glm/doc/coreModules.doxy

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/*!
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\defgroup core GLM Core
\brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
The GLM core consists of \ref core_types "C++ types that mirror GLSL types",
\ref core_funcs "C++ functions that mirror the GLSL functions". It also includes
\ref core_precision "a set of precision-based types" that can be used in the appropriate
functions. The C++ types are all based on a basic set of \ref core_template "template types".
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The best documentation for GLM Core is the current GLSL specification,
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">version 4.1
(pdf file)</a>.
There are a few \ref pg_differences "differences" between GLM core and GLSL.
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**/
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/*!
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\defgroup core_types Core GLSL Types
\brief The standard types defined by the GLSL specification.
These types are all typedefs of more generalized, template types. To see the definiton
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of these template types, go to \ref core_template.
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\ingroup core
**/
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/*!
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\defgroup core_precision Core Precision Types
\brief Non-GLSL types that are used to define precision-based types.
The GLSL language allows the user to define the precision of a particular variable.
In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
with OpenGL ES's precision qualifiers, where they \em do have an effect.
C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
a number of typedefs of the \ref core_template that use a particular precision.
None of these types make any guarantees about the actual precision used.
\ingroup core
**/
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/*!
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\defgroup core_template Core Template Types
\brief The generic template types used as the basis for the core types.
These types are all templates used to define the actual \ref core_types.
\ingroup core
**/
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/*!
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\defgroup core_funcs Core GLSL Functions
\brief The functions defined by the GLSL specification.
\ingroup core
**/