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<h1>equal_operator.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef GLM_EXT_VIRTREV_EQUAL_OPERATOR_HPP</span>
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<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define GLM_EXT_VIRTREV_EQUAL_OPERATOR_HPP</span>
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<a name="l00003"></a>00003 <span class="preprocessor"></span>
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<a name="l00005"></a>00005 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00006"></a>00006 <span class="comment">// VirtreV SDK copyright matrem (matrem84.free.fr)</span>
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<a name="l00008"></a>00008 <span class="comment"></span><span class="comment">// Created : 2008-09-23</span>
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<a name="l00009"></a>00009 <span class="comment">// Updated : </span>
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<a name="l00010"></a>00010 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00011"></a>00011 <span class="comment">// File : glm/ext/virtrev/equal_operator.h</span>
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<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00014"></a>00014 <span class="comment">// - GLM core</span>
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<a name="l00016"></a>00016 <span class="comment"></span>
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<a name="l00017"></a>00017 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
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<a name="l00020"></a>00020 {
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<a name="l00021"></a>00021 <span class="keyword">namespace </span>virtrev_glmext
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<a name="l00022"></a>00022 {
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<a name="l00024"></a><a class="code" href="a00222.html">00024</a> <span class="keyword">namespace </span>equal_operator
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<a name="l00025"></a>00025 {
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<a name="l00026"></a>00026 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00027"></a>00027 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator == (glm::detail::tvec2<T> <span class="keyword">const</span> & v1, glm::detail::tvec2<T> <span class="keyword">const</span> & v2)
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<a name="l00028"></a>00028 {
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<a name="l00029"></a>00029 <span class="keywordflow">return</span> v1.x==v2.x && v1.y==v2.y;
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<a name="l00030"></a>00030 }
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<a name="l00031"></a>00031
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<a name="l00032"></a>00032 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00033"></a>00033 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator == (glm::detail::tvec3<T> <span class="keyword">const</span> & v1, glm::detail::tvec3<T> <span class="keyword">const</span> & v2)
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<a name="l00034"></a>00034 {
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<a name="l00035"></a>00035 <span class="keywordflow">return</span> v1.x==v2.x && v1.y==v2.y && v1.z==v2.z;
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<a name="l00036"></a>00036 }
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00039"></a>00039 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator == (glm::detail::tvec4<T> <span class="keyword">const</span> & v1, glm::detail::tvec4<T> <span class="keyword">const</span> & v2)
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<a name="l00040"></a>00040 {
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<a name="l00041"></a>00041 <span class="keywordflow">return</span> v1.x==v2.x && v1.y==v2.y && v1.z==v2.z && v1.w==v2.w;
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<a name="l00042"></a>00042 }
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<a name="l00043"></a>00043
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<a name="l00044"></a>00044 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00045"></a>00045 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator != (glm::detail::tvec2<T> <span class="keyword">const</span> & v1, glm::detail::tvec2<T> <span class="keyword">const</span> & v2)
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<a name="l00046"></a>00046 {
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<a name="l00047"></a>00047 <span class="keywordflow">return</span> v1.x!=v2.x || v1.y!=v2.y;
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<a name="l00048"></a>00048 }
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<a name="l00049"></a>00049
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<a name="l00050"></a>00050 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00051"></a>00051 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator != (glm::detail::tvec3<T> <span class="keyword">const</span> & v1, glm::detail::tvec3<T> <span class="keyword">const</span> & v2)
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<a name="l00052"></a>00052 {
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<a name="l00053"></a>00053 <span class="keywordflow">return</span> v1.x!=v2.x || v1.y!=v2.y || v1.z!=v2.z;
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<a name="l00054"></a>00054 }
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<a name="l00055"></a>00055
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<a name="l00056"></a>00056 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00057"></a>00057 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator != (glm::detail::tvec4<T> <span class="keyword">const</span> & v1, glm::detail::tvec4<T> <span class="keyword">const</span> & v2)
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<a name="l00058"></a>00058 {
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<a name="l00059"></a>00059 <span class="keywordflow">return</span> v1.x!=v2.x || v1.y!=v2.y || v1.z!=v2.z || v1.w!=v2.w;
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<a name="l00060"></a>00060 }
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<a name="l00061"></a>00061 }
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<a name="l00062"></a>00062 }
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<a name="l00063"></a>00063 }
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<a name="l00064"></a>00064
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<a name="l00065"></a>00065 <span class="preprocessor">#define GLM_VIRTREV_equal_operator namespace glm::virtrev_glmext::equal_operator</span>
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<a name="l00066"></a>00066 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_VIRTREV_GLOBAL</span>
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<a name="l00067"></a>00067 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_VIRTREV_equal_operator;}
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<a name="l00068"></a>00068 <span class="preprocessor">#endif//GLM_VIRTREV_GLOBAL</span>
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<a name="l00069"></a>00069 <span class="preprocessor"></span>
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<a name="l00070"></a>00070 <span class="preprocessor">#endif//GLM_EXT_VIRTREV_EQUAL_OPERATOR_HPP</span>
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<a name="l00071"></a>00071 <span class="preprocessor"></span>
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</pre></div></div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:22 2009 for GLM by
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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