<trclass="memdesc:a2358fa840554fa36531aee28f3e14d6b"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the distance in the number of ULP between 2 single-precision floating-point scalars. <ahref="a00236.html#a2358fa840554fa36531aee28f3e14d6b">More...</a><br/></td></tr>
<trclass="memdesc:a464d5c96158df04d96a11d97b00c51a7"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the distance in the number of ULP between 2 double-precision floating-point scalars. <ahref="a00236.html#a464d5c96158df04d96a11d97b00c51a7">More...</a><br/></td></tr>
<trclass="memdesc:a15349749edb8373079f4dcd518cc3d02"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the distance in the number of ULP between 2 single-precision floating-point scalars. <ahref="a00236.html#a15349749edb8373079f4dcd518cc3d02">More...</a><br/></td></tr>
<trclass="memdesc:ac0726cf2e5ce7d03b0ac4c81438c07fb"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the distance in the number of ULP between 2 double-precision floating-point scalars. <ahref="a00236.html#ac0726cf2e5ce7d03b0ac4c81438c07fb">More...</a><br/></td></tr>
<trclass="memdesc:ab21fbe69182da4f378862feeffe24b16"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the next ULP value(s) after the input value(s). <ahref="a00236.html#ab21fbe69182da4f378862feeffe24b16">More...</a><br/></td></tr>
<trclass="memitem:af8540f4caeba5037dee6506184f360b0"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL genType </td><tdclass="memTemplItemRight"valign="bottom"><b>next_float</b> (genType x, int ULPs)</td></tr>
<trclass="memdesc:af8540f4caeba5037dee6506184f360b0"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the value(s) ULP distance after the input value(s). <ahref="a00236.html#af8540f4caeba5037dee6506184f360b0">More...</a><br/></td></tr>
<trclass="memdesc:a72c18d50df8ef360960ddf1f5d09c728"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the next ULP value(s) after the input value(s). <ahref="a00236.html#a72c18d50df8ef360960ddf1f5d09c728">More...</a><br/></td></tr>
<trclass="memdesc:a78b63ddacacb9e0e8f4172d85f4373aa"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the value(s) ULP distance after the input value(s). <ahref="a00236.html#a78b63ddacacb9e0e8f4172d85f4373aa">More...</a><br/></td></tr>
<trclass="memdesc:a48e17607989d47bc99e16cce74543e19"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the value(s) ULP distance after the input value(s). <ahref="a00236.html#a48e17607989d47bc99e16cce74543e19">More...</a><br/></td></tr>
<trclass="memdesc:af2a8466ad7470fcafaf91b24b43d1d4d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the previous ULP value(s) before the input value(s). <ahref="a00236.html#af2a8466ad7470fcafaf91b24b43d1d4d">More...</a><br/></td></tr>
<trclass="memitem:a71d68bb1fff11ac1c757d44cd23ddf50"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL genType </td><tdclass="memTemplItemRight"valign="bottom"><b>prev_float</b> (genType x, int ULPs)</td></tr>
<trclass="memdesc:a71d68bb1fff11ac1c757d44cd23ddf50"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the value(s) ULP distance before the input value(s). <ahref="a00236.html#a71d68bb1fff11ac1c757d44cd23ddf50">More...</a><br/></td></tr>
<trclass="memdesc:af2268a89effe42c4d6952085fa616cee"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the previous ULP value(s) before the input value(s). <ahref="a00236.html#af2268a89effe42c4d6952085fa616cee">More...</a><br/></td></tr>
<trclass="memdesc:aa761d18f8e3a93752550c9ce9556749c"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the value(s) ULP distance before the input value(s). <ahref="a00236.html#aa761d18f8e3a93752550c9ce9556749c">More...</a><br/></td></tr>
<trclass="memdesc:a471608a1ffbf4472dc5c84216ea937e8"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Return the value(s) ULP distance before the input value(s). <ahref="a00236.html#a471608a1ffbf4472dc5c84216ea937e8">More...</a><br/></td></tr>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00280.html"title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd></dl>