<divclass="ttc"id="a00663_html_ga4524810f07f72e8c7bdc7764fa11cb58"><divclass="ttname"><ahref="a00663.html#ga4524810f07f72e8c7bdc7764fa11cb58">glm::quat_cast</a></div><divclass="ttdeci">GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 4, 4, T, Q > const &x)</div><divclass="ttdoc">Converts a pure rotation 4 * 4 matrix to a quaternion. </div></div>
<divclass="ttc"id="a00663_html_gabe7fc5ec5feb41ab234d5d2b6254697f"><divclass="ttname"><ahref="a00663.html#gabe7fc5ec5feb41ab234d5d2b6254697f">glm::quatLookAt</a></div><divclass="ttdeci">GLM_FUNC_DECL qua< T, Q > quatLookAt(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)</div><divclass="ttdoc">Build a look at quaternion based on the default handedness. </div></div>
<divclass="ttc"id="a00663_html_gaf4dd967dead22dd932fc7460ceecb03f"><divclass="ttname"><ahref="a00663.html#gaf4dd967dead22dd932fc7460ceecb03f">glm::eulerAngles</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > eulerAngles(qua< T, Q > const &x)</div><divclass="ttdoc">Returns euler angles, pitch as x, yaw as y, roll as z. </div></div>
<divclass="ttc"id="a00663_html_ga333ab70047fbe4132406100c292dbc89"><divclass="ttname"><ahref="a00663.html#ga333ab70047fbe4132406100c292dbc89">glm::mat3_cast</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)</div><divclass="ttdoc">Converts a quaternion to a 3 * 3 matrix. </div></div>
<divclass="ttc"id="a00663_html_ga388cbeba987dae7b5937f742efa49a5a"><divclass="ttname"><ahref="a00663.html#ga388cbeba987dae7b5937f742efa49a5a">glm::greaterThanEqual</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)</div><divclass="ttdoc">Returns the component-wise comparison of result x >= y. </div></div>
<divclass="ttc"id="a00663_html_ga8f7fa76e06c417b757ddfd438f3f677b"><divclass="ttname"><ahref="a00663.html#ga8f7fa76e06c417b757ddfd438f3f677b">glm::greaterThan</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< 4, bool, Q > greaterThan(qua< T, Q > const &x, qua< T, Q > const &y)</div><divclass="ttdoc">Returns the component-wise comparison of result x > y. </div></div>
<divclass="ttc"id="a00663_html_ga7603e81477b46ddb448896909bc04928"><divclass="ttname"><ahref="a00663.html#ga7603e81477b46ddb448896909bc04928">glm::pitch</a></div><divclass="ttdeci">GLM_FUNC_DECL T pitch(qua< T, Q > const &x)</div><divclass="ttdoc">Returns pitch value of euler angles expressed in radians. </div></div>
<divclass="ttc"id="a00663_html_ga1113212d9bdefc2e31ad40e5bbb506f3"><divclass="ttname"><ahref="a00663.html#ga1113212d9bdefc2e31ad40e5bbb506f3">glm::mat4_cast</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)</div><divclass="ttdoc">Converts a quaternion to a 4 * 4 matrix. </div></div>
<divclass="ttc"id="a00663_html_ga0cc5ad970d0b00829b139fe0fe5a1e13"><divclass="ttname"><ahref="a00663.html#ga0cc5ad970d0b00829b139fe0fe5a1e13">glm::roll</a></div><divclass="ttdeci">GLM_FUNC_DECL T roll(qua< T, Q > const &x)</div><divclass="ttdoc">Returns roll value of euler angles expressed in radians. </div></div>
<divclass="ttc"id="a00663_html_ga8da38cdfdc452dafa660c2f46506bad5"><divclass="ttname"><ahref="a00663.html#ga8da38cdfdc452dafa660c2f46506bad5">glm::yaw</a></div><divclass="ttdeci">GLM_FUNC_DECL T yaw(qua< T, Q > const &x)</div><divclass="ttdoc">Returns yaw value of euler angles expressed in radians. </div></div>
<divclass="ttc"id="a00663_html_gac00012eea281800d2403f4ea8443134d"><divclass="ttname"><ahref="a00663.html#gac00012eea281800d2403f4ea8443134d">glm::lessThanEqual</a></div><divclass="ttdeci">GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)</div><divclass="ttdoc">Returns the component-wise comparison of result x <= y. </div></div>
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