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<a href="a00473.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// Dependency:</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_ENABLE &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_euler_angles extension included&quot;)</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00792.html">glm</a></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;{</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00736.html#gafba6282e4ed3ff8b5c75331abfba3489">eulerAngleX</a>(</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; T <span class="keyword">const</span>&amp; angleX);</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00736.html#gab84bf4746805fd69b8ecbb230e3974c5">eulerAngleY</a>(</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; T <span class="keyword">const</span>&amp; angleY);</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00736.html#ga5b3935248bb6c3ec6b0d9297d406e251">eulerAngleZ</a>(</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; T <span class="keyword">const</span>&amp; angleZ);</div><
<div class="ttc" id="a00736_html_gacd795f1dbecaf74974f9c76bbcca6830"><div class="ttname"><a href="a00736.html#gacd795f1dbecaf74974f9c76bbcca6830">glm::eulerAngleZYZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZYZ(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). </div></div>
<div class="ttc" id="a00736_html_ga2e61f1e39069c47530acab9167852dd6"><div class="ttname"><a href="a00736.html#ga2e61f1e39069c47530acab9167852dd6">glm::eulerAngleZYX</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZYX(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). </div></div>
<div class="ttc" id="a00736_html_gae16738a9f1887cf4e4db6a124637608d"><div class="ttname"><a href="a00736.html#gae16738a9f1887cf4e4db6a124637608d">glm::orientate2</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 2, 2, T, defaultp &gt; orientate2(T const &amp;angle)</div><div class="ttdoc">Creates a 2D 2 * 2 rotation matrix from an euler angle. </div></div>
<div class="ttc" id="a00736_html_ga11dad972c109e4bf8694c915017c44a6"><div class="ttname"><a href="a00736.html#ga11dad972c109e4bf8694c915017c44a6">glm::extractEulerAngleYZY</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleYZY(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (Y * Z * Y) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_ga64036577ee17a2d24be0dbc05881d4e2"><div class="ttname"><a href="a00736.html#ga64036577ee17a2d24be0dbc05881d4e2">glm::eulerAngleXY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleXY(T const &amp;angleX, T const &amp;angleY)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </div></div>
<div class="ttc" id="a00736_html_gae6aa26ccb020d281b449619e419a609e"><div class="ttname"><a href="a00736.html#gae6aa26ccb020d281b449619e419a609e">glm::yawPitchRoll</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; yawPitchRoll(T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </div></div>
<div class="ttc" id="a00736_html_gacf0bc6c031f25fa3ee0055b62c8260d0"><div class="ttname"><a href="a00736.html#gacf0bc6c031f25fa3ee0055b62c8260d0">glm::extractEulerAngleXZX</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleXZX(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (X * Z * X) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_gaf1077a72171d0f3b08f022ab5ff88af7"><div class="ttname"><a href="a00736.html#gaf1077a72171d0f3b08f022ab5ff88af7">glm::extractEulerAngleXYX</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleXYX(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (X * Y * X) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_gab84bf4746805fd69b8ecbb230e3974c5"><div class="ttname"><a href="a00736.html#gab84bf4746805fd69b8ecbb230e3974c5">glm::eulerAngleY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleY(T const &amp;angleY)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </div></div>
<div class="ttc" id="a00736_html_ga750fba9894117f87bcc529d7349d11de"><div class="ttname"><a href="a00736.html#ga750fba9894117f87bcc529d7349d11de">glm::eulerAngleYXY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleYXY(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). </div></div>
<div class="ttc" id="a00736_html_ga0a4c56ecce7abcb69508ebe6313e9d10"><div class="ttname"><a href="a00736.html#ga0a4c56ecce7abcb69508ebe6313e9d10">glm::derivedEulerAngleY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; derivedEulerAngleY(T const &amp;angleY, T const &amp;angularVelocityY)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. </div></div>
<div class="ttc" id="a00736_html_ga2d6c11a4abfa60c565483cee2d3f7665"><div class="ttname"><a href="a00736.html#ga2d6c11a4abfa60c565483cee2d3f7665">glm::extractEulerAngleZYX</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleZYX(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (Z * Y * X) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_ga220379e10ac8cca55e275f0c9018fed9"><div class="ttname"><a href="a00736.html#ga220379e10ac8cca55e275f0c9018fed9">glm::eulerAngleYZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleYZ(T const &amp;angleY, T const &amp;angleZ)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </div></div>
<div class="ttc" id="a00736_html_ga29bd0787a28a6648159c0d6e69706066"><div class="ttname"><a href="a00736.html#ga29bd0787a28a6648159c0d6e69706066">glm::eulerAngleXYX</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleXYX(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). </div></div>
<div class="ttc" id="a00736_html_gafba6282e4ed3ff8b5c75331abfba3489"><div class="ttname"><a href="a00736.html#gafba6282e4ed3ff8b5c75331abfba3489">glm::eulerAngleX</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleX(T const &amp;angleX)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </div></div>
<div class="ttc" id="a00736_html_ga81fbbca2ba0c778b9662d5355b4e2363"><div class="ttname"><a href="a00736.html#ga81fbbca2ba0c778b9662d5355b4e2363">glm::extractEulerAngleZXY</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleZXY(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (Z * X * Y) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_ga5e5e40abc27630749b42b3327c76d6e4"><div class="ttname"><a href="a00736.html#ga5e5e40abc27630749b42b3327c76d6e4">glm::eulerAngleYZY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleYZY(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). </div></div>
<div class="ttc" id="a00736_html_gab8ba99a9814f6d9edf417b6c6d5b0c10"><div class="ttname"><a href="a00736.html#gab8ba99a9814f6d9edf417b6c6d5b0c10">glm::eulerAngleYXZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleYXZ(T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </div></div>
<div class="ttc" id="a00736_html_gafdfa880a64b565223550c2d3938b1aeb"><div class="ttname"><a href="a00736.html#gafdfa880a64b565223550c2d3938b1aeb">glm::extractEulerAngleZYZ</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleZYZ(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (Z * Y * Z) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_ga483903115cd4059228961046a28d69b5"><div class="ttname"><a href="a00736.html#ga483903115cd4059228961046a28d69b5">glm::eulerAngleZX</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZX(T const &amp;angle, T const &amp;angleX)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </div></div>
<div class="ttc" id="a00736_html_ga60171c79a17aec85d7891ae1d1533ec9"><div class="ttname"><a href="a00736.html#ga60171c79a17aec85d7891ae1d1533ec9">glm::eulerAngleXZX</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleXZX(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). </div></div>
<div class="ttc" id="a00736_html_ga9049b78466796c0de2971756e25b93d3"><div class="ttname"><a href="a00736.html#ga9049b78466796c0de2971756e25b93d3">glm::extractEulerAngleYZX</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleYZX(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (Y * Z * X) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_ga4f57e6dd25c3cffbbd4daa6ef3f4486d"><div class="ttname"><a href="a00736.html#ga4f57e6dd25c3cffbbd4daa6ef3f4486d">glm::eulerAngleYX</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleYX(T const &amp;angleY, T const &amp;angleX)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </div></div>
<div class="ttc" id="a00736_html_ga400b2bd5984999efab663f3a68e1d020"><div class="ttname"><a href="a00736.html#ga400b2bd5984999efab663f3a68e1d020">glm::eulerAngleZY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZY(T const &amp;angleZ, T const &amp;angleY)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </div></div>
<div class="ttc" id="a00736_html_ga7238c8e15c7720e3ca6a45ab151eeabb"><div class="ttname"><a href="a00736.html#ga7238c8e15c7720e3ca6a45ab151eeabb">glm::orientate3</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt; orientate3(vec&lt; 3, T, Q &gt; const &amp;angles)</div><div class="ttdoc">Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </div></div>
<div class="ttc" id="a00736_html_ga996dce12a60d8a674ba6737a535fa910"><div class="ttname"><a href="a00736.html#ga996dce12a60d8a674ba6737a535fa910">glm::eulerAngleXZY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleXZY(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). </div></div>
<div class="ttc" id="a00736_html_ga5b3935248bb6c3ec6b0d9297d406e251"><div class="ttname"><a href="a00736.html#ga5b3935248bb6c3ec6b0d9297d406e251">glm::eulerAngleZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZ(T const &amp;angleZ)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </div></div>
<div class="ttc" id="a00736_html_gaa39bd323c65c2fc0a1508be33a237ce9"><div class="ttname"><a href="a00736.html#gaa39bd323c65c2fc0a1508be33a237ce9">glm::eulerAngleXZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleXZ(T const &amp;angleX, T const &amp;angleZ)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </div></div>
<div class="ttc" id="a00736_html_ga4a044653f71a4ecec68e0b623382b48a"><div class="ttname"><a href="a00736.html#ga4a044653f71a4ecec68e0b623382b48a">glm::orientate4</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; orientate4(vec&lt; 3, T, Q &gt; const &amp;angles)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </div></div>
<div class="ttc" id="a00736_html_gaf0937518e63037335a0e8358b6f053c5"><div class="ttname"><a href="a00736.html#gaf0937518e63037335a0e8358b6f053c5">glm::extractEulerAngleYXZ</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleYXZ(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (Y * X * Z) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_ga994b8186b3b80d91cf90bc403164692f"><div class="ttname"><a href="a00736.html#ga994b8186b3b80d91cf90bc403164692f">glm::derivedEulerAngleX</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; derivedEulerAngleX(T const &amp;angleX, T const &amp;angularVelocityX)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. </div></div>
<div class="ttc" id="a00736_html_gabe5a65d8eb1cd873c8de121cce1a15ed"><div class="ttname"><a href="a00736.html#gabe5a65d8eb1cd873c8de121cce1a15ed">glm::extractEulerAngleXZY</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleXZY(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (X * Z * Y) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_gab4505c54d2dd654df4569fd1f04c43aa"><div class="ttname"><a href="a00736.html#gab4505c54d2dd654df4569fd1f04c43aa">glm::eulerAngleZXY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZXY(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). </div></div>
<div class="ttc" id="a00663_html_ga7603e81477b46ddb448896909bc04928"><div class="ttname"><a href="a00663.html#ga7603e81477b46ddb448896909bc04928">glm::pitch</a></div><div class="ttdeci">GLM_FUNC_DECL T pitch(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns pitch value of euler angles expressed in radians. </div></div>
<div class="ttc" id="a00736_html_ga1975e0f0e9bed7f716dc9946da2ab645"><div class="ttname"><a href="a00736.html#ga1975e0f0e9bed7f716dc9946da2ab645">glm::eulerAngleXYZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleXYZ(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). </div></div>
<div class="ttc" id="a00736_html_ga178f966c52b01e4d65e31ebd007e3247"><div class="ttname"><a href="a00736.html#ga178f966c52b01e4d65e31ebd007e3247">glm::eulerAngleZXZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZXZ(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). </div></div>
<div class="ttc" id="a00663_html_ga0cc5ad970d0b00829b139fe0fe5a1e13"><div class="ttname"><a href="a00663.html#ga0cc5ad970d0b00829b139fe0fe5a1e13">glm::roll</a></div><div class="ttdeci">GLM_FUNC_DECL T roll(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns roll value of euler angles expressed in radians. </div></div>
<div class="ttc" id="a00736_html_gaab8868556361a190db94374e9983ed39"><div class="ttname"><a href="a00736.html#gaab8868556361a190db94374e9983ed39">glm::extractEulerAngleYXY</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleYXY(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (Y * X * Y) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00792_html"><div class="ttname"><a href="a00792.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00736_html_gacea701562f778c1da4d3a0a1cf091000"><div class="ttname"><a href="a00736.html#gacea701562f778c1da4d3a0a1cf091000">glm::extractEulerAngleXYZ</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleXYZ(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (X * Y * Z) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00736_html_gae8b397348201c42667be983ba3f344df"><div class="ttname"><a href="a00736.html#gae8b397348201c42667be983ba3f344df">glm::derivedEulerAngleZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; derivedEulerAngleZ(T const &amp;angleZ, T const &amp;angularVelocityZ)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. </div></div>
<div class="ttc" id="a00736_html_ga59359fef9bad92afaca55e193f91e702"><div class="ttname"><a href="a00736.html#ga59359fef9bad92afaca55e193f91e702">glm::extractEulerAngleZXZ</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleZXZ(mat&lt; 4, 4, T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (Z * X * Z) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00663_html_ga8da38cdfdc452dafa660c2f46506bad5"><div class="ttname"><a href="a00663.html#ga8da38cdfdc452dafa660c2f46506bad5">glm::yaw</a></div><div class="ttdeci">GLM_FUNC_DECL T yaw(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns yaw value of euler angles expressed in radians. </div></div>
<div class="ttc" id="a00678_html_ga8aa248b31d5ade470c87304df5eb7bd8"><div class="ttname"><a href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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