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<title>GLM_GTX_transform2: Extra transformation matrices</title>
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<div class="title">GLM_GTX_transform2: Extra transformation matrices</div> </div>
<div class="ingroups"><a class="el" href="a00248.html">GTX Extensions (Experimental)</a></div></div>
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<p>Add extra transformation matrices.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00296.html#gad67f97fe49fb1709d6d8b6810c7c52fb">proj2D</a> (const detail::tmat3x3&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00296.html#gabc160967cd323027f973976457590482">proj3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00296.html#gae193c4807264f8454b1786ceeac02455">scaleBias</a> (valType scale, valType bias)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00296.html#ga54ded59dc618054791cca47fd9bf1680">scaleBias</a> (detail::tmat4x4&lt; valType &gt; const &amp;m, valType scale, valType bias)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00296.html#gaf9900000ffffcb4e50f0f97101a35a27">shearX2D</a> (detail::tmat3x3&lt; T &gt; const &amp;m, T y)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00296.html#ga8b165c7be525526861e19675cca6e192">shearX3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, T y, T z)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00296.html#ga73d1c5572f57bc69cd8296fa6411370a">shearY2D</a> (detail::tmat3x3&lt; T &gt; const &amp;m, T x)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00296.html#gab059e40261cbfe782efb81aa866f1399">shearY3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, T x, T z)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00296.html#ga3fbd91d387fea4c3f2d74e0ef2250996">shearZ3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, T x, T y)</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Add extra transformation matrices. </p>
<p>&lt;<a class="el" href="a00109_source.html">glm/gtx/transform2.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="gad67f97fe49fb1709d6d8b6810c7c52fb"></a><!-- doxytag: member="glm::gtx::transform2::proj2D" ref="gad67f97fe49fb1709d6d8b6810c7c52fb" args="(const detail::tmat3x3&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)" -->
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<p>Build planar projection matrix along normal axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Build planar projection matrix along normal axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Build a scale bias matrix. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Build a scale bias matrix. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Transforms a matrix with a shearing on X axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. </p>
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<p>Transforms a matrix with a shearing on Y axis. </p>
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<p>Transforms a matrix with a shearing on Y axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Transforms a matrix with a shearing on Z axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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