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<div class="title">matrix_decompose.hpp</div> </div>
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<a href="a00656.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160; </div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160; </div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../mat4x4.hpp&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../geometric.hpp&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../gtc/quaternion.hpp&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;../gtc/matrix_transform.hpp&quot;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; </div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#elif GLM_MESSAGES == GLM_ENABLE &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_matrix_decompose extension included&quot;)</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; </div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="keyword">namespace </span>glm</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;{</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; </div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00037"></a><span class="lineno"><a class="line" href="a00944.html#gac0e342656ba09a9bc97c57182ba73124"> 37</a></span>&#160; GLM_FUNC_DECL <span class="keywordtype">bool</span> <a class="code" href="a00944.html#gac0e342656ba09a9bc97c57182ba73124">decompose</a>(</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; modelMatrix,</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; vec&lt;3, T, Q&gt; &amp; <a class="code" href="a00828.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a>, qua&lt;T, Q&gt; &amp; <a class="code" href="a00966.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a>, vec&lt;3, T, Q&gt; &amp; translation, vec&lt;3, T, Q&gt; &amp; skew, vec&lt;4, T, Q&gt; &amp; <a class="code" href="a00805.html#ga747c8cf99458663dd7ad1bb3a2f07787">perspective</a>);</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; </div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <span class="comment">// Recomposes a model matrix from a previously-decomposed matrix</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; recompose(</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00828.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a>, qua&lt;T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00966.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a>, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; translation,</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; skew, vec&lt;4, T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00805.html#ga747c8cf99458663dd7ad1bb3a2f07787">perspective</a>);</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; </div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; </div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor">#include &quot;matrix_decompose.inl&quot;</span></div>
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<div class="ttc" id="aa00828_html_ga05051adbee603fb3c5095d8cf5cc229b"><div class="ttname"><a href="a00828.html#ga05051adbee603fb3c5095d8cf5cc229b">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; scale(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars.</div></div>
<div class="ttc" id="aa00944_html_gac0e342656ba09a9bc97c57182ba73124"><div class="ttname"><a href="a00944.html#gac0e342656ba09a9bc97c57182ba73124">glm::decompose</a></div><div class="ttdeci">GLM_FUNC_DECL bool decompose(mat&lt; 4, 4, T, Q &gt; const &amp;modelMatrix, vec&lt; 3, T, Q &gt; &amp;scale, qua&lt; T, Q &gt; &amp;orientation, vec&lt; 3, T, Q &gt; &amp;translation, vec&lt; 3, T, Q &gt; &amp;skew, vec&lt; 4, T, Q &gt; &amp;perspective)</div><div class="ttdoc">Decomposes a model matrix to translations, rotation and scale components.</div></div>
<div class="ttc" id="aa00966_html_ga1a32fceb71962e6160e8af295c91930a"><div class="ttname"><a href="a00966.html#ga1a32fceb71962e6160e8af295c91930a">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; orientation(vec&lt; 3, T, Q &gt; const &amp;Normal, vec&lt; 3, T, Q &gt; const &amp;Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector.</div></div>
<div class="ttc" id="aa00805_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00805.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum based on the default handedness and default...</div></div>
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