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<div class="title">GLM_GTX_quaternion: Extented quaternion types and functions</div> </div>
<div class="ingroups"><a class="el" href="a00137.html">GTX Extensions (Experimental)</a></div></div>
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Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">valType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00195.html#ga69041d18bd8539fe82d6170932d28362">angle</a> (detail::tquat&lt; valType &gt; const &amp;x)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tquat&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00195.html#gaafc03953867e42a39dc08575ad4532ad">angleAxis</a> (valType const &amp;angle, valType const &amp;x, valType const &amp;y, valType const &amp;z)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tquat&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00195.html#ga30071b5b9773087b7212a5ce67d0d90a">angleAxis</a> (valType const &amp;angle, detail::tvec3&lt; valType &gt; const &amp;axis)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00195.html#gaaf23d24e27b4e4954d6e0dcf8cc4451c">eulerAngles</a> (detail::tquat&lt; valType &gt; const &amp;x)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tquat&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00195.html#ga25b6237ccb6c4a69d57a181aac99aa43">toQuat</a> (detail::tmat4x4&lt; valType &gt; const &amp;x)</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Extented quaternion types and functions. </p>
<p>&lt;<a class="el" href="a00077.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/quaternion.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="ga69041d18bd8539fe82d6170932d28362"></a><!-- doxytag: member="glm::angle" ref="ga69041d18bd8539fe82d6170932d28362" args="(detail::tquat&lt; valType &gt; const &amp;x)" -->
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<td class="memname">valType glm::angle </td>
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<td class="paramname"><em>x</em></td><td>)</td>
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<p>Returns the quaternion rotation angle. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<a class="anchor" id="gaafc03953867e42a39dc08575ad4532ad"></a><!-- doxytag: member="glm::angleAxis" ref="gaafc03953867e42a39dc08575ad4532ad" args="(valType const &amp;angle, valType const &amp;x, valType const &amp;y, valType const &amp;z)" -->
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<p>Build a quaternion from an angle and a normalized axis. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<a class="anchor" id="ga30071b5b9773087b7212a5ce67d0d90a"></a><!-- doxytag: member="glm::angleAxis" ref="ga30071b5b9773087b7212a5ce67d0d90a" args="(valType const &amp;angle, detail::tvec3&lt; valType &gt; const &amp;axis)" -->
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<p>Build a quaternion from an angle and a normalized axis. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<a class="anchor" id="ga72457604550d0414e522dbec0d98f276"></a><!-- doxytag: member="glm::axis" ref="ga72457604550d0414e522dbec0d98f276" args="(detail::tquat&lt; valType &gt; const &amp;x)" -->
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<p>Returns the q rotation axis. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Compute a cross product between a quaternion and a vector. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Compute a cross product between a vector and a quaternion. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Returns euler angles, yitch as x, yaw as y, roll as z. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<a class="anchor" id="gae94ef4f3c0dd37dd65a95de207d1a27a"></a><!-- doxytag: member="glm::exp" ref="gae94ef4f3c0dd37dd65a95de207d1a27a" args="(detail::tquat&lt; valType &gt; const &amp;q, valType const &amp;exponent)" -->
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<p>Returns a exp of a quaternion. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<a class="anchor" id="gaa4574d2111d8c55c0e5c531706c0e20d"></a><!-- doxytag: member="glm::extractRealComponent" ref="gaa4574d2111d8c55c0e5c531706c0e20d" args="(detail::tquat&lt; valType &gt; const &amp;q)" -->
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<p>Extract the real component of a quaternion. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Quaternion normalized linear interpolation. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Returns an intermediate control point for squad interpolation. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Returns a log of a quaternion. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Returns pitch value of euler angles in degrees. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Returns x raised to the y power. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Returns roll value of euler angles in degrees. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Returns quarternion square root. </p>
<p>From GLM_GTX_quaternion extension. Rotates a 3 components vector by a quaternion. From GLM_GTX_transform extension. </p>
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<p>Rotates a 4 components vector by a quaternion. </p>
<p>From GLM_GTX_transform extension. </p>
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<p>Quaternion interpolation using the rotation short path. </p>
<p>From GLM_GTX_quaternion extension. </p>
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<p>Compute a point on a path according squad equation. </p>
<p>q1 and q2 are control points; s1 and s2 are intermediate control points. From GLM_GTX_quaternion extension. </p>
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<p>Converts a quaternion to a 3 * 3 matrix. </p>
<p>From GLM_GTX_quaternion extension. </p>
<p>Definition at line <a class="el" href="a00077_source.html#l00189">189</a> of file <a class="el" href="a00077_source.html">gtx/quaternion.hpp</a>.</p>
<p>References <a class="el" href="a00149.html#gae04ce320008c9bec0037b4ba21853cb5">glm::mat3_cast()</a>.</p>
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<p>Converts a quaternion to a 4 * 4 matrix. </p>
<p>From GLM_GTX_quaternion extension. </p>
<p>Definition at line <a class="el" href="a00077_source.html#l00195">195</a> of file <a class="el" href="a00077_source.html">gtx/quaternion.hpp</a>.</p>
<p>References <a class="el" href="a00149.html#ga8c376eb15971eb52d85df5ee26825627">glm::mat4_cast()</a>.</p>
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<p>Converts a 3 * 3 matrix to a quaternion. </p>
<p>From GLM_GTX_quaternion extension. </p>
<p>Definition at line <a class="el" href="a00077_source.html#l00201">201</a> of file <a class="el" href="a00077_source.html">gtx/quaternion.hpp</a>.</p>
<p>References <a class="el" href="a00149.html#ga4d37447d81ceade1d10d68c995a4d881">glm::quat_cast()</a>.</p>
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<p>Converts a 4 * 4 matrix to a quaternion. </p>
<p>From GLM_GTX_quaternion extension. </p>
<p>Definition at line <a class="el" href="a00077_source.html#l00207">207</a> of file <a class="el" href="a00077_source.html">gtx/quaternion.hpp</a>.</p>
<p>References <a class="el" href="a00149.html#ga4d37447d81ceade1d10d68c995a4d881">glm::quat_cast()</a>.</p>
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<p>Returns yaw value of euler angles in degrees. </p>
<p>From GLM_GTX_quaternion extension. </p>
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