2011-01-20 11:02:39 +00:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2014-01-04 21:32:28 +00:00
|
|
|
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
2011-01-20 11:02:39 +00:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Created : 2010-09-16
|
|
|
|
// Updated : 2010-09-16
|
|
|
|
// Licence : This source is under MIT licence
|
2011-03-11 02:09:33 +00:00
|
|
|
// File : test/gtc/matrix_transform.cpp
|
2011-01-20 11:02:39 +00:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2013-12-26 23:49:53 +00:00
|
|
|
#define GLM_FORCE_RADIANS
|
2011-03-11 02:09:33 +00:00
|
|
|
#include <glm/gtc/matrix_transform.hpp>
|
2013-12-26 23:49:53 +00:00
|
|
|
#include <glm/gtc/constants.hpp>
|
2011-01-20 11:02:39 +00:00
|
|
|
|
2011-01-24 15:44:14 +00:00
|
|
|
int main()
|
2011-01-20 11:02:39 +00:00
|
|
|
{
|
2012-04-07 16:18:04 +00:00
|
|
|
int Error = 0;
|
2011-03-11 02:15:15 +00:00
|
|
|
|
2013-12-26 23:49:53 +00:00
|
|
|
glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f);
|
2011-03-11 02:15:15 +00:00
|
|
|
glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
|
2011-01-20 11:02:39 +00:00
|
|
|
|
2013-12-26 23:49:53 +00:00
|
|
|
glm::lowp_vec3 v(1.0);
|
|
|
|
glm::lowp_mat4 m(0);
|
|
|
|
glm::lowp_mat4 t = glm::translate(m, v);
|
|
|
|
|
2012-04-07 16:18:04 +00:00
|
|
|
return Error;
|
2011-01-20 11:02:39 +00:00
|
|
|
}
|