glm/test/gtx/gtx_component_wise.cpp

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @file test/gtx/gtx_component_wise.cpp
/// @date 2013-10-25 / 2015-09-25
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/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <glm/gtx/component_wise.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
#include <limits>
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namespace compNormalize
{
int run()
{
int Error(0);
{
glm::vec4 const A = glm::compNormalize<float>(glm::u8vec4(0, 127, 128, 255));
Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
Error += A.y < 0.5f ? 0 : 1;
Error += A.z > 0.5f ? 0 : 1;
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
}
{
glm::vec4 const A = glm::compNormalize<float>(glm::i8vec4(-128, -1, 0, 127));
Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
Error += A.y < 0.0f ? 0 : 1;
Error += A.z > 0.0f ? 0 : 1;
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
}
{
glm::vec4 const A = glm::compNormalize<float>(glm::u16vec4(
std::numeric_limits<glm::u16>::min(),
(std::numeric_limits<glm::u16>::max() >> 1) + 0,
(std::numeric_limits<glm::u16>::max() >> 1) + 1,
std::numeric_limits<glm::u16>::max()));
Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1;
Error += A.y < 0.5f ? 0 : 1;
Error += A.z > 0.5f ? 0 : 1;
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
}
{
glm::vec4 const A = glm::compNormalize<float>(glm::i16vec4(
std::numeric_limits<glm::i16>::min(),
static_cast<glm::i16>(-1),
static_cast<glm::i16>(0),
std::numeric_limits<glm::i16>::max()));
Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1;
Error += A.y < 0.0f ? 0 : 1;
Error += A.z > 0.0f ? 0 : 1;
Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1;
}
return Error;
}
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}//namespace compNormalize
namespace compScale
{
int run()
{
int Error(0);
{
glm::u8vec4 const A = glm::compScale<glm::u8>(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f));
Error += A.x == std::numeric_limits<glm::u8>::min() ? 0 : 1;
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Error += A.y < (std::numeric_limits<glm::u8>::max() >> 2) ? 0 : 1;
Error += A.z == 127 ? 0 : 1;
Error += A.w == 255 ? 0 : 1;
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}
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{
glm::i8vec4 const A = glm::compScale<glm::i8>(glm::vec4(0.0f,-1.0f, 0.5f, 1.0f));
Error += A.x == 0 ? 0 : 1;
Error += A.y == -128 ? 0 : 1;
Error += A.z == 63 ? 0 : 1;
Error += A.w == 127 ? 0 : 1;
}
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{
glm::u16vec4 const A = glm::compScale<glm::u16>(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f));
Error += A.x == std::numeric_limits<glm::u16>::min() ? 0 : 1;
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Error += A.y < (std::numeric_limits<glm::u16>::max() >> 2) ? 0 : 1;
Error += A.z == 32767 ? 0 : 1;
Error += A.w == 65535 ? 0 : 1;
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}
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{
glm::i16vec4 const A = glm::compScale<glm::i16>(glm::vec4(0.0f,-1.0f, 0.5f, 1.0f));
Error += A.x == 0 ? 0 : 1;
Error += A.y == -32768 ? 0 : 1;
Error += A.z == 16383 ? 0 : 1;
Error += A.w == 32767 ? 0 : 1;
}
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return Error;
}
}// compScale
int main()
{
int Error(0);
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Error += compNormalize::run();
Error += compScale::run();
return Error;
}