mirror of
https://github.com/g-truc/glm.git
synced 2024-11-10 12:41:54 +00:00
96 lines
4.3 KiB
C++
96 lines
4.3 KiB
C++
|
/// @brief Include to perform reduction operations.
|
||
|
/// @file gli/reduce.hpp
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "texture1d.hpp"
|
||
|
#include "texture1d_array.hpp"
|
||
|
#include "texture2d.hpp"
|
||
|
#include "texture2d_array.hpp"
|
||
|
#include "texture3d.hpp"
|
||
|
#include "texture_cube.hpp"
|
||
|
#include "texture_cube_array.hpp"
|
||
|
|
||
|
namespace gli
|
||
|
{
|
||
|
template <typename vec_type>
|
||
|
struct reduce_func
|
||
|
{
|
||
|
typedef vec_type(*type)(vec_type const & A, vec_type const & B);
|
||
|
};
|
||
|
|
||
|
/// Compute per-texel operations using a user defined function.
|
||
|
///
|
||
|
/// @param In0 First input texture.
|
||
|
/// @param In1 Second input texture.
|
||
|
/// @param TexelFunc Pointer to a binary function for per texel operation.
|
||
|
/// @param ReduceFunc Pointer to a binary function to reduce texels.
|
||
|
template <typename vec_type>
|
||
|
vec_type reduce(texture1d const & In0, texture1d const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
|
||
|
|
||
|
/// Compute per-texel operations using a user defined function.
|
||
|
///
|
||
|
/// @param In0 First input texture.
|
||
|
/// @param In1 Second input texture.
|
||
|
/// @param TexelFunc Pointer to a binary function for per texel operation.
|
||
|
/// @param ReduceFunc Pointer to a binary function to reduce texels.
|
||
|
template <typename vec_type>
|
||
|
vec_type reduce(texture1d_array const & In0, texture1d_array const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
|
||
|
|
||
|
/// Compute per-texel operations using a user defined function.
|
||
|
///
|
||
|
/// @param In0 First input texture.
|
||
|
/// @param In1 Second input texture.
|
||
|
/// @param TexelFunc Pointer to a binary function for per texel operation.
|
||
|
/// @param ReduceFunc Pointer to a binary function to reduce texels.
|
||
|
template <typename vec_type>
|
||
|
vec_type reduce(texture2d const & In0, texture2d const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
|
||
|
|
||
|
/// Compute per-texel operations using a user defined function.
|
||
|
///
|
||
|
/// @param In0 First input texture.
|
||
|
/// @param In1 Second input texture.
|
||
|
/// @param TexelFunc Pointer to a binary function for per texel operation.
|
||
|
/// @param ReduceFunc Pointer to a binary function to reduce texels.
|
||
|
template <typename vec_type>
|
||
|
vec_type reduce(texture2d_array const & In0, texture2d_array const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
|
||
|
|
||
|
/// Compute per-texel operations using a user defined function.
|
||
|
///
|
||
|
/// @param In0 First input texture.
|
||
|
/// @param In1 Second input texture.
|
||
|
/// @param TexelFunc Pointer to a binary function for per texel operation.
|
||
|
/// @param ReduceFunc Pointer to a binary function to reduce texels.
|
||
|
template <typename vec_type>
|
||
|
vec_type reduce(texture3d const & In0, texture3d const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
|
||
|
|
||
|
/// Compute per-texel operations using a user defined function.
|
||
|
///
|
||
|
/// @param In0 First input texture.
|
||
|
/// @param In1 Second input texture.
|
||
|
/// @param TexelFunc Pointer to a binary function for per texel operation.
|
||
|
/// @param ReduceFunc Pointer to a binary function to reduce texels.
|
||
|
template <typename vec_type>
|
||
|
vec_type reduce(texture_cube const & In0, texture_cube const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
|
||
|
|
||
|
/// Compute per-texel operations using a user defined function.
|
||
|
///
|
||
|
/// @param In0 First input texture.
|
||
|
/// @param In1 Second input texture.
|
||
|
/// @param TexelFunc Pointer to a binary function for per texel operation.
|
||
|
/// @param ReduceFunc Pointer to a binary function to reduce texels.
|
||
|
template <typename vec_type>
|
||
|
vec_type reduce(texture_cube_array const & In0, texture_cube_array const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
|
||
|
|
||
|
/// Compute per-texel operations using a user defined function.
|
||
|
///
|
||
|
/// @param In0 First input texture.
|
||
|
/// @param In1 Second input texture.
|
||
|
/// @param TexelFunc Pointer to a binary function for per texel operation.
|
||
|
/// @param ReduceFunc Pointer to a binary function to reduce texels.
|
||
|
template <typename texture_type, typename vec_type>
|
||
|
vec_type reduce(texture_type const & In0, texture_type const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
|
||
|
}//namespace gli
|
||
|
|
||
|
#include "./core/reduce.inl"
|