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< div class = "title" > GLM_GTX_euler_angles< / div > < / div >
< div class = "ingroups" > < a class = "el" href = "a00139.html" > GTX Extensions (Experimental)< / a > < / div > < / div > <!-- header -->
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Functions< / h2 > < / td > < / tr >
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< tr class = "memitem:gaac45eaecc2f40ecdda03a7112693dabf" > < td class = "memTemplParams" colspan = "2" > template< typename valType > < / td > < / tr >
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< / table >
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< a name = "details" id = "details" > < / a > < h2 class = "groupheader" > Detailed Description< / h2 >
< p > Build matrices from Euler angles. < / p >
< p > < < a class = "el" href = "a00019.html" title = "OpenGL Mathematics (glm.g-truc.net)" > glm/gtx/euler_angles.hpp< / a > > need to be included to use these functionalities. < / p >
< h2 class = "groupheader" > Function Documentation< / h2 >
< a class = "anchor" id = "gaac45eaecc2f40ecdda03a7112693dabf" > < / a >
< div class = "memitem" >
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< tr >
< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleX < / td >
< td > (< / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleX< / em > < / td > < td > )< / td >
< td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
< / div >
< / div >
< a class = "anchor" id = "ga943a94f69965d594efde254c139aaae8" > < / a >
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< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleXY < / td >
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< td > (< / td >
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< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleX< / em > , < / td >
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< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
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< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleY< / em >   < / td >
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< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
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< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
< / div >
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< / div >
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< a class = "anchor" id = "gafc6f582fa044bcece3506ffd6d31ef59" > < / a >
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< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleXZ < / td >
< td > (< / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleX< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleZ< / em >   < / td >
< / tr >
< tr >
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< td > )< / td >
< td > < / td > < td > < / td >
< / tr >
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< / div > < div class = "memdoc" >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< / div >
< / div >
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< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleY < / td >
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< td > (< / td >
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< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleY< / em > < / td > < td > )< / td >
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< td > < / td >
< / tr >
< / table >
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< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
< / div >
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< / div >
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< a class = "anchor" id = "gaac8d93a4b3ae4014ff8f1c5a5a793236" > < / a >
< div class = "memitem" >
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< tr >
< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleYX < / td >
< td > (< / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleY< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleX< / em >   < / td >
< / tr >
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< td > < / td >
< td > )< / td >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< / div >
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< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleYXZ < / td >
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< td > (< / td >
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< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > yaw< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > pitch< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
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< td > < / td >
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< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > roll< / em >   < / td >
< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
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< / tr >
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< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleYZ < / td >
< td > (< / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleY< / em > , < / td >
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< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleZ< / em >   < / td >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleZ < / td >
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< td > (< / td >
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< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleZ< / em > < / td > < td > )< / td >
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< td > < / td >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleZX < / td >
< td > (< / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleZ< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleX< / em >   < / td >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< valType> glm::eulerAngleZY < / td >
< td > (< / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleZ< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > angleY< / em >   < / td >
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< td > < / td > < td > < / td >
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< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat2x2< T> glm::orientate2 < / td >
< td > (< / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angle< / em > < / td > < td > )< / td >
< td > < / td >
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< p > Creates a 2D 2 * 2 rotation matrix from an euler angle. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat3x3< T> glm::orientate3 < / td >
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< td > (< / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angle< / em > < / td > < td > )< / td >
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< td > < / td >
< / tr >
< / table >
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< / div > < div class = "memdoc" >
< p > Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< a class = "anchor" id = "gadfb25615afc286d77558384ae7b367d6" > < / a >
< div class = "memitem" >
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< tr >
< td class = "memname" > detail::tmat3x3< T> glm::orientate3 < / td >
< td > (< / td >
< td class = "paramtype" > detail::tvec3< T > const &   < / td >
< td class = "paramname" > < em > angles< / em > < / td > < td > )< / td >
< td > < / td >
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< / div > < div class = "memdoc" >
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< p > Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< a class = "anchor" id = "gabbba69e91bb14442bb1b4d330235c550" > < / a >
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< td class = "memname" > detail::tmat4x4< T> glm::orientate4 < / td >
< td > (< / td >
< td class = "paramtype" > detail::tvec3< T > const &   < / td >
< td class = "paramname" > < em > angles< / em > < / td > < td > )< / td >
< td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< valType> glm::yawPitchRoll < / td >
< td > (< / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > yaw< / em > , < / td >
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< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > pitch< / em > , < / td >
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< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > valType const &   < / td >
< td class = "paramname" > < em > roll< / em >   < / td >
< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00168.html" title = "Build matrices from Euler angles." > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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