<trclass="memdesc:gaa916ca426b2bb0343ba17e3753e245c2"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. <ahref="a00983.html#gaa916ca426b2bb0343ba17e3753e245c2">More...</a><br/></td></tr>
<trclass="memdesc:ga20f134b07db3a3d3a38efb2617388c92"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. <ahref="a00983.html#ga20f134b07db3a3d3a38efb2617388c92">More...</a><br/></td></tr>
<trclass="memdesc:ga977ab172da5494e5ac63e952afacfbe2"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. <ahref="a00983.html#ga977ab172da5494e5ac63e952afacfbe2">More...</a><br/></td></tr>
<trclass="memdesc:ga85e8f17627516445026ab7a9c2e3531a"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. <ahref="a00983.html#ga85e8f17627516445026ab7a9c2e3531a">More...</a><br/></td></tr>
<trclass="memdesc:ga0e2d107039fe608a209497af867b85fb"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. <ahref="a00983.html#ga0e2d107039fe608a209497af867b85fb">More...</a><br/></td></tr>
<trclass="memdesc:gaf7d2f7341a9eeb4a436929d6f9ad08f2"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. <ahref="a00983.html#gaf7d2f7341a9eeb4a436929d6f9ad08f2">More...</a><br/></td></tr>
<trclass="memdesc:ga5f4296dc5f12f0aa67ac05b8bb322483"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns a two-component unsigned integer vector representation of v. <ahref="a00983.html#ga5f4296dc5f12f0aa67ac05b8bb322483">More...</a><br/></td></tr>
<trclass="memdesc:gaf59b52e6b28da9335322c4ae19b5d745"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. <ahref="a00983.html#gaf59b52e6b28da9335322c4ae19b5d745">More...</a><br/></td></tr>
<trclass="memdesc:gacd8f8971a3fe28418be0d0fa1f786b38"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. <ahref="a00983.html#gacd8f8971a3fe28418be0d0fa1f786b38">More...</a><br/></td></tr>
<trclass="memdesc:ga2db488646d48b7c43d3218954523fe82"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. <ahref="a00983.html#ga2db488646d48b7c43d3218954523fe82">More...</a><br/></td></tr>
<trclass="memdesc:ga1f66188e5d65afeb9ffba1ad971e4007"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. <ahref="a00983.html#ga1f66188e5d65afeb9ffba1ad971e4007">More...</a><br/></td></tr>
<trclass="memdesc:ga7f903259150b67e9466f5f8edffcd197"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. <ahref="a00983.html#ga7f903259150b67e9466f5f8edffcd197">More...</a><br/></td></tr>
<p>Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. </p>
<p>If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. </p>
<p>The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Returns a two-component unsigned integer vector representation of v. </p>
<p>The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. </p>
<p>The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
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