<ahref="a00090.html">Go to the documentation of this file.</a><divclass="fragment"><divclass="line"><aname="l00001"></a><spanclass="lineno"> 1</span> </div>
<divclass="line"><aname="l00021"></a><spanclass="lineno"> 21</span> <spanclass="preprocessor"># error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."</span></div>
<divclass="line"><aname="l00051"></a><spanclass="lineno"> 51</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
<divclass="line"><aname="l00058"></a><spanclass="lineno"> 58</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>,</div>
<divclass="line"><aname="l00066"></a><spanclass="lineno"> 66</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>,</div>
<divclass="line"><aname="l00074"></a><spanclass="lineno"> 74</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
<divclass="line"><aname="l00081"></a><spanclass="lineno"> 81</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
<divclass="line"><aname="l00088"></a><spanclass="lineno"> 88</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
<divclass="line"><aname="l00095"></a><spanclass="lineno"> 95</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
<divclass="line"><aname="l00102"></a><spanclass="lineno"> 102</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
<divclass="line"><aname="l00109"></a><spanclass="lineno"> 109</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>);</div>
<divclass="ttc"id="a00216_html_ga3ce3db0867b7f8efd878ee34f95a623b"><divclass="ttname"><ahref="a00216.html#ga3ce3db0867b7f8efd878ee34f95a623b">glm::rotateY</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)</div><divclass="ttdoc">Rotate a four dimensional vector around the Y axis. </div></div>
<divclass="ttc"id="a00216_html_ga1a32fceb71962e6160e8af295c91930a"><divclass="ttname"><ahref="a00216.html#ga1a32fceb71962e6160e8af295c91930a">glm::orientation</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)</div><divclass="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
<divclass="ttc"id="a00216_html_ga8b11b18ce824174ea1a5a69ea14e2cee"><divclass="ttname"><ahref="a00216.html#ga8b11b18ce824174ea1a5a69ea14e2cee">glm::slerp</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)</div><divclass="ttdoc">Returns Spherical interpolation between two vectors. </div></div>
<divclass="ttc"id="a00216_html_ga923b75c6448161053768822d880702e6"><divclass="ttname"><ahref="a00216.html#ga923b75c6448161053768822d880702e6">glm::rotateZ</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)</div><divclass="ttdoc">Rotate a four dimensional vector around the Z axis. </div></div>
<divclass="ttc"id="a00160_html_gaaee6c856cae3217d274a240238cb6373"><divclass="ttname"><ahref="a00160.html#gaaee6c856cae3217d274a240238cb6373">glm::angle</a></div><divclass="ttdeci">GLM_FUNC_DECL T angle(tquat< T, Q > const &x)</div><divclass="ttdoc">Returns the quaternion rotation angle. </div></div>
<divclass="ttc"id="a00216_html_ga1005f1267ed9c57faa3f24cf6873b961"><divclass="ttname"><ahref="a00216.html#ga1005f1267ed9c57faa3f24cf6873b961">glm::rotate</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)</div><divclass="ttdoc">Rotate a four dimensional vector around an axis. </div></div>
<divclass="ttc"id="a00216_html_ga4333b1ea8ebf1bd52bc3801a7617398a"><divclass="ttname"><ahref="a00216.html#ga4333b1ea8ebf1bd52bc3801a7617398a">glm::rotateX</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)</div><divclass="ttdoc">Rotate a four dimensional vector around the X axis. </div></div>