quaternions, half-based types, random numbers, etc...
</p><p>
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
</p><p>
The source code is under the <ahref="./copying.txt">MIT license</a>.
</p><p>
Thanks for contributing to the project by <ahref="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets</a> for bug reports and feature requests. (SF.net account required).
Any feedback is welcome at glm@g-truc.net.
</p><divxmlns="http://www.w3.org/1999/xhtml"><spanclass="list">GLM is written as a platform independent library with no dependence and officially supports the following compilers:</span><ul><li><axmlns=""href="http://http://gcc.gnu.org/">GCC</a> 3.4 and higher</li><li><axmlns=""href="http://llvm.org/">LLVM</a> 2.3 through GCC 4.2 front-end and higher</li><li><axmlns=""href="http://msdn.microsoft.com/en-us/visualc/default">Visual C++</a> 2005 and higher</li><li>Any C++ compiler following C++98 norm</li></ul></div></div><divclass="news-separator">_________________</div><br/></div><divclass="email"><imgsrc="./common/email.png"alt="email not available as text"/></div><divclass="news-separator">_________________</div><br/><divclass="title3">Copyright <20> 2005 - 2011<ahref="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>