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{
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this->texture::store<gen_type>(texture::extent_type(TexelCoord.x, 0, 0), 0, 0, Level, Texel);
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}
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}//namespace gli
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