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2018-09-02 21:34:18 +00:00
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< a href = "#groups" > Modules< / a > |
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< tr class = "memitem:ga2c27aea32de57d58aec8e92d5d2181e2" > < td class = "memItemLeft" align = "right" valign = "top" > typedef mat< 3, 2, float, defaultp >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00698.html#ga2c27aea32de57d58aec8e92d5d2181e2" > mat3x2< / a > < / td > < / tr >
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< p > Features that implement in C++ the GLSL specification as closely as possible. < / p >
< p > The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions.< / p >
< p > The best documentation for GLM Core is the current GLSL specification, < a href = "http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf" > version 4.2 (pdf file)< / a > .< / p >
< p > GLM core functionalities require < < a class = "el" href = "a00386.html" title = "Core features " > glm/glm.hpp< / a > > to be included to be used. < / p >
< h2 class = "groupheader" > Typedef Documentation< / h2 >
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< td class = "memname" > typedef mat< 3, 2, < a class = "el" href = "a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7" > f32< / a > , defaultp > < a class = "el" href = "a00698.html#ga2c27aea32de57d58aec8e92d5d2181e2" > mat3x2< / a > < / td >
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< p > 3 columns of 2 components matrix of single-precision floating-point numbers. < / p >
< dl class = "section see" > < dt > See also< / dt > < dd > < a href = "http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf" > GLSL 4.20.8 specification, section 4.1.6 Matrices< / a > < / dd > < / dl >
< p class = "definition" > Definition at line < a class = "el" href = "a00158_source.html#l00015" > 15< / a > of file < a class = "el" href = "a00158_source.html" > matrix_float3x2.hpp< / a > .< / p >
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