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<h1>OpenGL Mathematics</h1><h3>Version 0.8.4 </h3><p>OpenGL Mathematics (GLM) is a C++ mathematics library for 3D applications based on the OpenGL Shading Language (GLSL) specification.</p>
<p>The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation.</p>
<p>However, this project isn't limited by GLSL features. An extension system based on GLSL extensions development conventions allows to extend GLSL capabilities.</p>
<p>GLM is release under MIT license and available for all version of GCC from version 3.4 and Visual Studio from version 8.0 as a platform independent library.</p>
<p>Any feedback is welcome, please send them to g.truc.creation[NO_SPAM_THANKS]gmail.com. </p>
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