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https://github.com/g-truc/glm.git
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78 lines
3.7 KiB
HTML
78 lines
3.7 KiB
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<title>OpenGL Mathematics</title>
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<!-- Generated by Doxygen 1.7.5.1 -->
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<div id="navrow1" class="tabs">
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<ul class="tablist">
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<li class="current"><a href="index.html"><span>Main Page</span></a></li>
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<li><a href="pages.html"><span>Related Pages</span></a></li>
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<li><a href="modules.html"><span>Modules</span></a></li>
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<li><a href="annotated.html"><span>Classes</span></a></li>
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<li><a href="files.html"><span>Files</span></a></li>
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</div>
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<div class="header">
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<div class="headertitle">
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<div class="title">OpenGL Mathematics </div> </div>
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<div class="contents">
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<div class="textblock"><p>OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.</p>
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<p>GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.</p>
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<p>This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, procedural noise functions, etc...</p>
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<p>This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.</p>
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<p>GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and officially supports the following compilers:</p>
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<ul>
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<li>Clang 2.6 and higher</li>
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<li>CUDA 3.0 and higher</li>
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<li>GCC 3.4 and higher</li>
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<li>LLVM 2.3 through GCC 4.2 front-end and higher</li>
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<li>Visual Studio 2005 and higher</li>
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<li>Any conform C++98 or C++11 compiler</li>
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</ul>
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<dl class="note"><dt><b>Note:</b></dt><dd>The Doxygen-generated documentation will often state that a type or function is defined in a namespace that is a child of the <a class="el" href="">glm </a> namespace. Please ignore this; All publicly available types and functions can be accessed as a direct children of the glm namespace.</dd></dl>
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<p>The source code is licenced under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT licence</a>.</p>
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<p>These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="http://glm.g-truc.net/glm.pdf">the manual</a>.</p>
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<p>Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets for bug reports and feature requests</a>. (SF.net account required). Any feedback is welcome at <a href="mailto:glm@g-truc.net">glm@g-truc.net</a>. </p>
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<hr class="footer"/><address class="footer"><small>
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Generated by  <a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/>
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</a> 1.7.5.1
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</small></address>
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</html>
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