<tr><tdclass="indexkey"><aclass="el"href="a00002.html">_swizzle_base0< T, N ></a></td><tdclass="indexvalue">Internal class for implementing swizzle operators </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00003.html">_swizzle_base2< ValueType, VecType, N, E0, E1, E2, E3, DUPLICATE_ELEMENTS ></a></td><tdclass="indexvalue">Internal class for implementing swizzle operators </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00004.html">_swizzle_base2< ValueType, VecType, N, E0, E1, E2, E3, 1 ></a></td><tdclass="indexvalue">Specialization for swizzles containing duplicate elements. These cannot be modified </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00005.html">thalf</a></td><tdclass="indexvalue">16-bit floating point type </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00006.html">tmat2x2< T ></a></td><tdclass="indexvalue">Template for 2 * 2 matrix of floating-point numbers </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00007.html">tmat2x3< T ></a></td><tdclass="indexvalue">Template for 2 columns and 3 rows matrix of floating-point numbers </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00008.html">tmat2x4< T ></a></td><tdclass="indexvalue">Template for 2 columns and 4 rows matrix of floating-point numbers </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00009.html">tmat3x2< T ></a></td><tdclass="indexvalue">Template for 3 columns and 2 rows matrix of floating-point numbers </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00010.html">tmat3x3< T ></a></td><tdclass="indexvalue">Template for 3 * 3 matrix of floating-point numbers </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00011.html">tmat3x4< T ></a></td><tdclass="indexvalue">Template for 3 columns and 4 rows matrix of floating-point numbers </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00012.html">tmat4x2< T ></a></td><tdclass="indexvalue">Template for 4 columns and 2 rows matrix of floating-point numbers </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00013.html">tmat4x3< T ></a></td><tdclass="indexvalue">Template for 4 columns and 3 rows matrix of floating-point numbers </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00014.html">tmat4x4< T ></a></td><tdclass="indexvalue">Template for 4 * 4 matrix of floating-point numbers </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00015.html">tquat< T ></a></td><tdclass="indexvalue">Template for quaternion </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00016.html">tvec2< T ></a></td><tdclass="indexvalue">The basic 2D vector type </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00017.html">tvec3< T ></a></td><tdclass="indexvalue">Basic 3D vector type </td></tr>
<tr><tdclass="indexkey"><aclass="el"href="a00018.html">tvec4< T ></a></td><tdclass="indexvalue">Basic 4D vector type </td></tr>