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96 lines
4.3 KiB
C++
96 lines
4.3 KiB
C++
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/// @brief Include to perform reduction operations.
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/// @file gli/reduce.hpp
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#pragma once
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#include "texture1d.hpp"
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#include "texture1d_array.hpp"
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#include "texture2d.hpp"
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#include "texture2d_array.hpp"
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#include "texture3d.hpp"
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#include "texture_cube.hpp"
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#include "texture_cube_array.hpp"
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namespace gli
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{
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template <typename vec_type>
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struct reduce_func
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{
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typedef vec_type(*type)(vec_type const & A, vec_type const & B);
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};
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/// Compute per-texel operations using a user defined function.
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///
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/// @param In0 First input texture.
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/// @param In1 Second input texture.
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/// @param TexelFunc Pointer to a binary function for per texel operation.
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/// @param ReduceFunc Pointer to a binary function to reduce texels.
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template <typename vec_type>
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vec_type reduce(texture1d const & In0, texture1d const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
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/// Compute per-texel operations using a user defined function.
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///
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/// @param In0 First input texture.
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/// @param In1 Second input texture.
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/// @param TexelFunc Pointer to a binary function for per texel operation.
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/// @param ReduceFunc Pointer to a binary function to reduce texels.
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template <typename vec_type>
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vec_type reduce(texture1d_array const & In0, texture1d_array const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
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/// Compute per-texel operations using a user defined function.
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///
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/// @param In0 First input texture.
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/// @param In1 Second input texture.
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/// @param TexelFunc Pointer to a binary function for per texel operation.
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/// @param ReduceFunc Pointer to a binary function to reduce texels.
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template <typename vec_type>
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vec_type reduce(texture2d const & In0, texture2d const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
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/// Compute per-texel operations using a user defined function.
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///
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/// @param In0 First input texture.
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/// @param In1 Second input texture.
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/// @param TexelFunc Pointer to a binary function for per texel operation.
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/// @param ReduceFunc Pointer to a binary function to reduce texels.
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template <typename vec_type>
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vec_type reduce(texture2d_array const & In0, texture2d_array const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
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/// Compute per-texel operations using a user defined function.
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///
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/// @param In0 First input texture.
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/// @param In1 Second input texture.
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/// @param TexelFunc Pointer to a binary function for per texel operation.
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/// @param ReduceFunc Pointer to a binary function to reduce texels.
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template <typename vec_type>
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vec_type reduce(texture3d const & In0, texture3d const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
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/// Compute per-texel operations using a user defined function.
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///
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/// @param In0 First input texture.
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/// @param In1 Second input texture.
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/// @param TexelFunc Pointer to a binary function for per texel operation.
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/// @param ReduceFunc Pointer to a binary function to reduce texels.
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template <typename vec_type>
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vec_type reduce(texture_cube const & In0, texture_cube const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
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/// Compute per-texel operations using a user defined function.
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///
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/// @param In0 First input texture.
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/// @param In1 Second input texture.
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/// @param TexelFunc Pointer to a binary function for per texel operation.
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/// @param ReduceFunc Pointer to a binary function to reduce texels.
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template <typename vec_type>
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vec_type reduce(texture_cube_array const & In0, texture_cube_array const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
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/// Compute per-texel operations using a user defined function.
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///
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/// @param In0 First input texture.
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/// @param In1 Second input texture.
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/// @param TexelFunc Pointer to a binary function for per texel operation.
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/// @param ReduceFunc Pointer to a binary function to reduce texels.
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template <typename texture_type, typename vec_type>
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vec_type reduce(texture_type const & In0, texture_type const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
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}//namespace gli
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#include "./core/reduce.inl"
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