<ahref="a00101.html">Go to the documentation of this file.</a><divclass="fragment"><divclass="line"><aname="l00001"></a><spanclass="lineno"> 1</span> </div>
<divclass="line"><aname="l00072"></a><spanclass="lineno"> 72</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
<divclass="line"><aname="l00079"></a><spanclass="lineno"> 79</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>,</div>
<divclass="line"><aname="l00087"></a><spanclass="lineno"> 87</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>,</div>
<divclass="line"><aname="l00095"></a><spanclass="lineno"> 95</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
<divclass="line"><aname="l00102"></a><spanclass="lineno"> 102</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
<divclass="line"><aname="l00109"></a><spanclass="lineno"> 109</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
<divclass="line"><aname="l00116"></a><spanclass="lineno"> 116</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
<divclass="line"><aname="l00123"></a><spanclass="lineno"> 123</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
<divclass="line"><aname="l00130"></a><spanclass="lineno"> 130</span>  T <spanclass="keyword">const</span>&<aclass="code"href="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
<divclass="ttc"id="a00227_html_gaf4d59dd2f668f9ffb38048055d1316bd"><divclass="ttname"><ahref="a00227.html#gaf4d59dd2f668f9ffb38048055d1316bd">glm::rotate</a></div><divclass="ttdeci">GLM_FUNC_DECL tvec4< T, P > rotate(tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal)</div><divclass="ttdoc">Rotate a four dimensional vector around an axis. </div></div>
<divclass="ttc"id="a00227_html_gafc9ab3101c3f3799f3d5d6d9d3baac09"><divclass="ttname"><ahref="a00227.html#gafc9ab3101c3f3799f3d5d6d9d3baac09">glm::slerp</a></div><divclass="ttdeci">GLM_FUNC_DECL tvec3< T, P > slerp(tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a)</div><divclass="ttdoc">Returns Spherical interpolation between two vectors. </div></div>
<divclass="ttc"id="a00227_html_gadab312d430a564741ae02215255027a0"><divclass="ttname"><ahref="a00227.html#gadab312d430a564741ae02215255027a0">glm::rotateX</a></div><divclass="ttdeci">GLM_FUNC_DECL tvec4< T, P > rotateX(tvec4< T, P > const &v, T const &angle)</div><divclass="ttdoc">Rotate a four dimentionnals vector around the X axis. </div></div>
<divclass="ttc"id="a00227_html_ga034e5d197ab4bd8685624bc2cf16e586"><divclass="ttname"><ahref="a00227.html#ga034e5d197ab4bd8685624bc2cf16e586">glm::rotateZ</a></div><divclass="ttdeci">GLM_FUNC_DECL tvec4< T, P > rotateZ(tvec4< T, P > const &v, T const &angle)</div><divclass="ttdoc">Rotate a four dimensional vector around the X axis. </div></div>
<divclass="ttc"id="a00227_html_gae2507577c4bffa3548b32852791dd90c"><divclass="ttname"><ahref="a00227.html#gae2507577c4bffa3548b32852791dd90c">glm::rotateY</a></div><divclass="ttdeci">GLM_FUNC_DECL tvec4< T, P > rotateY(tvec4< T, P > const &v, T const &angle)</div><divclass="ttdoc">Rotate a four dimensional vector around the X axis. </div></div>
<divclass="ttc"id="a00175_html_gad4a4448baedb198b2b1e7880d2544dc9"><divclass="ttname"><ahref="a00175.html#gad4a4448baedb198b2b1e7880d2544dc9">glm::angle</a></div><divclass="ttdeci">GLM_FUNC_DECL T angle(tquat< T, P > const &x)</div><divclass="ttdoc">Returns the quaternion rotation angle. </div></div>
<divclass="ttc"id="a00227_html_ga49b4d082305cdfcfe0a5c184f684a902"><divclass="ttname"><ahref="a00227.html#ga49b4d082305cdfcfe0a5c184f684a902">glm::orientation</a></div><divclass="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)</div><divclass="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>