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<h1>handed_coordinate_space.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/handed_coordinate_space.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_handed_coordinate_space</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_handed_coordinate_space</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00171.html">00023</a> <span class="keyword">namespace </span>handed_coordinate_space
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00028"></a>00028 <span class="keywordtype">bool</span> <a class="code" href="a00171.html#a472eb0d6e9fcf9b503d3c1a74fdee645" title="Return if a trihedron right handed or not.">rightHanded</a>(
<a name="l00029"></a>00029 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; tangent,
<a name="l00030"></a>00030 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; binormal,
<a name="l00031"></a>00031 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; normal);
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00036"></a>00036 <span class="keywordtype">bool</span> <a class="code" href="a00171.html#ac222c8dd989fe9fb2142f18320bd683c" title="Return if a trihedron left handed or not.">leftHanded</a>(
<a name="l00037"></a>00037 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; tangent,
<a name="l00038"></a>00038 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; binormal,
<a name="l00039"></a>00039 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; normal);
<a name="l00040"></a>00040
<a name="l00041"></a>00041 }<span class="comment">//namespace handed_coordinate_space</span>
<a name="l00042"></a>00042 }<span class="comment">//namespace gtx</span>
<a name="l00043"></a>00043 }<span class="comment">//namespace glm</span>
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="preprocessor">#define GLM_GTX_handed_coordinate_space namespace gtx::handed_coordinate_space</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_handed_coordinate_space;}
<a name="l00048"></a>00048 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="preprocessor">#include &quot;handed_coordinate_space.inl&quot;</span>
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="preprocessor">#endif//glm_gtx_handed_coordinate_space</span>
</pre></div></div>
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