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<h1>matrix_projection.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_projection.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matrix_projection</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_matrix_projection</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_projection</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/matrix_projection.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_matrix_projection();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
<a name="l00029"></a><a class="code" href="a00182.html">00029</a> <span class="keyword">namespace </span>matrix_projection
<a name="l00030"></a>00030 {
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00034"></a>00034 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00182.html#afe83fe7344e7fb4a13b5e213ffc5f5cf" title="Builds a perspective projection matrix based on a field of view From GLM_GTX_matrix_projection...">perspectiveFov</a>(
<a name="l00035"></a>00035 valType <span class="keyword">const</span> &amp; fov,
<a name="l00036"></a>00036 valType <span class="keyword">const</span> &amp; width,
<a name="l00037"></a>00037 valType <span class="keyword">const</span> &amp; height,
<a name="l00038"></a>00038 valType <span class="keyword">const</span> &amp; zNear,
<a name="l00039"></a>00039 valType <span class="keyword">const</span> &amp; zFar);
<a name="l00040"></a>00040
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00044"></a>00044 detail::tmat4x4&lt;T&gt; <a class="code" href="a00182.html#a001be6e1a43fedaf815ab842e4b21474" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite...">infinitePerspective</a>(
<a name="l00045"></a>00045 T fovy, T aspect, T zNear);
<a name="l00046"></a>00046
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00050"></a>00050 detail::tmat4x4&lt;T&gt; <a class="code" href="a00182.html#a1b51482aa788ab977c4bdb8baf64c97d" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite...">tweakedInfinitePerspective</a>(
<a name="l00051"></a>00051 T fovy, T aspect, T zNear);
<a name="l00052"></a>00052
<a name="l00053"></a>00053 }<span class="comment">//namespace matrix_projection</span>
<a name="l00054"></a>00054 }<span class="comment">//namespace gtx</span>
<a name="l00055"></a>00055 }<span class="comment">//namespace glm</span>
<a name="l00056"></a>00056
<a name="l00057"></a>00057 <span class="preprocessor">#define GLM_GTX_matrix_projection namespace gtc::matrix_projection; using namespace gtx::matrix_projection</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matrix_projection;}
<a name="l00060"></a>00060 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span>
<a name="l00062"></a>00062 <span class="preprocessor">#include &quot;matrix_projection.inl&quot;</span>
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="preprocessor">#endif//glm_gtx_matrix_projection</span>
</pre></div></div>
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