glm/test/external/gli/core/clear.hpp

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#pragma once
#include "convert_func.hpp"
namespace gli{
namespace detail
{
template <typename textureType, typename T, precision P>
struct clear
{
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static void call(textureType & Texture, typename convert<textureType, T, P>::writeFunc Write, vec<4, T, P> const& Color)
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{
GLI_ASSERT(Write);
texture const ConvertTexel(Texture.target(), Texture.format(), texture::extent_type(1), 1, 1, 1);
textureType Texel(ConvertTexel);
Write(Texel, typename textureType::extent_type(0), 0, 0, 0, Color);
size_t const BlockSize(block_size(Texture.format()));
for(size_t BlockIndex = 0, BlockCount = Texture.size() / BlockSize; BlockIndex < BlockCount; ++BlockIndex)
memcpy(static_cast<std::uint8_t*>(Texture.data()) + BlockSize * BlockIndex, Texel.data(), BlockSize);
}
};
}//namespace detail
}//namespace gli