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2012-11-18 13:05:52 +00:00
<div class="title">Precision types</div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
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<tr class="memitem:ga6e95694987ba35af6f736638be39626a"><td class="memItemLeft" align="right" valign="top">typedef highp_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga6e95694987ba35af6f736638be39626a">highp_float</a></td></tr>
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<tr class="memitem:gaaabe7eb044941ebf308b53a447d692dc"><td class="memItemLeft" align="right" valign="top">typedef detail::highp_int_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gaaabe7eb044941ebf308b53a447d692dc">highp_int</a></td></tr>
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<tr class="memitem:ga306173e656477f59bf0164a623780236"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; highp_int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga306173e656477f59bf0164a623780236">highp_ivec2</a></td></tr>
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<tr class="memitem:gaccca78e0907313665d47af163c17c5bb"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; highp_int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gaccca78e0907313665d47af163c17c5bb">highp_ivec3</a></td></tr>
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<tr class="memitem:ga320e40ad19a7be26cff134cce4f15a51"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; highp_int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga320e40ad19a7be26cff134cce4f15a51">highp_ivec4</a></td></tr>
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<tr class="memitem:gaeedb9e4f01fefcd5a47356b476b6890c"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
&lt; highp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gaeedb9e4f01fefcd5a47356b476b6890c">highp_mat2</a></td></tr>
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<tr class="memitem:ga9aa0c5dce81439aa15a0d5b5e5006d81"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
&lt; highp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga9aa0c5dce81439aa15a0d5b5e5006d81">highp_mat2x2</a></td></tr>
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<tr class="memitem:ga895ba4ec32bd7cfb0d07572556572069"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3<br class="typebreak"/>
&lt; highp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga895ba4ec32bd7cfb0d07572556572069">highp_mat2x3</a></td></tr>
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<tr class="memitem:gaf8816ff880fbae96a59c543904333109"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4<br class="typebreak"/>
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<tr class="memitem:gae5e017b25e88ff5c61f4538a2dd5647a"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
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<tr class="memitem:ga8efc769b3edb7a3f420d6344e2308c72"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4<br class="typebreak"/>
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<tr class="memitem:ga3178de2c189bfdda4c73d6af8017f5d3"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x2<br class="typebreak"/>
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<tr class="memitem:ga73e8a694d7fc69143cf25161d18d1dcf"><td class="memItemLeft" align="right" valign="top">typedef detail::highp_uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga73e8a694d7fc69143cf25161d18d1dcf">highp_uint</a></td></tr>
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<tr class="memitem:gad4a5243fc438d0f2efbc22d075b4e399"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; highp_uint &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gad4a5243fc438d0f2efbc22d075b4e399">highp_uvec2</a></td></tr>
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<tr class="memitem:ga5ad6375e810e3050a6c845b600422b70"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; highp_uint &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga5ad6375e810e3050a6c845b600422b70">highp_uvec4</a></td></tr>
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<tr class="memitem:ga9b65d7afd0783a02f5b3d1b75d1d872e"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2<br class="typebreak"/>
&lt; highp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga9b65d7afd0783a02f5b3d1b75d1d872e">highp_vec2</a></td></tr>
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<tr class="memitem:ga0d3129f5f6644cb7552f520ff0dfa789"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3<br class="typebreak"/>
&lt; highp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga0d3129f5f6644cb7552f520ff0dfa789">highp_vec3</a></td></tr>
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<tr class="memitem:gaaef692a5e2eae7dad32ca2f8ed0d16d8"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4<br class="typebreak"/>
&lt; highp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gaaef692a5e2eae7dad32ca2f8ed0d16d8">highp_vec4</a></td></tr>
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<tr class="memitem:ga358d69e11b1c0f6c7c469e0d39ab7fd1"><td class="memItemLeft" align="right" valign="top">typedef lowp_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga358d69e11b1c0f6c7c469e0d39ab7fd1">lowp_float</a></td></tr>
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<tr class="memitem:ga26364654fd75ba6c7f11a65967a7fbee"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; lowp_int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga26364654fd75ba6c7f11a65967a7fbee">lowp_ivec2</a></td></tr>
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<tr class="memitem:gac246e3a1a470974283d6618ad77fd477"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; lowp_int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gac246e3a1a470974283d6618ad77fd477">lowp_ivec3</a></td></tr>
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<tr class="memitem:gafc7521507e40fbc269149475a725dbbe"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; lowp_int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gafc7521507e40fbc269149475a725dbbe">lowp_ivec4</a></td></tr>
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<tr class="memitem:gaee10b4a3cac178528f8e56c90313094a"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
&lt; lowp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gaee10b4a3cac178528f8e56c90313094a">lowp_mat2</a></td></tr>
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<tr class="memitem:ga0b32355a31b4c14e98f69b43a9077456"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3<br class="typebreak"/>
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<tr class="memitem:gaf95b55f8954834b05b5463bc153deae5"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4<br class="typebreak"/>
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<tr class="memitem:ga745259412efbd5e07b1a4062190e3135"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
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<tr class="memitem:ga2e7a430ab7df03b63b5c7b776f7675a1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4<br class="typebreak"/>
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<tr class="memitem:gac88de3260a910584e02b98f087a34502"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x2<br class="typebreak"/>
&lt; lowp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gac88de3260a910584e02b98f087a34502">lowp_mat4x2</a></td></tr>
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<tr class="memitem:ga0072cb659f9360a7bb2c3e6646609ad7"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x3<br class="typebreak"/>
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<tr class="memitem:ga25ebc60727fc8b4a1167665f9ecdca97"><td class="memItemLeft" align="right" valign="top">typedef detail::lowp_uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga25ebc60727fc8b4a1167665f9ecdca97">lowp_uint</a></td></tr>
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<tr class="memitem:ga9cb9b78162fca09f7ce9d08758f8b3c1"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; lowp_uint &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga9cb9b78162fca09f7ce9d08758f8b3c1">lowp_uvec2</a></td></tr>
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<tr class="memitem:gaefdce0fe4ed79b26ed2b5f00bbf39075"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; lowp_uint &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gaefdce0fe4ed79b26ed2b5f00bbf39075">lowp_uvec3</a></td></tr>
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<tr class="memitem:ga3ebda7e36e3948ceea0cbc90061c643d"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; lowp_uint &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga3ebda7e36e3948ceea0cbc90061c643d">lowp_uvec4</a></td></tr>
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<tr class="memitem:ga4df6c67742cd65d6d0a885b3a539d9ff"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; lowp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga4df6c67742cd65d6d0a885b3a539d9ff">lowp_vec2</a></td></tr>
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<tr class="memitem:gab9e39d9db144322c1ad30ab3141084ad"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; lowp_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#gab9e39d9db144322c1ad30ab3141084ad">lowp_vec3</a></td></tr>
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<tr class="memitem:ga280c68f537f4b1e03a00b23e62573b98"><td class="memItemLeft" align="right" valign="top">typedef mediump_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga280c68f537f4b1e03a00b23e62573b98">mediump_float</a></td></tr>
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<tr class="memitem:ga269315792504783f450b829161f2bccf"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2<br class="typebreak"/>
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<tr class="memitem:ga1d8ae738ed79d71f8d381f472d366913"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3<br class="typebreak"/>
&lt; mediump_int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga1d8ae738ed79d71f8d381f472d366913">mediump_ivec3</a></td></tr>
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<tr class="memitem:ga5f624d3f93fa1a197ba767f9b1d6d7aa"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4<br class="typebreak"/>
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<tr class="memitem:ga42f1426987103b15613671b323e90e5c"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
&lt; mediump_float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga42f1426987103b15613671b323e90e5c">mediump_mat2</a></td></tr>
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<tr class="memitem:gacceeb5355767eb306c12ea961b31e808"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3<br class="typebreak"/>
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<tr class="memitem:gabbec32a495b527df1796bb46f8cce516"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4<br class="typebreak"/>
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<tr class="memitem:ga08c1cebbdb2cdfa0a62b23981db1c059"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
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<tr class="memitem:ga31b1d523c1dc83c0ef9cded942950666"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x2<br class="typebreak"/>
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<tr class="memitem:ga0b7e01c52b9e5bf3369761b79b5f4f8e"><td class="memItemLeft" align="right" valign="top">typedef detail::mediump_uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga0b7e01c52b9e5bf3369761b79b5f4f8e">mediump_uint</a></td></tr>
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<tr class="memitem:ga5cd4f5f5667de09c7c12df85d138f599"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2<br class="typebreak"/>
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<tr class="memitem:ga4b2bc896ec01198bdc4f9dc896e5f06d"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4<br class="typebreak"/>
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<tr class="memitem:ga9a8a10fce5852b088dd631b34e942b7d"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2<br class="typebreak"/>
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<tr class="memitem:gaf6aa71f085a150f42929a4b77458143e"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3<br class="typebreak"/>
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<tr class="memitem:gafddaa69a1d46a27e2767b780e0e6b4b0"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4<br class="typebreak"/>
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<tr class="memitem:ga4d16da297112d05af72fc456a1c4f386"><td class="memItemLeft" align="right" valign="top">typedef uint_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00143.html#ga4d16da297112d05af72fc456a1c4f386">uint</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Non-GLSL types that are used to define precision-based types. </p>
<p>The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they <em>do</em> have an effect.</p>
<p>C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the <a class="el" href="a00144.html">Template types</a> that use a particular precision.</p>
<p>None of these types make any guarantees about the actual precision used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">typedef highp_float_t highp_float</td>
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<p>High precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00094_source.html#l00067">67</a> of file <a class="el" href="a00094_source.html">type_float.hpp</a>.</p>
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<p>High precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00097_source.html#l00081">81</a> of file <a class="el" href="a00097_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;highp_int&gt; highp_ivec2</td>
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<p>2 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00273">273</a> of file <a class="el" href="a00113_source.html">type_vec2.hpp</a>.</p>
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<p>3 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00114_source.html#l00298">298</a> of file <a class="el" href="a00114_source.html">type_vec3.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;highp_int&gt; highp_ivec4</td>
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<p>4 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00115_source.html#l00355">355</a> of file <a class="el" href="a00115_source.html">type_vec4.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00099_source.html#l00284">284</a> of file <a class="el" href="a00099_source.html">type_mat2x2.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00099_source.html#l00305">305</a> of file <a class="el" href="a00099_source.html">type_mat2x2.hpp</a>.</p>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00100_source.html#l00249">249</a> of file <a class="el" href="a00100_source.html">type_mat2x3.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x4&lt;highp_float&gt; highp_mat2x4</td>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00101_source.html#l00251">251</a> of file <a class="el" href="a00101_source.html">type_mat2x4.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00102_source.html#l00256">256</a> of file <a class="el" href="a00102_source.html">type_mat3x2.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00104_source.html#l00257">257</a> of file <a class="el" href="a00104_source.html">type_mat3x4.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x2&lt;highp_float&gt; highp_mat4x2</td>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00105_source.html#l00261">261</a> of file <a class="el" href="a00105_source.html">type_mat4x2.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x3&lt;highp_float&gt; highp_mat4x3</td>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00106_source.html#l00259">259</a> of file <a class="el" href="a00106_source.html">type_mat4x3.hpp</a>.</p>
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<td class="memname">typedef detail::highp_uint_t highp_uint</td>
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<p>High precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00097_source.html#l00102">102</a> of file <a class="el" href="a00097_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;highp_uint&gt; highp_uvec2</td>
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<p>2 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00294">294</a> of file <a class="el" href="a00113_source.html">type_vec2.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;highp_uint&gt; highp_uvec3</td>
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<p>3 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00114_source.html#l00319">319</a> of file <a class="el" href="a00114_source.html">type_vec3.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;highp_uint&gt; highp_uvec4</td>
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<p>4 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00115_source.html#l00376">376</a> of file <a class="el" href="a00115_source.html">type_vec4.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;highp_float&gt; highp_vec2</td>
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<p>2 components vector of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00113_source.html#l00252">252</a> of file <a class="el" href="a00113_source.html">type_vec2.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;highp_float&gt; highp_vec3</td>
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<p>3 components vector of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00277">277</a> of file <a class="el" href="a00114_source.html">type_vec3.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;highp_float&gt; highp_vec4</td>
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<p>4 components vector of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00115_source.html#l00334">334</a> of file <a class="el" href="a00115_source.html">type_vec4.hpp</a>.</p>
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<td class="memname">typedef lowp_float_t lowp_float</td>
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<p>Low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00094_source.html#l00053">53</a> of file <a class="el" href="a00094_source.html">type_float.hpp</a>.</p>
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<td class="memname">typedef detail::lowp_int_t lowp_int</td>
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<p>Low precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00097_source.html#l00067">67</a> of file <a class="el" href="a00097_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;lowp_int&gt; lowp_ivec2</td>
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<p>2 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00287">287</a> of file <a class="el" href="a00113_source.html">type_vec2.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;lowp_int&gt; lowp_ivec3</td>
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<p>3 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00114_source.html#l00312">312</a> of file <a class="el" href="a00114_source.html">type_vec3.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;lowp_int&gt; lowp_ivec4</td>
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<p>4 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00115_source.html#l00369">369</a> of file <a class="el" href="a00115_source.html">type_vec4.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;lowp_float&gt; lowp_mat2</td>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00099_source.html#l00270">270</a> of file <a class="el" href="a00099_source.html">type_mat2x2.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;lowp_float&gt; lowp_mat2x2</td>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00099_source.html#l00291">291</a> of file <a class="el" href="a00099_source.html">type_mat2x2.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x3&lt;lowp_float&gt; lowp_mat2x3</td>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00100_source.html#l00235">235</a> of file <a class="el" href="a00100_source.html">type_mat2x3.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x4&lt;lowp_float&gt; lowp_mat2x4</td>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00101_source.html#l00237">237</a> of file <a class="el" href="a00101_source.html">type_mat2x4.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x2&lt;lowp_float&gt; lowp_mat3x2</td>
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2012-11-18 13:05:52 +00:00
<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00102_source.html#l00242">242</a> of file <a class="el" href="a00102_source.html">type_mat3x2.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x4&lt;lowp_float&gt; lowp_mat3x4</td>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00104_source.html#l00243">243</a> of file <a class="el" href="a00104_source.html">type_mat3x4.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x2&lt;lowp_float&gt; lowp_mat4x2</td>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00105_source.html#l00247">247</a> of file <a class="el" href="a00105_source.html">type_mat4x2.hpp</a>.</p>
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2012-11-18 13:05:52 +00:00
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<td class="memname">typedef detail::tmat4x3&lt;lowp_float&gt; lowp_mat4x3</td>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00106_source.html#l00245">245</a> of file <a class="el" href="a00106_source.html">type_mat4x3.hpp</a>.</p>
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2012-11-18 13:05:52 +00:00
<a class="anchor" id="ga25ebc60727fc8b4a1167665f9ecdca97"></a>
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<td class="memname">typedef detail::lowp_uint_t lowp_uint</td>
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<p>Low precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00097_source.html#l00088">88</a> of file <a class="el" href="a00097_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;lowp_uint&gt; lowp_uvec2</td>
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<p>2 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00308">308</a> of file <a class="el" href="a00113_source.html">type_vec2.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;lowp_uint&gt; lowp_uvec3</td>
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<p>3 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00333">333</a> of file <a class="el" href="a00114_source.html">type_vec3.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;lowp_uint&gt; lowp_uvec4</td>
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<p>4 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00115_source.html#l00390">390</a> of file <a class="el" href="a00115_source.html">type_vec4.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;lowp_float&gt; lowp_vec2</td>
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<p>2 components vector of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
2012-11-18 13:05:52 +00:00
<p>Definition at line <a class="el" href="a00113_source.html#l00266">266</a> of file <a class="el" href="a00113_source.html">type_vec2.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;lowp_float&gt; lowp_vec3</td>
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<p>3 components vector of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00291">291</a> of file <a class="el" href="a00114_source.html">type_vec3.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;lowp_float&gt; lowp_vec4</td>
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<p>4 components vector of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00115_source.html#l00348">348</a> of file <a class="el" href="a00115_source.html">type_vec4.hpp</a>.</p>
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<td class="memname">typedef mediump_float_t mediump_float</td>
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<p>Medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00094_source.html#l00060">60</a> of file <a class="el" href="a00094_source.html">type_float.hpp</a>.</p>
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<td class="memname">typedef detail::mediump_int_t mediump_int</td>
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<p>Medium precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00097_source.html#l00074">74</a> of file <a class="el" href="a00097_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;mediump_int&gt; mediump_ivec2</td>
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<p>2 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00280">280</a> of file <a class="el" href="a00113_source.html">type_vec2.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;mediump_int&gt; mediump_ivec3</td>
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<p>3 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00305">305</a> of file <a class="el" href="a00114_source.html">type_vec3.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;mediump_int&gt; mediump_ivec4</td>
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<p>4 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00115_source.html#l00362">362</a> of file <a class="el" href="a00115_source.html">type_vec4.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;mediump_float&gt; mediump_mat2</td>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00099_source.html#l00277">277</a> of file <a class="el" href="a00099_source.html">type_mat2x2.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;mediump_float&gt; mediump_mat2x2</td>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00099_source.html#l00298">298</a> of file <a class="el" href="a00099_source.html">type_mat2x2.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x3&lt;mediump_float&gt; mediump_mat2x3</td>
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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00100_source.html#l00242">242</a> of file <a class="el" href="a00100_source.html">type_mat2x3.hpp</a>.</p>
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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00101_source.html#l00244">244</a> of file <a class="el" href="a00101_source.html">type_mat2x4.hpp</a>.</p>
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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00102_source.html#l00249">249</a> of file <a class="el" href="a00102_source.html">type_mat3x2.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x4&lt;mediump_float&gt; mediump_mat3x4</td>
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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00104_source.html#l00250">250</a> of file <a class="el" href="a00104_source.html">type_mat3x4.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x2&lt;mediump_float&gt; mediump_mat4x2</td>
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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00105_source.html#l00254">254</a> of file <a class="el" href="a00105_source.html">type_mat4x2.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x3&lt;mediump_float&gt; mediump_mat4x3</td>
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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00106_source.html#l00252">252</a> of file <a class="el" href="a00106_source.html">type_mat4x3.hpp</a>.</p>
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<td class="memname">typedef detail::mediump_uint_t mediump_uint</td>
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<p>Medium precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00097_source.html#l00095">95</a> of file <a class="el" href="a00097_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;mediump_uint&gt; mediump_uvec2</td>
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<p>2 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00301">301</a> of file <a class="el" href="a00113_source.html">type_vec2.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;mediump_uint&gt; mediump_uvec3</td>
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<p>3 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00326">326</a> of file <a class="el" href="a00114_source.html">type_vec3.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;mediump_uint&gt; mediump_uvec4</td>
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<p>4 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00115_source.html#l00383">383</a> of file <a class="el" href="a00115_source.html">type_vec4.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;mediump_float&gt; mediump_vec2</td>
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<p>2 components vector of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00259">259</a> of file <a class="el" href="a00113_source.html">type_vec2.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;mediump_float&gt; mediump_vec3</td>
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<p>3 components vector of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00284">284</a> of file <a class="el" href="a00114_source.html">type_vec3.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;mediump_float&gt; mediump_vec4</td>
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<p>4 components vector of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00115_source.html#l00341">341</a> of file <a class="el" href="a00115_source.html">type_vec4.hpp</a>.</p>
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<td class="memname">typedef uint_t uint</td>
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<p>Unsigned integer type. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd></dl>
<p>Definition at line <a class="el" href="a00097_source.html#l00131">131</a> of file <a class="el" href="a00097_source.html">type_int.hpp</a>.</p>
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