<trclass="memitem:gaa9f3e905afe771551512322edcec001b"><tdclass="memTemplParams"colspan="2">template<typename T , template< typename > class vecType></td></tr>
<trclass="memitem:gaa9f3e905afe771551512322edcec001b"><tdclass="memTemplItemLeft"align="right"valign="top">T </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00152.html#gaa9f3e905afe771551512322edcec001b">perlin</a> (vecType< T > const &p)</td></tr>
<trclass="memitem:ga52495e641513a2f965178d2a5d803077"><tdclass="memTemplParams"colspan="2">template<typename T , template< typename > class vecType></td></tr>
<trclass="memitem:ga52495e641513a2f965178d2a5d803077"><tdclass="memTemplItemLeft"align="right"valign="top">T </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00152.html#ga52495e641513a2f965178d2a5d803077">perlin</a> (vecType< T > const &p, vecType< T > const &rep)</td></tr>
<trclass="memitem:ga5fa44c45d9b0cf67559b705c95b5dcd7"><tdclass="memTemplParams"colspan="2">template<typename T , template< typename > class vecType></td></tr>
<trclass="memitem:ga5fa44c45d9b0cf67559b705c95b5dcd7"><tdclass="memTemplItemLeft"align="right"valign="top">T </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00152.html#ga5fa44c45d9b0cf67559b705c95b5dcd7">simplex</a> (vecType< T > const &p)</td></tr>
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <ahref="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <ahref="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a><<aclass="el"href="a00063.html"title="OpenGL Mathematics (glm.g-truc.net)">glm/gtc/noise.hpp</a>> need to be included to use these functionalities. </p>
<dlclass="section see"><dt>See Also</dt><dd><aclass="el"href="a00152.html"title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a></dd></dl>
<dlclass="section see"><dt>See Also</dt><dd><aclass="el"href="a00152.html"title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a></dd></dl>
<dlclass="section see"><dt>See Also</dt><dd><aclass="el"href="a00152.html"title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a></dd></dl>