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<h1>matrix_transform.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc/matrix_transform.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matrix_operation</span>
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<a name="l00013"></a>00013 <span class="comment"></span>
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<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtc_matrix_transform</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_matrix_transform</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span>
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<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
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<a name="l00018"></a>00018 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00019"></a>00019 <span class="preprocessor">#include "../gtc/matrix_operation.hpp"</span>
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
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<a name="l00022"></a>00022 {
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<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
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<a name="l00024"></a>00024 <span class="keywordtype">bool</span> main_gtc_matrix_transform();
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<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
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<a name="l00026"></a>00026
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<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtc{
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<a name="l00029"></a><a class="code" href="a00147.html">00029</a> <span class="keyword">namespace </span>matrix_transform
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<a name="l00030"></a>00030 {
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<a name="l00031"></a>00031 <span class="keyword">using namespace </span>gtc::matrix_operation;
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<a name="l00032"></a>00032
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<a name="l00035"></a>00035 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00036"></a>00036 detail::tmat4x4<valType> <a class="code" href="a00147.html#af6c7b3ce9b0375274bf8264c4c2222cc" title="Builds a translation 4 * 4 matrix created from a vector of 3 components.">translate</a>(
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<a name="l00037"></a>00037 detail::tmat4x4<valType> <span class="keyword">const</span> & m,
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<a name="l00038"></a>00038 detail::tvec3<valType> <span class="keyword">const</span> & v);
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<a name="l00039"></a>00039
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<a name="l00042"></a>00042 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00043"></a>00043 detail::tmat4x4<valType> <a class="code" href="a00147.html#a512acbd6ae706948be4fb2c4e1abd482" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed...">rotate</a>(
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<a name="l00044"></a>00044 detail::tmat4x4<valType> <span class="keyword">const</span> & m,
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<a name="l00045"></a>00045 valType <span class="keyword">const</span> & angle,
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<a name="l00046"></a>00046 detail::tvec3<valType> <span class="keyword">const</span> & v);
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<a name="l00047"></a>00047
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<a name="l00050"></a>00050 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00051"></a>00051 detail::tmat4x4<valType> <a class="code" href="a00147.html#a6dcab6e67350b3ccd2473a571727c4a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
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<a name="l00052"></a>00052 detail::tmat4x4<valType> <span class="keyword">const</span> & m,
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<a name="l00053"></a>00053 detail::tvec3<valType> <span class="keyword">const</span> & v);
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<a name="l00054"></a>00054
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<a name="l00055"></a>00055 }<span class="comment">//namespace matrix_transform</span>
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<a name="l00056"></a>00056 }<span class="comment">//namespace gtc</span>
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<a name="l00057"></a>00057 }<span class="comment">//namespace glm</span>
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<a name="l00058"></a>00058
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<a name="l00059"></a>00059 <span class="preprocessor">#define GLM_GTC_matrix_transform namespace gtc::matrix_transform</span>
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<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTC_GLOBAL</span>
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<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTC_matrix_transform;}
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<a name="l00062"></a>00062 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
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<a name="l00063"></a>00063 <span class="preprocessor"></span>
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<a name="l00064"></a>00064 <span class="preprocessor">#include "matrix_transform.inl"</span>
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<a name="l00065"></a>00065
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<a name="l00066"></a>00066 <span class="preprocessor">#endif//glm_gtc_matrix_transform</span>
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</pre></div></div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:23 2009 for GLM by
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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