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<title>GLM_GTX_transform: Extented transformation matrices</title>
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_transform: Extented transformation matrices</div> </div>
<div class="ingroups"><a class="el" href="a00248.html">GTX Extensions (Experimental)</a></div></div>
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<p>Add transformation matrices.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00295.html#ga6051e4c2205da027f721331b22f70d9d">rotate</a> (T angle, T x, T y, T z)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00295.html#gaab3c5f8b6405944aaaa6268ab3749f5f">rotate</a> (T angle, detail::tvec3&lt; T &gt; const &amp;v)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00295.html#gac5913a422b1a75e764f1e4de2a04dac3">rotate</a> (detail::tmat4x4&lt; T &gt; const &amp;m, T angle, T x, T y, T z)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00295.html#ga9080c798473b0f9c114d8ad5ab82371d">scale</a> (detail::tvec3&lt; T &gt; const &amp;v)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00295.html#ga491ec926cfd56184de78ce4594e004a0">scale</a> (T x, T y, T z)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00295.html#ga21cd332c98fa99eeeff42dc518a081d5">translate</a> (detail::tmat4x4&lt; T &gt; const &amp;m, T x, T y, T z)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00295.html#ga982331dbdf3a14d1ed6601e67178cff3">translate</a> (T x, T y, T z)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00295.html#gac0a389d3a4a74010983db8bccab78d7f">translate</a> (detail::tvec3&lt; T &gt; const &amp;v)</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Add transformation matrices. </p>
<p>&lt;<a class="el" href="a00108_source.html">glm/gtx/transform.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
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<p>Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. </p>
<p>From GLM_GTX_transform extension. </p>
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<p>Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. </p>
<p>From GLM_GTX_transform extension. </p>
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<p>Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. </p>
<p>From GLM_GTX_transform extension. </p>
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<p>Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. </p>
<p>From GLM_GTX_transform extension. </p>
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<p>Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars. </p>
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<p>Builds a scale 4 * 4 matrix created from 3 scalars. </p>
<p>From GLM_GTX_transform extension. </p>
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<p>Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. </p>
<p>From GLM_GTX_transform extension. </p>
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<p>Builds a translation 4 * 4 matrix created from 3 scalars. </p>
<p>From GLM_GTX_transform extension. </p>
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<p>Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. </p>
<p>From GLM_GTX_transform extension. </p>
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