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<div class="title">OpenGL Mathematics </div> </div>
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<div class="textblock"><p>OpenGL Mathematics (GLM) is a C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.</p>
<p>GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.</p>
<p>This project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, etc...</p>
<p>This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.</p>
<p>GLM is written as a platform independent library with no dependence and officially supports the following compilers: 1. Clang 2.0 and higher 2. CUDA 3.0 and higher 3. GCC 3.4 and higher 4. LLVM 2.3 through GCC 4.2 front-end and higher 5. Visual Studio 2005 and higher</p>
<dl class="note"><dt><b>Note:</b></dt><dd>The Doxygen-generated documentation will often state that a type or function is defined in a namespace that is a child of the <a class="el" href="a00143.html">glm </a> namespace. Please ignore this; All publicly available types and functions can be accessed as a direct children of the glm namespace.</dd></dl>
<p>The source code is licenced under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT licence</a>.</p>
<p>Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets for bug reports and feature requests</a>. (SF.net account required). Any feedback is welcome at <a href="mailto:glm@g-truc.net">glm@g-truc.net</a>.</p>
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