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<div class="title">matrix_transform.hpp</div> </div>
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<a href="a00066.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;../mat4x4.hpp&quot;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &quot;../vec2.hpp&quot;</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &quot;../gtc/constants.hpp&quot;</span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_matrix_transform extension included&quot;)</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;{</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; </div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
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<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00157.html#ga4366ab45880c6c5f8b3e8c371ca4b136">frustumRH</a>(</div>
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<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160; T width,</div>
<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160; T height,</div>
<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160; T near,</div>
<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160; T far);</div>
<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;</div>
<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00157.html#ga44fa38a18349450325cae2661bb115ca">infinitePerspective</a>(</div>
<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160; T fovy, T aspect, T near);</div>
<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160;</div>
<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00157.html#ga3201b30f5b3ea0f933246d87bfb992a9">infinitePerspectiveLH</a>(</div>
<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160; T fovy, T aspect, T near);</div>
<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160;</div>
<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00157.html#ga99672ffe5714ef478dab2437255fe7e1">infinitePerspectiveRH</a>(</div>
<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160; T fovy, T aspect, T near);</div>
<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;</div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00157.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160; T fovy, T aspect, T near);</div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160;</div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00157.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160; T fovy, T aspect, T near, T ep);</div>
<div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160;</div>
<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00157.html#gaf36e96033f456659e6705472a06b6e11">project</a>(</div>
<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; obj,</div>
<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; model,</div>
<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00211.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>,</div>
<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>&#160; vec&lt;4, U, Q&gt; <span class="keyword">const</span>&amp; viewport);</div>
<div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160;</div>
<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00157.html#ga36641e5d60f994e01c3d8f56b10263d2">unProject</a>(</div>
<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; win,</div>
<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; model,</div>
<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00211.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>,</div>
<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160; vec&lt;4, U, Q&gt; <span class="keyword">const</span>&amp; viewport);</div>
<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160;</div>
<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q, <span class="keyword">typename</span> U&gt;</div>
<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00157.html#gaf6b21eadb7ac2ecbbe258a9a233b4c82">pickMatrix</a>(</div>
<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160; vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; center,</div>
<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160; vec&lt;2, T, Q&gt; <span class="keyword">const</span>&amp; delta,</div>
<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160; vec&lt;4, U, Q&gt; <span class="keyword">const</span>&amp; viewport);</div>
<div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160;</div>
<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00157.html#gaa64aa951a0e99136bba9008d2b59c78e">lookAt</a>(</div>
<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; eye,</div>
<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; center,</div>
<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; up);</div>
<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>&#160;</div>
<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00157.html#gacfa12c8889c754846bc20c65d9b5c701">lookAtRH</a>(</div>
<div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; eye,</div>
<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; center,</div>
<div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; up);</div>
<div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160;</div>
<div class="line"><a name="l00427"></a><span class="lineno"> 427</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00428"></a><span class="lineno"> 428</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00157.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">lookAtLH</a>(</div>
<div class="line"><a name="l00429"></a><span class="lineno"> 429</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; eye,</div>
<div class="line"><a name="l00430"></a><span class="lineno"> 430</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; center,</div>
<div class="line"><a name="l00431"></a><span class="lineno"> 431</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; up);</div>
<div class="line"><a name="l00432"></a><span class="lineno"> 432</span>&#160;</div>
<div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;</div>
<div class="line"><a name="l00436"></a><span class="lineno"> 436</span>&#160;<span class="preprocessor">#include &quot;matrix_transform.inl&quot;</span></div>
<div class="ttc" id="a00157_html_ga36641e5d60f994e01c3d8f56b10263d2"><div class="ttname"><a href="a00157.html#ga36641e5d60f994e01c3d8f56b10263d2">glm::unProject</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; unProject(vec&lt; 3, T, Q &gt; const &amp;win, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </div></div>
<div class="ttc" id="a00157_html_ga6aebe16c164bd8e52554cbe0304ef4aa"><div class="ttname"><a href="a00157.html#ga6aebe16c164bd8e52554cbe0304ef4aa">glm::perspectiveFovLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovLH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a left handed perspective projection matrix based on a field of view. </div></div>
<div class="ttc" id="a00157_html_ga44fa38a18349450325cae2661bb115ca"><div class="ttname"><a href="a00157.html#ga44fa38a18349450325cae2661bb115ca">glm::infinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; infinitePerspective(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...</div></div>
<div class="ttc" id="a00157_html_gaee9e865eaa9776370996da2940873fd4"><div class="ttname"><a href="a00157.html#gaee9e865eaa9776370996da2940873fd4">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; rotate(mat&lt; 4, 4, T, Q &gt; const &amp;m, T angle, vec&lt; 3, T, Q &gt; const &amp;axis)</div><div class="ttdoc">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </div></div>
<div class="ttc" id="a00157_html_ga3201b30f5b3ea0f933246d87bfb992a9"><div class="ttname"><a href="a00157.html#ga3201b30f5b3ea0f933246d87bfb992a9">glm::infinitePerspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; infinitePerspectiveLH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
<div class="ttc" id="a00157_html_gaf6b21eadb7ac2ecbbe258a9a233b4c82"><div class="ttname"><a href="a00157.html#gaf6b21eadb7ac2ecbbe258a9a233b4c82">glm::pickMatrix</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; pickMatrix(vec&lt; 2, T, Q &gt; const &amp;center, vec&lt; 2, T, Q &gt; const &amp;delta, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Define a picking region. </div></div>
<div class="ttc" id="a00157_html_gaf32bf563f28379c68554a44ee60c6a85"><div class="ttname"><a href="a00157.html#gaf32bf563f28379c68554a44ee60c6a85">glm::perspectiveFovRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovRH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a right handed perspective projection matrix based on a field of view. </div></div>
<div class="ttc" id="a00157_html_ga0bcd4542e0affc63a0b8c08fcb839ea9"><div class="ttname"><a href="a00157.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">glm::frustum</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustum(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix with default handedness. </div></div>
<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00157_html_ga4366ab45880c6c5f8b3e8c371ca4b136"><div class="ttname"><a href="a00157.html#ga4366ab45880c6c5f8b3e8c371ca4b136">glm::frustumRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumRH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
<div class="ttc" id="a00157_html_ga05051adbee603fb3c5095d8cf5cc229b"><div class="ttname"><a href="a00157.html#ga05051adbee603fb3c5095d8cf5cc229b">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; scale(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
<div class="ttc" id="a00157_html_ga99672ffe5714ef478dab2437255fe7e1"><div class="ttname"><a href="a00157.html#ga99672ffe5714ef478dab2437255fe7e1">glm::infinitePerspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; infinitePerspectiveRH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
<div class="ttc" id="a00157_html_gacfa12c8889c754846bc20c65d9b5c701"><div class="ttname"><a href="a00157.html#gacfa12c8889c754846bc20c65d9b5c701">glm::lookAtRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; lookAtRH(vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a right handed look at view matrix. </div></div>
<div class="ttc" id="a00157_html_ga16264c9b838edeb9dd1de7a1010a13a4"><div class="ttname"><a href="a00157.html#ga16264c9b838edeb9dd1de7a1010a13a4">glm::orthoRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handedness. </div></div>
<div class="ttc" id="a00160_html_gaaf2707d3081789ce097daaa6e54d5287"><div class="ttname"><a href="a00160.html#gaaf2707d3081789ce097daaa6e54d5287">glm::axis</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; axis(tquat&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the q rotation axis. </div></div>
<div class="ttc" id="a00157_html_ga26b88757fbd90601b80768a7e1ad3aa1"><div class="ttname"><a href="a00157.html#ga26b88757fbd90601b80768a7e1ad3aa1">glm::perspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveRH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00157_html_gaebd02240fd36e85ad754f02ddd9a560d"><div class="ttname"><a href="a00157.html#gaebd02240fd36e85ad754f02ddd9a560d">glm::perspectiveFov</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFov(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view and the default handedness. </div></div>
<div class="ttc" id="a00157_html_gab2c09e25b0a16d3a9d89cc85bbae41b0"><div class="ttname"><a href="a00157.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">glm::lookAtLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; lookAtLH(vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a left handed look at view matrix. </div></div>
<div class="ttc" id="a00160_html_gaaee6c856cae3217d274a240238cb6373"><div class="ttname"><a href="a00160.html#gaaee6c856cae3217d274a240238cb6373">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
<div class="ttc" id="a00157_html_ga9bd34951dc7022ac256fcb51d7f6fc2f"><div class="ttname"><a href="a00157.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">glm::perspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveLH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00157_html_gae4277c37f61d81da01bc9db14ea90296"><div class="ttname"><a href="a00157.html#gae4277c37f61d81da01bc9db14ea90296">glm::frustumLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumLH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
<div class="ttc" id="a00157_html_gaa64aa951a0e99136bba9008d2b59c78e"><div class="ttname"><a href="a00157.html#gaa64aa951a0e99136bba9008d2b59c78e">glm::lookAt</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; lookAt(vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a look at view matrix based on the default handedness. </div></div>
<div class="ttc" id="a00157_html_gad122a79aadaa5529cec4ac197203db7f"><div class="ttname"><a href="a00157.html#gad122a79aadaa5529cec4ac197203db7f">glm::orthoLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handedness. </div></div>
<div class="ttc" id="a00211_html_ga58384b7170801dd513de46f87c7fb00e"><div class="ttname"><a href="a00211.html#ga58384b7170801dd513de46f87c7fb00e">glm::proj</a></div><div class="ttdeci">GLM_FUNC_DECL genType proj(genType const &amp;x, genType const &amp;Normal)</div><div class="ttdoc">Projects x on Normal. </div></div>
<div class="ttc" id="a00157_html_gae5b6b40ed882cd56cd7cb97701909c06"><div class="ttname"><a href="a00157.html#gae5b6b40ed882cd56cd7cb97701909c06">glm::ortho</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; ortho(T left, T right, T bottom, T top)</div><div class="ttdoc">Creates a matrix for projecting two-dimensional coordinates onto the screen. </div></div>
<div class="ttc" id="a00157_html_gaf36e96033f456659e6705472a06b6e11"><div class="ttname"><a href="a00157.html#gaf36e96033f456659e6705472a06b6e11">glm::project</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; project(vec&lt; 3, T, Q &gt; const &amp;obj, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </div></div>
<div class="ttc" id="a00157_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00157.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness. </div></div>
<div class="ttc" id="a00157_html_ga1a4ecc4ad82652b8fb14dcb087879284"><div class="ttname"><a href="a00157.html#ga1a4ecc4ad82652b8fb14dcb087879284">glm::translate</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; translate(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a translation 4 * 4 matrix created from a vector of 3 components. </div></div>
<div class="ttc" id="a00157_html_gaf5b3c85ff6737030a1d2214474ffa7a8"><div class="ttname"><a href="a00157.html#gaf5b3c85ff6737030a1d2214474ffa7a8">glm::tweakedInfinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...</div></div>
2017-08-15 19:22:51 +00:00
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