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<h1>xstream.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef GLM_EXT_VIRTREV_XSTREAM_HPP</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define GLM_EXT_VIRTREV_XSTREAM_HPP</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00005"></a>00005 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00006"></a>00006 <span class="comment">// Virtrev SDK copyright matrem (matrem84.free.fr)</span>
<a name="l00008"></a>00008 <span class="comment"></span><span class="comment">// Created : 2008-05-24</span>
<a name="l00009"></a>00009 <span class="comment">// Updated : 2008-05-26</span>
<a name="l00010"></a>00010 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00011"></a>00011 <span class="comment">// File : glm/ext/virtrev/xstream.h</span>
<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00014"></a>00014 <span class="comment">// - GLM core</span>
<a name="l00015"></a>00015 <span class="comment">// - GLM_GTX_matrix_selection</span>
<a name="l00017"></a>00017 <span class="comment"></span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/matrix_selection.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &lt;iostream&gt;</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>glm
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <span class="keyword">namespace </span>virtrev_glmext
<a name="l00025"></a>00025 {
<a name="l00027"></a><a class="code" href="a00224.html">00027</a> <span class="keyword">namespace </span>xstream
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00030"></a>00030 std::ostream &amp; operator &lt;&lt; (std::ostream &amp; stream, glm::detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; vec)
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 stream &lt;&lt; <span class="stringliteral">&quot;&lt;glm_vec2 &quot;</span>;
<a name="l00033"></a>00033 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; vec.x &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00034"></a>00034 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; vec.y &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00035"></a>00035 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span>;
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keywordflow">return</span> stream;
<a name="l00038"></a>00038 }
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00041"></a>00041 std::ostream &amp; operator &lt;&lt; (std::ostream &amp; stream, glm::detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; vec)
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 stream &lt;&lt; <span class="stringliteral">&quot;&lt;glm_vec3 &quot;</span>;
<a name="l00044"></a>00044 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; vec.x &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00045"></a>00045 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; vec.y &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00046"></a>00046 stream &lt;&lt; <span class="stringliteral">&quot;z=\&quot;&quot;</span> &lt;&lt; vec.z &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00047"></a>00047 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span>;
<a name="l00048"></a>00048
<a name="l00049"></a>00049 <span class="keywordflow">return</span> stream;
<a name="l00050"></a>00050 }
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00053"></a>00053 std::ostream &amp; operator &lt;&lt; (std::ostream &amp; stream, glm::detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; vec)
<a name="l00054"></a>00054 {
<a name="l00055"></a>00055 stream &lt;&lt; <span class="stringliteral">&quot;&lt;glm_vec4 &quot;</span>;
<a name="l00056"></a>00056 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; vec.x &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00057"></a>00057 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; vec.y &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00058"></a>00058 stream &lt;&lt; <span class="stringliteral">&quot;z=\&quot;&quot;</span> &lt;&lt; vec.z &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00059"></a>00059 stream &lt;&lt; <span class="stringliteral">&quot;w=\&quot;&quot;</span> &lt;&lt; vec.w &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00060"></a>00060 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span>;
<a name="l00061"></a>00061
<a name="l00062"></a>00062 <span class="keywordflow">return</span> stream;
<a name="l00063"></a>00063 }
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00066"></a>00066 std::ostream &amp; operator &lt;&lt; (std::ostream &amp; stream, glm::detail::tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00067"></a>00067 {
<a name="l00068"></a>00068 stream &lt;&lt; <span class="stringliteral">&quot;&lt;glm_mat2&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00069"></a>00069 stream &lt;&lt; <span class="stringliteral">&quot;&lt;row &quot;</span>;
<a name="l00070"></a>00070 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 0)[0] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00071"></a>00071 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 0)[1] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00072"></a>00072 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00073"></a>00073 stream &lt;&lt; <span class="stringliteral">&quot;&lt;row &quot;</span>;
<a name="l00074"></a>00074 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 1)[0] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00075"></a>00075 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 1)[1] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00076"></a>00076 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00077"></a>00077 stream &lt;&lt; <span class="stringliteral">&quot;&lt;/glm_mat2&gt;&quot;</span>;
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="keywordflow">return</span> stream;
<a name="l00080"></a>00080 }
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00083"></a>00083 std::ostream &amp; operator &lt;&lt; (std::ostream &amp; stream, glm::detail::tmat3x3&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00084"></a>00084 {
<a name="l00085"></a>00085 stream &lt;&lt; <span class="stringliteral">&quot;&lt;glm_mat3&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00086"></a>00086 stream &lt;&lt; <span class="stringliteral">&quot;&lt;row &quot;</span>;
<a name="l00087"></a>00087 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 0)[0] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00088"></a>00088 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 0)[1] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00089"></a>00089 stream &lt;&lt; <span class="stringliteral">&quot;z=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 0)[2] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00090"></a>00090 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00091"></a>00091 stream &lt;&lt; <span class="stringliteral">&quot;&lt;row &quot;</span>;
<a name="l00092"></a>00092 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 1)[0] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00093"></a>00093 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 1)[1] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00094"></a>00094 stream &lt;&lt; <span class="stringliteral">&quot;z=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 1)[2] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00095"></a>00095 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00096"></a>00096 stream &lt;&lt; <span class="stringliteral">&quot;&lt;row &quot;</span>;
<a name="l00097"></a>00097 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 2)[0] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00098"></a>00098 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 2)[1] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00099"></a>00099 stream &lt;&lt; <span class="stringliteral">&quot;z=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 2)[2] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00100"></a>00100 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00101"></a>00101 stream &lt;&lt; <span class="stringliteral">&quot;&lt;/glm_mat3&gt;&quot;</span>;
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="keywordflow">return</span> stream;
<a name="l00104"></a>00104 }
<a name="l00105"></a>00105
<a name="l00106"></a>00106 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00107"></a>00107 std::ostream &amp; operator &lt;&lt; (std::ostream &amp; stream, glm::detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00108"></a>00108 {
<a name="l00109"></a>00109 stream &lt;&lt; <span class="stringliteral">&quot;&lt;glm_mat4&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00110"></a>00110 stream &lt;&lt; <span class="stringliteral">&quot;&lt;row &quot;</span>;
<a name="l00111"></a>00111 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 0)[0] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00112"></a>00112 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 0)[1] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00113"></a>00113 stream &lt;&lt; <span class="stringliteral">&quot;z=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 0)[2] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00114"></a>00114 stream &lt;&lt; <span class="stringliteral">&quot;w=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 0)[3] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00115"></a>00115 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00116"></a>00116 stream &lt;&lt; <span class="stringliteral">&quot;&lt;row &quot;</span>;
<a name="l00117"></a>00117 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 1)[0] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00118"></a>00118 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 1)[1] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00119"></a>00119 stream &lt;&lt; <span class="stringliteral">&quot;z=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 1)[2] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00120"></a>00120 stream &lt;&lt; <span class="stringliteral">&quot;w=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 1)[3] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00121"></a>00121 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00122"></a>00122 stream &lt;&lt; <span class="stringliteral">&quot;&lt;row &quot;</span>;
<a name="l00123"></a>00123 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 2)[0] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00124"></a>00124 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 2)[1] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00125"></a>00125 stream &lt;&lt; <span class="stringliteral">&quot;z=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 2)[2] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00126"></a>00126 stream &lt;&lt; <span class="stringliteral">&quot;w=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 2)[3] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00127"></a>00127 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00128"></a>00128 stream &lt;&lt; <span class="stringliteral">&quot;&lt;row &quot;</span>;
<a name="l00129"></a>00129 stream &lt;&lt; <span class="stringliteral">&quot;x=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 3)[0] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00130"></a>00130 stream &lt;&lt; <span class="stringliteral">&quot;y=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 3)[1] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00131"></a>00131 stream &lt;&lt; <span class="stringliteral">&quot;z=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 3)[2] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00132"></a>00132 stream &lt;&lt; <span class="stringliteral">&quot;w=\&quot;&quot;</span> &lt;&lt; glm::row(mat, 3)[3] &lt;&lt; <span class="stringliteral">&quot;\&quot; &quot;</span>;
<a name="l00133"></a>00133 stream &lt;&lt; <span class="stringliteral">&quot;/&gt;&quot;</span> &lt;&lt; std::endl;
<a name="l00134"></a>00134 stream &lt;&lt; <span class="stringliteral">&quot;&lt;/glm_mat3&gt;&quot;</span>;
<a name="l00135"></a>00135
<a name="l00136"></a>00136 <span class="keywordflow">return</span> stream;
<a name="l00137"></a>00137 }
<a name="l00138"></a>00138 }
<a name="l00139"></a>00139 }
<a name="l00140"></a>00140 }
<a name="l00141"></a>00141
<a name="l00142"></a>00142 <span class="preprocessor">#define GLM_VIRTREV_xstream namespace glm::virtrev_glmext::xstream</span>
<a name="l00143"></a>00143 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_VIRTREV_GLOBAL</span>
<a name="l00144"></a>00144 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_VIRTREV_xstream;}
<a name="l00145"></a>00145 <span class="preprocessor">#endif//GLM_VIRTREV_GLOBAL</span>
<a name="l00146"></a>00146 <span class="preprocessor"></span>
<a name="l00147"></a>00147 <span class="preprocessor">#endif</span>
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