glm/test/external/gli/core/duplicate.inl

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2016-11-18 22:16:29 +00:00
namespace gli{
namespace detail
{
inline void duplicate_images
(
texture const & Src, texture & Dst,
texture::size_type BaseLayer, texture::size_type MaxLayer,
texture::size_type BaseFace, texture::size_type MaxFace,
texture::size_type BaseLevel, texture::size_type MaxLevel
)
{
GLI_ASSERT(BaseLayer >= 0 && BaseLayer <= MaxLayer && MaxLayer < Src.layers());
GLI_ASSERT(BaseFace >= 0 && BaseFace <= MaxFace && MaxFace < Src.faces());
GLI_ASSERT(BaseLevel >= 0 && BaseLevel <= MaxLevel && MaxLevel < Src.levels());
texture::size_type LevelsSize = 0;
for(texture::size_type LevelIndex = 0; LevelIndex < MaxLevel - BaseLevel + 1; ++LevelIndex)
{
GLI_ASSERT(Dst.size(LevelIndex) == Src.size(LevelIndex));
LevelsSize += Dst.size(LevelIndex);
}
for(texture::size_type LayerIndex = 0, LayerCount = MaxLayer - BaseLayer + 1; LayerIndex < LayerCount; ++LayerIndex)
for(texture::size_type FaceIndex = 0, FaceCount = MaxFace - BaseFace + 1; FaceIndex < FaceCount; ++FaceIndex)
{
memcpy(Dst.data(LayerIndex, FaceIndex, BaseLevel), Src.data(BaseLayer + LayerIndex, BaseFace + FaceIndex, BaseLevel), LevelsSize);
}
}
}//namespace detail
inline image duplicate(image const & Image)
{
image Result(Image.format(), Image.extent());
memcpy(Result.data(), Image.data(), Image.size());
return Result;
}
template <>
inline texture duplicate(texture const & Texture)
{
texture Duplicate(
Texture.target(),
Texture.format(),
Texture.extent(),
Texture.layers(),
Texture.faces(),
Texture.levels());
detail::duplicate_images(
Texture, Duplicate,
0, Texture.layers() - 1,
0, Texture.faces() - 1,
0, Texture.levels() - 1);
return Duplicate;
}
template <typename texType>
inline texture duplicate(texType const & Texture)
{
texture Duplicate(
Texture.target(),
Texture.format(),
Texture.texture::extent(),
Texture.layers(),
Texture.faces(),
Texture.levels());
detail::duplicate_images(
Texture, Duplicate,
0, Texture.layers() - 1,
0, Texture.faces() - 1,
0, Texture.levels() - 1);
return Duplicate;
}
template <typename texType>
inline texture duplicate(texType const & Texture, typename texType::format_type Format)
{
GLI_ASSERT(block_size(Texture.format()) == block_size(Format));
texture Duplicate(
Texture.target(),
Format,
Texture.extent(),
Texture.layers(),
Texture.faces(),
Texture.levels());
detail::duplicate_images(
Texture, Duplicate,
0, Texture.layers() - 1,
0, Texture.faces() - 1,
0, Texture.levels() - 1);
return Duplicate;
}
inline texture duplicate
(
texture1d const & Texture,
texture1d::size_type BaseLevel, texture1d::size_type MaxLevel
)
{
GLI_ASSERT(BaseLevel <= MaxLevel);
GLI_ASSERT(BaseLevel < Texture.levels());
GLI_ASSERT(MaxLevel < Texture.levels());
texture1d Duplicate(
Texture.format(),
Texture.extent(BaseLevel),
MaxLevel - BaseLevel + 1);
memcpy(Duplicate.data(), Texture.data(0, 0, BaseLevel), Duplicate.size());
return Duplicate;
}
inline texture duplicate
(
texture1d_array const & Texture,
texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxMayer,
texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel
)
{
GLI_ASSERT(BaseLevel <= MaxLevel);
GLI_ASSERT(BaseLevel < Texture.levels());
GLI_ASSERT(MaxLevel < Texture.levels());
GLI_ASSERT(BaseLayer <= MaxMayer);
GLI_ASSERT(BaseLayer < Texture.layers());
GLI_ASSERT(MaxMayer < Texture.layers());
texture1d_array Duplicate(
Texture.format(),
Texture[BaseLayer].extent(BaseLevel),
MaxMayer - BaseLayer + 1,
MaxLevel - BaseLevel + 1);
for(texture1d_array::size_type Layer = 0; Layer < Duplicate.layers(); ++Layer)
memcpy(Duplicate.data(Layer, 0, 0), Texture.data(Layer + BaseLayer, 0, BaseLevel), Duplicate[Layer].size());
return Duplicate;
}
inline texture duplicate
(
texture2d const & Texture,
texture2d::size_type BaseLevel, texture2d::size_type MaxLevel
)
{
GLI_ASSERT(BaseLevel <= MaxLevel);
GLI_ASSERT(BaseLevel < Texture.levels());
GLI_ASSERT(MaxLevel < Texture.levels());
texture2d Duplicate(
Texture.format(),
Texture.extent(BaseLevel),
MaxLevel - BaseLevel + 1);
memcpy(Duplicate.data(), Texture.data(0, 0, BaseLevel), Duplicate.size());
return Duplicate;
}
inline texture duplicate
(
texture2d_array const & Texture,
texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxMayer,
texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel
)
{
GLI_ASSERT(BaseLevel <= MaxLevel);
GLI_ASSERT(BaseLevel < Texture.levels());
GLI_ASSERT(MaxLevel < Texture.levels());
GLI_ASSERT(BaseLayer <= MaxMayer);
GLI_ASSERT(BaseLayer < Texture.layers());
GLI_ASSERT(MaxMayer < Texture.layers());
texture2d_array Duplicate(
Texture.format(),
Texture.extent(BaseLevel),
MaxMayer - BaseLayer + 1,
MaxLevel - BaseLevel + 1);
for(texture2d_array::size_type Layer = 0; Layer < Duplicate.layers(); ++Layer)
memcpy(Duplicate.data(Layer, 0, 0), Texture.data(Layer + BaseLayer, 0, BaseLevel), Duplicate[Layer].size());
return Duplicate;
}
inline texture duplicate
(
texture3d const & Texture,
texture3d::size_type BaseLevel, texture3d::size_type MaxLevel
)
{
GLI_ASSERT(BaseLevel <= MaxLevel);
GLI_ASSERT(BaseLevel < Texture.levels());
GLI_ASSERT(MaxLevel < Texture.levels());
texture3d Duplicate(
Texture.format(),
Texture.extent(BaseLevel),
MaxLevel - BaseLevel + 1);
memcpy(Duplicate.data(), Texture.data(0, 0, BaseLevel), Duplicate.size());
return Duplicate;
}
inline texture duplicate
(
texture_cube const & Texture,
texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel
)
{
GLI_ASSERT(BaseLevel >= 0 && BaseLevel < Texture.levels() && BaseLevel <= MaxLevel && MaxLevel < Texture.levels());
GLI_ASSERT(BaseFace <= MaxFace);
GLI_ASSERT(BaseFace < Texture.faces());
GLI_ASSERT(MaxFace < Texture.faces());
texture_cube Duplicate(
Texture.format(),
Texture[BaseFace].extent(BaseLevel),
MaxLevel - BaseLevel + 1);
for(texture_cube::size_type Face = 0; Face < Duplicate.faces(); ++Face)
memcpy(Duplicate[Face].data(), Texture[Face + BaseFace][BaseLevel].data(), Duplicate[Face].size());
return Duplicate;
}
inline texture duplicate
(
texture_cube_array const & Texture,
texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel
)
{
GLI_ASSERT(BaseLevel <= MaxLevel);
GLI_ASSERT(BaseLevel < Texture.levels());
GLI_ASSERT(MaxLevel < Texture.levels());
GLI_ASSERT(BaseFace <= MaxFace);
GLI_ASSERT(BaseFace < Texture.faces());
GLI_ASSERT(MaxFace < Texture.faces());
GLI_ASSERT(BaseLayer <= MaxLayer);
GLI_ASSERT(BaseLayer < Texture.layers());
GLI_ASSERT(MaxLayer < Texture.layers());
texture_cube_array Duplicate(
Texture.format(),
Texture[BaseLayer][BaseFace].extent(BaseLevel),
MaxLayer - BaseLayer + 1,
MaxLevel - BaseLevel + 1);
for(texture_cube_array::size_type Layer = 0; Layer < Duplicate.layers(); ++Layer)
for(texture_cube_array::size_type Face = 0; Face < Duplicate[Layer].faces(); ++Face)
memcpy(Duplicate[Layer][Face].data(), Texture[Layer + BaseLayer][Face + BaseFace][BaseLevel].data(), Duplicate[Layer][Face].size());
return Duplicate;
}
}//namespace gli