<divclass="ttc"id="a00662_html_gaa9d0742639e85b29c7c5de11cfd6840d"><divclass="ttname"><ahref="a00662.html#gaa9d0742639e85b29c7c5de11cfd6840d">glm::floor</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, T, Q > floor(vec< L, T, Q > const &x)</div><divclass="ttdoc">Returns a value equal to the nearest integer that is less then or equal to x. </div></div>
<divclass="ttc"id="a00662_html_gad0f444d4b81cc53c3b6edf5aa25078c2"><divclass="ttname"><ahref="a00662.html#gad0f444d4b81cc53c3b6edf5aa25078c2">glm::fma</a></div><divclass="ttdeci">GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)</div><divclass="ttdoc">Computes and returns a * b + c. </div></div>
<divclass="ttc"id="a00662_html_ga562edf7eca082cc5b7a0aaf180436daf"><divclass="ttname"><ahref="a00662.html#ga562edf7eca082cc5b7a0aaf180436daf">glm::smoothstep</a></div><divclass="ttdeci">GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)</div><divclass="ttdoc">Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...</div></div>
<divclass="ttc"id="a00662_html_gafa03aca8c4713e1cc892aa92ca135a7e"><divclass="ttname"><ahref="a00662.html#gafa03aca8c4713e1cc892aa92ca135a7e">glm::round</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, T, Q > round(vec< L, T, Q > const &x)</div><divclass="ttdoc">Returns a value equal to the nearest integer to x. </div></div>
<divclass="ttc"id="a00662_html_gaf9375e3e06173271d49e6ffa3a334259"><divclass="ttname"><ahref="a00662.html#gaf9375e3e06173271d49e6ffa3a334259">glm::trunc</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, T, Q > trunc(vec< L, T, Q > const &x)</div><divclass="ttdoc">Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...</div></div>
<divclass="ttc"id="a00662_html_ga20620e83544d1a988857a3bc4ebe0e1d"><divclass="ttname"><ahref="a00662.html#ga20620e83544d1a988857a3bc4ebe0e1d">glm::frexp</a></div><divclass="ttdeci">GLM_FUNC_DECL genType frexp(genType const &x, genIType &exp)</div><divclass="ttdoc">Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...</div></div>
<divclass="ttc"id="a00662_html_gaf4a5fc81619c7d3e8b22f53d4a098c7f"><divclass="ttname"><ahref="a00662.html#gaf4a5fc81619c7d3e8b22f53d4a098c7f">glm::step</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, T, Q > step(vec< L, T, Q > const &edge, vec< L, T, Q > const &x)</div><divclass="ttdoc">Returns 0.0 if x < edge, otherwise it returns 1.0. </div></div>
<divclass="ttc"id="a00662_html_ga97f46b5f7b42fe44482e13356eb394ae"><divclass="ttname"><ahref="a00662.html#ga97f46b5f7b42fe44482e13356eb394ae">glm::uintBitsToFloat</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat(vec< L, uint, Q > const &v)</div><divclass="ttdoc">Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...</div></div>
<divclass="ttc"id="a00662_html_ga85e33f139b8db1b39b590a5713b9e679"><divclass="ttname"><ahref="a00662.html#ga85e33f139b8db1b39b590a5713b9e679">glm::modf</a></div><divclass="ttdeci">GLM_FUNC_DECL genType modf(genType x, genType &i)</div><divclass="ttdoc">Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...</div></div>
<divclass="ttc"id="a00662_html_ga7a0a8291a1cf3e1c2aee33030a1bd7b0"><divclass="ttname"><ahref="a00662.html#ga7a0a8291a1cf3e1c2aee33030a1bd7b0">glm::intBitsToFloat</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat(vec< L, int, Q > const &v)</div><divclass="ttdoc">Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...</div></div>
<divclass="ttc"id="a00662_html_gaa0f2f12e9108b09e22a3f0b2008a0b5d"><divclass="ttname"><ahref="a00662.html#gaa0f2f12e9108b09e22a3f0b2008a0b5d">glm::clamp</a></div><divclass="ttdeci">GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp(vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)</div><divclass="ttdoc">Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...</div></div>
<divclass="ttc"id="a00662_html_ga81d3abddd0ef0c8de579bc541ecadab6"><divclass="ttname"><ahref="a00662.html#ga81d3abddd0ef0c8de579bc541ecadab6">glm::abs</a></div><divclass="ttdeci">GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > abs(vec< L, T, Q > const &x)</div><divclass="ttdoc">Returns x if x >= 0; otherwise, it returns -x. </div></div>
<divclass="ttc"id="a00662_html_ga1e2e5cfff800056540e32f6c9b604b28"><divclass="ttname"><ahref="a00662.html#ga1e2e5cfff800056540e32f6c9b604b28">glm::sign</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, T, Q > sign(vec< L, T, Q > const &x)</div><divclass="ttdoc">Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. </div></div>
<divclass="ttc"id="a00662_html_ga52e319d7289b849ec92055abd4830533"><divclass="ttname"><ahref="a00662.html#ga52e319d7289b849ec92055abd4830533">glm::ldexp</a></div><divclass="ttdeci">GLM_FUNC_DECL genType ldexp(genType const &x, genIType const &exp)</div><divclass="ttdoc">Builds a floating-point number from x and the corresponding integral exponent of two in exp...</div></div>
<divclass="ttc"id="a00662_html_ga49418ba4c8a60fbbb5d57b705f3e26db"><divclass="ttname"><ahref="a00662.html#ga49418ba4c8a60fbbb5d57b705f3e26db">glm::floatBitsToUint</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint(vec< L, float, Q > const &v)</div><divclass="ttdoc">Returns a unsigned integer value representing the encoding of a floating-point value. </div></div>
<divclass="ttc"id="a00662_html_ga31f49ef9e7d1beb003160c5e009b0c48"><divclass="ttname"><ahref="a00662.html#ga31f49ef9e7d1beb003160c5e009b0c48">glm::min</a></div><divclass="ttdeci">GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min(vec< L, T, Q > const &x, vec< L, T, Q > const &y)</div><divclass="ttdoc">Returns y if y < x; otherwise, it returns x. </div></div>
<divclass="ttc"id="a00662_html_ga8e93f374aae27d1a88b921860351f8d4"><divclass="ttname"><ahref="a00662.html#ga8e93f374aae27d1a88b921860351f8d4">glm::mix</a></div><divclass="ttdeci">GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)</div><divclass="ttdoc">If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...</div></div>
<divclass="ttc"id="a00662_html_ga29ef934c00306490de837b4746b4e14d"><divclass="ttname"><ahref="a00662.html#ga29ef934c00306490de837b4746b4e14d">glm::isnan</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, bool, Q > isnan(vec< L, T, Q > const &x)</div><divclass="ttdoc">Returns true if x holds a NaN (not a number) representation in the underlying implementation&#39;s set of...</div></div>
<divclass="ttc"id="a00662_html_ga2885587c23a106301f20443896365b62"><divclass="ttname"><ahref="a00662.html#ga2885587c23a106301f20443896365b62">glm::isinf</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, bool, Q > isinf(vec< L, T, Q > const &x)</div><divclass="ttdoc">Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...</div></div>
<divclass="ttc"id="a00662_html_ga99f7d62f78ac5ea3b49bae715c9488ed"><divclass="ttname"><ahref="a00662.html#ga99f7d62f78ac5ea3b49bae715c9488ed">glm::floatBitsToInt</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt(vec< L, float, Q > const &v)</div><divclass="ttdoc">Returns a signed integer value representing the encoding of a floating-point value. </div></div>
<divclass="ttc"id="a00662_html_gac1fec0c3303b572a6d4697a637213870"><divclass="ttname"><ahref="a00662.html#gac1fec0c3303b572a6d4697a637213870">glm::max</a></div><divclass="ttdeci">GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max(vec< L, T, Q > const &x, vec< L, T, Q > const &y)</div><divclass="ttdoc">Returns y if x < y; otherwise, it returns x. </div></div>
<divclass="ttc"id="a00662_html_gafb9d2a645a23aca12d4d6de0104b7657"><divclass="ttname"><ahref="a00662.html#gafb9d2a645a23aca12d4d6de0104b7657">glm::ceil</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< L, T, Q > ceil(vec< L, T, Q > const &x)</div><divclass="ttdoc">Returns a value equal to the nearest integer that is greater than or equal to x. </div></div>