2011-02-07 12:31:35 +00:00
|
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|
/*!
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\defgroup gtx GLM Experimental Extensions
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2011-02-05 00:52:58 +00:00
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\brief Functions and types that GLSL does not provide, but are useful to have.
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|
2011-02-07 12:31:35 +00:00
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Experimental extensions are useful functions and types, but the development of
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their API and functionality is not necessarily stable. They can change substantially
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between versions. Backwards compatibility is not much of an issue for them.
|
2011-02-05 00:52:58 +00:00
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You can bring all of the extensions, core or experimental, in by
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including <glm/ext.hpp> Otherwise, you will have to include each extension
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by including a specific file.
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**/
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|
2011-02-07 12:31:35 +00:00
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/*!
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\defgroup gtx_associated_min_max Associated Min/Max Experimental Extension
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\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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2011-02-07 12:31:35 +00:00
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\brief Min and max functions that return associated values not the compared onces.
|
2011-02-05 00:52:58 +00:00
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2011-02-07 12:31:35 +00:00
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You must include the file <glm/glx/associated_min_max.hpp> to get this functionality.
|
2011-02-05 00:52:58 +00:00
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**/
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2011-02-07 12:31:35 +00:00
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/*!
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\defgroup gtx_bit Bitwise Operations Experimental Extension
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\ingroup gtx
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2011-02-05 00:52:58 +00:00
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2011-02-07 12:31:35 +00:00
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\brief Allow to perform bit operations on integer values
|
2011-02-05 00:52:58 +00:00
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|
2011-02-07 12:31:35 +00:00
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You must include the file <glm/glx/bit.hpp> to get this functionality.
|
2011-02-05 00:52:58 +00:00
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**/
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|
2011-02-07 12:31:35 +00:00
|
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/*!
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\defgroup gtx_closest_point Find Closest Point Experimental Extension
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\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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2011-02-07 12:31:35 +00:00
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\brief Find the point on a straight line which is the closet of a point.
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You must include the file <glm/glx/closest_point.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_color_cast Color Conversion Experimental Extension
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\ingroup gtx
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2011-02-05 00:52:58 +00:00
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2011-02-07 12:31:35 +00:00
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\brief Conversion between two color types.
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You must include the file <glm/glx/color_cast.hpp> to get this functionality.
|
2011-02-05 00:52:58 +00:00
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**/
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|
2011-02-07 12:31:35 +00:00
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/*!
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\defgroup gtx_color_space RGB to HSV Conversion Experimental Extension
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\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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|
2011-02-07 12:31:35 +00:00
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|
\brief Related to RGB to HSV conversions and operations.
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You must include the file <glm/glx/color_space.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_color_space_YCoCg RGB to YCoCg Conversion Experimental Extension
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\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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|
2011-02-07 12:31:35 +00:00
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|
\brief RGB to YCoCg conversions and operations
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You must include the file <glm/glx/color_space_YCoCg.hpp> to get this functionality.
|
2011-02-05 00:52:58 +00:00
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**/
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|
2011-02-07 12:31:35 +00:00
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/*!
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\defgroup gtx_compatibility Cg and HLSL Compatibility Experimental Extension
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\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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2011-02-07 12:31:35 +00:00
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\brief Provide functions to increase the compatibility with Cg and HLSL languages
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You must include the file <glm/glx/compatibility.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_component_wise Component Wise Experimental Extension
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\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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|
2011-02-07 12:31:35 +00:00
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\brief Operations between components of a type
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You must include the file <glm/glx/component_wise.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_epsilon Epsilon Comparison Experimental Extension
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\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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2011-02-07 12:31:35 +00:00
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|
\brief Comparison functions for a user defined epsilon values.
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You must include the file <glm/glx/epsilon.hpp> to get this functionality.
|
2011-02-05 00:52:58 +00:00
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**/
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|
2011-02-07 12:31:35 +00:00
|
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/*!
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\defgroup gtx_euler_angles Matrix From Euler Angles Experimental Extension
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|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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|
2011-02-07 12:31:35 +00:00
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|
\brief Build matrices from Euler angles.
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You must include the file <glm/glx/euler_angles.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_extend Position Extending Experimental Extension
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\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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|
2011-02-07 12:31:35 +00:00
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|
\brief Extend a position from a source to a position at a defined length.
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You must include the file <glm/glx/extend.hpp> to get this functionality.
|
2011-02-05 00:52:58 +00:00
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**/
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|
2011-02-07 12:31:35 +00:00
|
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|
/*!
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|
\defgroup gtx_extented_min_max Extended Min Max Experimental Extension
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|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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|
2011-02-07 12:31:35 +00:00
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|
\brief Min and max functions for 3 to 4 parameters.
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|
You must include the file <glm/glx/extented_min_max.hpp> to get this functionality.
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**/
|
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|
|
|
/*!
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|
\defgroup gtx_fast_exponential Fast Exponentiation Experimental Extension
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|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
|
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|
2011-02-07 12:31:35 +00:00
|
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|
\brief Fast but less accurate implementations of exponential based functions.
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|
You must include the file <glm/glx/fast_exponential.hpp> to get this functionality.
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**/
|
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|
|
|
/*!
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|
\defgroup gtx_fast_square_root Fast Square Root Experimental Extension
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|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
|
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|
2011-02-07 12:31:35 +00:00
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|
\brief Fast but less accurate implementations of square root based functions.
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You must include the file <glm/glx/fast_square_root.hpp> to get this functionality.
|
2011-02-05 00:52:58 +00:00
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**/
|
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|
2011-02-07 12:31:35 +00:00
|
|
|
/*!
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|
\defgroup gtx_fast_trigonometry Fast Trig Experimental Extension
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|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
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|
2011-02-07 12:31:35 +00:00
|
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|
\brief Fast but less accurate implementations of trigonometric functions.
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You must include the file <glm/glx/fast_trigonometry.hpp> to get this functionality.
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**/
|
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|
|
|
/*!
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|
\defgroup gtx_handed_coordinate_space Space Handedness Experimental Extension
|
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|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
|
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|
2011-02-07 12:31:35 +00:00
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|
\brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
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|
You must include the file <glm/glx/handed_coordinate_system.hpp> to get this functionality.
|
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|
**/
|
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|
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|
|
|
/*!
|
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|
|
\defgroup gtx_inertia Intertial Matrix Experimental Extension
|
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|
|
\ingroup gtx
|
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|
|
\brief Create inertia matrices
|
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|
You must include the file <glm/glx/inertia.hpp> to get this functionality.
|
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|
**/
|
|
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|
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|
|
|
/*!
|
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|
|
\defgroup gtx_int_10_10_10_2 Packed Integer Experimental Extension
|
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|
|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
|
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|
2011-02-07 12:31:35 +00:00
|
|
|
\brief Add support for integer for core functions
|
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|
You must include the file <glm/glx/int_10_10_10_2.hpp> to get this functionality.
|
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|
**/
|
|
|
|
|
|
|
|
/*!
|
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|
|
\defgroup gtx_integer Integer Function Experimental Extension
|
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|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
|
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|
2011-02-07 12:31:35 +00:00
|
|
|
\brief Add support for integer for core functions
|
|
|
|
|
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|
|
You must include the file <glm/glx/integer.hpp> to get this functionality.
|
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|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_intersect Intersection Test Experimental Extension
|
|
|
|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
|
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|
|
2011-02-07 12:31:35 +00:00
|
|
|
\brief Add intersection functions
|
2011-02-05 00:52:58 +00:00
|
|
|
|
2011-02-07 12:31:35 +00:00
|
|
|
You must include the file <glm/glx/intersect.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_log_base Log With Base Experimental Extension
|
|
|
|
\ingroup gtx
|
2011-02-05 00:52:58 +00:00
|
|
|
|
2011-02-07 12:31:35 +00:00
|
|
|
\brief Logarithm for any base. base can be a vector or a scalar.
|
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|
|
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|
You must include the file <glm/glx/log_base.hpp> to get this functionality.
|
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|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_matrix_cross_product Cross Product Matrices Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Build cross product matrices
|
|
|
|
|
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|
You must include the file <glm/glx/matrix_cross_product.hpp> to get this functionality.
|
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|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_matrix_major_storage Build Matrix Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Build matrices with specific matrix order, row or column
|
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|
|
|
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|
You must include the file <glm/glx/matrix_major_storage.hpp> to get this functionality.
|
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|
**/
|
|
|
|
|
|
|
|
/*!
|
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|
|
\defgroup gtx_matrix_operation Diagonal Matrix Experimental Extension
|
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|
|
\ingroup gtx
|
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|
|
|
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|
|
\brief Build diagonal matrices from vectors.
|
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|
|
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|
You must include the file <glm/glx/matrix_operation.hpp> to get this functionality.
|
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|
**/
|
|
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|
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|
|
|
/*!
|
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|
|
\defgroup gtx_matrix_query Query Matrix Properties Experimental Extension
|
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|
|
\ingroup gtx
|
|
|
|
|
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|
|
\brief Query to evaluate matrix properties
|
|
|
|
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|
You must include the file <glm/glx/matrix_query.hpp> to get this functionality.
|
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|
**/
|
|
|
|
|
|
|
|
/*!
|
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|
|
\defgroup gtx_mixed_product Mixed Product Experimental Extension
|
|
|
|
\ingroup gtx
|
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|
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|
|
\brief Mixed product of 3 vectors.
|
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|
|
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|
You must include the file <glm/glx/mixed_product.hpp> to get this functionality.
|
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|
**/
|
|
|
|
|
|
|
|
/*!
|
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|
|
\defgroup gtx_multiple Multiples Experimental Extension
|
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|
|
\ingroup gtx
|
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|
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|
\brief Find the closest number of a number multiple of other number.
|
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|
|
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|
|
You must include the file <glm/glx/multiple.hpp> to get this functionality.
|
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|
**/
|
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|
|
|
|
|
|
/*!
|
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|
|
\defgroup gtx_norm Vector Norm Experimental Extension
|
|
|
|
\ingroup gtx
|
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|
|
\brief Various way to compute vector norms.
|
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|
|
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|
|
You must include the file <glm/glx/norm.hpp> to get this functionality.
|
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|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_normal Compute Normal Experimental Extension
|
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|
|
\ingroup gtx
|
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|
|
|
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|
|
\brief Compute the normal of a triangle.
|
|
|
|
|
|
|
|
You must include the file <glm/glx/normal.hpp> to get this functionality.
|
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|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_normalize_dot Normalize Dot Product Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Dot product of vectors that need to be normalize with a single square root.
|
|
|
|
|
|
|
|
You must include the file <glm/glx/normalized_dot.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_number_precision Number Precision Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Defined size types.
|
|
|
|
|
|
|
|
You must include the file <glm/glx/number_precision.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_ocl_type OpenCL Types Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief OpenCL types.
|
|
|
|
|
|
|
|
You must include the file <glm/glx/ocl_type.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_optimum_pow Optimum Pow Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Integer exponentiation of power functions.
|
|
|
|
|
|
|
|
You must include the file <glm/glx/optimum_pow.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_orthonormalize Orthonormalize Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Orthonormalize matrices.
|
|
|
|
|
|
|
|
You must include the file <glm/glx/orthonormalize.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_perpendicular Perpendicular Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Perpendicular of a vector from other one
|
|
|
|
|
|
|
|
You must include the file <glm/glx/perpendicular.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_polar_coordinates Polar Coordinates Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Conversion from Euclidean space to polar space and revert.
|
|
|
|
|
|
|
|
You must include the file <glm/glx/polar_coordinates.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_projection Projection Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Projection of a vector to other one
|
|
|
|
|
|
|
|
You must include the file <glm/glx/projection.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_quaternion Quaternion Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Quaternion types and functions
|
|
|
|
|
|
|
|
You must include the file <glm/glx/quaternion.hpp> to get this functionality.
|
|
|
|
**/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\defgroup gtx_random Random Experimental Extension
|
|
|
|
\ingroup gtx
|
|
|
|
|
|
|
|
\brief Generate random number from various distribution methods
|
|
|
|
|
|
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You must include the file <glm/glx/random.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_raw_data Raw Data Experimental Extension
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\ingroup gtx
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\brief Projection of a vector to other one
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You must include the file <glm/glx/raw_data.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_reciprocal Reciprocal Experimental Extension
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\ingroup gtx
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\brief Define secant, cosecant and cotangent functions.
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You must include the file <glm/glx/reciprocal.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_rotate_vector Rotate Vector Experimental Extension
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\ingroup gtx
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\brief Function to directly rotate a vector
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You must include the file <glm/glx/rotate_vector.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_simd_mat4 SIMD Mat4 Experimental Extension
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\ingroup gtx
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\brief SIMD implementation of mat4 type.
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You must include the file <glm/glx/simd_mat4.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_simd_vec4 SIMD Vec4 Experimental Extension
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\ingroup gtx
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\brief SIMD implementation of vec4 type.
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You must include the file <glm/glx/simd_vec4.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_spline Spline Experimental Extension
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\ingroup gtx
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\brief Spline functions
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You must include the file <glm/glx/spline.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_string_cast String Cast Experimental Extension
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\ingroup gtx
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\brief Setup strings for GLM type values
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You must include the file <glm/glx/transform.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_transform Transformation Matrices Experimental Extension
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\ingroup gtx
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\brief Add transformation matrices
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You must include the file <glm/glx/transform2.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_transform2 Extra Transform Matrices Experimental Extension
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\ingroup gtx
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\brief Add extra transformation matrices
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You must include the file <glm/glx/unsigned_int.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_unsigned_int Unsigned Int Experimental Extension
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\ingroup gtx
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\brief Add support for unsigned integer for core functions
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You must include the file <glm/glx/unsigned_int.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_vector_access Vector Access Experimental Extension
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\ingroup gtx
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\brief Function to set values to vectors
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You must include the file <glm/glx/vector_access.hpp> to get this functionality.
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**/
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/*!
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\defgroup gtx_vector_angle Vector Angle Experimental Extension
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\ingroup gtx
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\brief Compute angle between vectors
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You must include the file <glm/glx/vector_angle.hpp> to get this functionality.
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**/
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|
/*!
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\defgroup gtx_vector_query Vector Query Experimental Extension
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\ingroup gtx
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\brief Query informations of vector types
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You must include the file <glm/glx/vector_query.hpp> to get this functionality.
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**/
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|
/*!
|
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\defgroup gtx_verbose_operator Verbose Operator Experimental Extension
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|
\ingroup gtx
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|
\brief Use words to replace operators
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|
You must include the file <glm/glx/verbose_operator.hpp> to get this functionality.
|
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**/
|
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|
|
/*!
|
|
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|
\defgroup gtx_wrap Wrap Experimental Extension
|
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|
|
\ingroup gtx
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|
\brief Wrapping mode using my texture samping.
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|
You must include the file <glm/glx/wrap.hpp> to get this functionality.
|
2011-02-05 00:52:58 +00:00
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**/
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