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<a href="a00581.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../detail/setup.hpp&quot;</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#if !GLM_HAS_TEMPLATE_ALIASES &amp;&amp; !(GLM_COMPILER &amp; GLM_COMPILER_GCC)</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"># error &quot;GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &quot;../vec2.hpp&quot;</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#include &quot;../mat2x2.hpp&quot;</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#include &lt;type_traits&gt;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00792.html">glm</a></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;{</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> Vec&gt;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keyword">using</span> return_type_scalar_multiplication = <span class="keyword">typename</span> std::enable_if&lt;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; !std::is_same&lt;T, float&gt;::value <span class="comment">// T may not be a float</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; &amp;&amp; std::is_arithmetic&lt;T&gt;::value, Vec <span class="comment">// But it may be an int or double (no vec3 or mat3, ...)</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; &gt;::type;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><
<div class="ttc" id="a00701_html_ga8e879b57ddd81e5bf5a88929844e8b40"><div class="ttname"><a href="a00701.html#ga8e879b57ddd81e5bf5a88929844e8b40">glm::mat2x4</a></div><div class="ttdeci">mat&lt; 2, 4, float, defaultp &gt; mat2x4</div><div class="ttdoc">2 columns of 4 components matrix of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00152_source.html#l00015">matrix_float2x4.hpp:15</a></div></div>
<div class="ttc" id="a00699_html_gabe65c061834f61b4f7cb6037b19006a4"><div class="ttname"><a href="a00699.html#gabe65c061834f61b4f7cb6037b19006a4">glm::vec2</a></div><div class="ttdeci">vec&lt; 2, float, defaultp &gt; vec2</div><div class="ttdoc">2 components vector of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00308_source.html#l00015">vector_float2.hpp:15</a></div></div>
<div class="ttc" id="a00701_html_gad941c947ad6cdd117a0e8554a4754983"><div class="ttname"><a href="a00701.html#gad941c947ad6cdd117a0e8554a4754983">glm::mat4x2</a></div><div class="ttdeci">mat&lt; 4, 2, float, defaultp &gt; mat4x2</div><div class="ttdoc">4 columns of 2 components matrix of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00176_source.html#l00015">matrix_float4x2.hpp:15</a></div></div>
<div class="ttc" id="a00701_html_gaefb0fc7a4960b782c18708bb6b655262"><div class="ttname"><a href="a00701.html#gaefb0fc7a4960b782c18708bb6b655262">glm::mat3</a></div><div class="ttdeci">mat&lt; 3, 3, float, defaultp &gt; mat3</div><div class="ttdoc">3 columns of 3 components matrix of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00164_source.html#l00020">matrix_float3x3.hpp:20</a></div></div>
<div class="ttc" id="a00701_html_gac7574544bb94777bdbd2eb224eb72fd0"><div class="ttname"><a href="a00701.html#gac7574544bb94777bdbd2eb224eb72fd0">glm::mat4x3</a></div><div class="ttdeci">mat&lt; 4, 3, float, defaultp &gt; mat4x3</div><div class="ttdoc">4 columns of 3 components matrix of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00182_source.html#l00015">matrix_float4x3.hpp:15</a></div></div>
<div class="ttc" id="a00699_html_gac215a35481a6597d1bf622a382e9d6e2"><div class="ttname"><a href="a00699.html#gac215a35481a6597d1bf622a382e9d6e2">glm::vec4</a></div><div class="ttdeci">vec&lt; 4, float, defaultp &gt; vec4</div><div class="ttdoc">4 components vector of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00320_source.html#l00015">vector_float4.hpp:15</a></div></div>
<div class="ttc" id="a00701_html_ga8dd59e7fc6913ac5d61b86553e9148ba"><div class="ttname"><a href="a00701.html#ga8dd59e7fc6913ac5d61b86553e9148ba">glm::mat2</a></div><div class="ttdeci">mat&lt; 2, 2, float, defaultp &gt; mat2</div><div class="ttdoc">2 columns of 2 components matrix of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00140_source.html#l00020">matrix_float2x2.hpp:20</a></div></div>
<div class="ttc" id="a00699_html_ga9c3019b13faf179e4ad3626ea66df334"><div class="ttname"><a href="a00699.html#ga9c3019b13faf179e4ad3626ea66df334">glm::vec3</a></div><div class="ttdeci">vec&lt; 3, float, defaultp &gt; vec3</div><div class="ttdoc">3 components vector of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00314_source.html#l00015">vector_float3.hpp:15</a></div></div>
<div class="ttc" id="a00701_html_ga493ab21243abe564b3f7d381e677d29a"><div class="ttname"><a href="a00701.html#ga493ab21243abe564b3f7d381e677d29a">glm::mat2x3</a></div><div class="ttdeci">mat&lt; 2, 3, float, defaultp &gt; mat2x3</div><div class="ttdoc">2 columns of 3 components matrix of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00146_source.html#l00015">matrix_float2x3.hpp:15</a></div></div>
<div class="ttc" id="a00701_html_gaf991cad0b34f64e33af186326dbc4d66"><div class="ttname"><a href="a00701.html#gaf991cad0b34f64e33af186326dbc4d66">glm::mat3x4</a></div><div class="ttdeci">mat&lt; 3, 4, float, defaultp &gt; mat3x4</div><div class="ttdoc">3 columns of 4 components matrix of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00170_source.html#l00015">matrix_float3x4.hpp:15</a></div></div>
<div class="ttc" id="a00698_html_ga2c27aea32de57d58aec8e92d5d2181e2"><div class="ttname"><a href="a00698.html#ga2c27aea32de57d58aec8e92d5d2181e2">glm::mat3x2</a></div><div class="ttdeci">mat&lt; 3, 2, float, defaultp &gt; mat3x2</div><div class="ttdoc">3 columns of 2 components matrix of single-precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00158_source.html#l00015">matrix_float3x2.hpp:15</a></div></div>
<div class="ttc" id="a00792_html"><div class="ttname"><a href="a00792.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00020">common.hpp:20</a></div></div>
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