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<h1>type_mat4x4.hpp</h1> </div>
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<div class="contents">
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<a href="a00121.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_mat4x4</span>
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<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_mat4x4</span>
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<a name="l00031"></a>00031 <span class="preprocessor"></span>
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<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="a00112.html" title="OpenGL Mathematics (glm.g-truc.net)">type_mat.hpp</a>"</span>
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<a name="l00033"></a>00033
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<a name="l00034"></a>00034 <span class="keyword">namespace </span>glm{
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<a name="l00035"></a>00035 <span class="keyword">namespace </span>detail
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<a name="l00036"></a>00036 {
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<a name="l00037"></a>00037 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec1;
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<a name="l00038"></a>00038 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec2;
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<a name="l00039"></a>00039 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec3;
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<a name="l00040"></a>00040 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec4;
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<a name="l00041"></a>00041 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat2x2;
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<a name="l00042"></a>00042 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat2x3;
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<a name="l00043"></a>00043 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat2x4;
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<a name="l00044"></a>00044 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat3x2;
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<a name="l00045"></a>00045 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat3x3;
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<a name="l00046"></a>00046 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat3x4;
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<a name="l00047"></a>00047 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat4x2;
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<a name="l00048"></a>00048 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat4x3;
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<a name="l00049"></a>00049 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tmat4x4;
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<a name="l00050"></a>00050
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<a name="l00053"></a>00053 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00054"></a><a class="code" href="a00014.html">00054</a> <span class="keyword">struct </span><a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4</a>
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<a name="l00055"></a>00055 {
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<a name="l00056"></a>00056 <span class="keyword">enum</span> ctor{null};
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<a name="l00057"></a>00057 <span class="keyword">typedef</span> T value_type;
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<a name="l00058"></a>00058 <span class="keyword">typedef</span> std::size_t size_type;
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<a name="l00059"></a>00059 <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<T></a> <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a>;
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<a name="l00060"></a>00060 <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<T></a> <a class="code" href="a00018.html" title="Basic 4D vector type.">row_type</a>;
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<a name="l00061"></a>00061 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
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<a name="l00062"></a>00062 <span class="keyword">static</span> GLM_FUNC_DECL size_type col_size();
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<a name="l00063"></a>00063 <span class="keyword">static</span> GLM_FUNC_DECL size_type row_size();
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<a name="l00064"></a>00064
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<a name="l00065"></a>00065 <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">type</a>;
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<a name="l00066"></a>00066 <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">transpose_type</a>;
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<a name="l00067"></a>00067
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<a name="l00068"></a>00068 <span class="keyword">public</span>:
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<a name="l00069"></a>00069 <span class="comment">// Implementation detail</span>
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<a name="l00070"></a>00070 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> _inverse() <span class="keyword">const</span>;
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<a name="l00071"></a>00071
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<a name="l00072"></a>00072 <span class="keyword">private</span>:
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<a name="l00073"></a>00073 <span class="comment">// Data </span>
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<a name="l00074"></a>00074 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> value[4];
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<a name="l00075"></a>00075
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<a name="l00076"></a>00076 <span class="keyword">public</span>:
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<a name="l00077"></a>00077 <span class="comment">// Constructors</span>
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<a name="l00078"></a>00078 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4</a>();
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<a name="l00079"></a>00079 GLM_FUNC_DECL tmat4x4(tmat4x4 <span class="keyword">const</span> & m);
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<a name="l00080"></a>00080
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<a name="l00081"></a>00081 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
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<a name="l00082"></a>00082 ctor Null);
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<a name="l00083"></a>00083 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
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<a name="l00084"></a>00084 value_type <span class="keyword">const</span> & x);
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<a name="l00085"></a>00085 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
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<a name="l00086"></a>00086 value_type <span class="keyword">const</span> & x0, value_type <span class="keyword">const</span> & y0, value_type <span class="keyword">const</span> & z0, value_type <span class="keyword">const</span> & w0,
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<a name="l00087"></a>00087 value_type <span class="keyword">const</span> & x1, value_type <span class="keyword">const</span> & y1, value_type <span class="keyword">const</span> & z1, value_type <span class="keyword">const</span> & w1,
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<a name="l00088"></a>00088 value_type <span class="keyword">const</span> & x2, value_type <span class="keyword">const</span> & y2, value_type <span class="keyword">const</span> & z2, value_type <span class="keyword">const</span> & w2,
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<a name="l00089"></a>00089 value_type <span class="keyword">const</span> & x3, value_type <span class="keyword">const</span> & y3, value_type <span class="keyword">const</span> & z3, value_type <span class="keyword">const</span> & w3);
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<a name="l00090"></a>00090 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
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<a name="l00091"></a>00091 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> & v0,
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<a name="l00092"></a>00092 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> & v1,
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<a name="l00093"></a>00093 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> & v2,
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<a name="l00094"></a>00094 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> & v3);
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<a name="l00095"></a>00095
|
||
|
<a name="l00097"></a>00097 <span class="comment">// Conversions</span>
|
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<a name="l00098"></a>00098 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00099"></a>00099 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
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<a name="l00100"></a>00100 U <span class="keyword">const</span> & x);
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<a name="l00101"></a>00101
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<a name="l00102"></a>00102 <span class="keyword">template</span> <
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<a name="l00103"></a>00103 <span class="keyword">typename</span> X1, <span class="keyword">typename</span> Y1, <span class="keyword">typename</span> Z1, <span class="keyword">typename</span> W1,
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<a name="l00104"></a>00104 <span class="keyword">typename</span> X2, <span class="keyword">typename</span> Y2, <span class="keyword">typename</span> Z2, <span class="keyword">typename</span> W2,
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<a name="l00105"></a>00105 <span class="keyword">typename</span> X3, <span class="keyword">typename</span> Y3, <span class="keyword">typename</span> Z3, <span class="keyword">typename</span> W3,
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<a name="l00106"></a>00106 <span class="keyword">typename</span> X4, <span class="keyword">typename</span> Y4, <span class="keyword">typename</span> Z4, <span class="keyword">typename</span> W4>
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<a name="l00107"></a>00107 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
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<a name="l00108"></a>00108 X1 <span class="keyword">const</span> & x1, Y1 <span class="keyword">const</span> & y1, Z1 <span class="keyword">const</span> & z1, W1 <span class="keyword">const</span> & w1,
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<a name="l00109"></a>00109 X2 <span class="keyword">const</span> & x2, Y2 <span class="keyword">const</span> & y2, Z2 <span class="keyword">const</span> & z2, W2 <span class="keyword">const</span> & w2,
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<a name="l00110"></a>00110 X3 <span class="keyword">const</span> & x3, Y3 <span class="keyword">const</span> & y3, Z3 <span class="keyword">const</span> & z3, W3 <span class="keyword">const</span> & w3,
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<a name="l00111"></a>00111 X4 <span class="keyword">const</span> & x4, Y4 <span class="keyword">const</span> & y4, Z4 <span class="keyword">const</span> & z4, W4 <span class="keyword">const</span> & w4);
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<a name="l00112"></a>00112
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<a name="l00113"></a>00113 <span class="keyword">template</span> <<span class="keyword">typename</span> V1, <span class="keyword">typename</span> V2, <span class="keyword">typename</span> V3, <span class="keyword">typename</span> V4>
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<a name="l00114"></a>00114 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
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<a name="l00115"></a>00115 <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<V1></a> <span class="keyword">const</span> & v1,
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<a name="l00116"></a>00116 <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<V2></a> <span class="keyword">const</span> & v2,
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<a name="l00117"></a>00117 <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<V3></a> <span class="keyword">const</span> & v3,
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<a name="l00118"></a>00118 <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<V4></a> <span class="keyword">const</span> & v4);
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<a name="l00119"></a>00119
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<a name="l00120"></a>00120 <span class="comment">// Matrix conversions</span>
|
||
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<a name="l00121"></a>00121 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
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<a name="l00122"></a>00122 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<U></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00123"></a>00123
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||
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<a name="l00124"></a>00124 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00006.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2<T></a> <span class="keyword">const</span> & x);
|
||
|
<a name="l00125"></a>00125 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00010.html" title="Template for 3 * 3 matrix of floating-point numbers.">tmat3x3<T></a> <span class="keyword">const</span> & x);
|
||
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<a name="l00126"></a>00126 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00007.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">tmat2x3<T></a> <span class="keyword">const</span> & x);
|
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<a name="l00127"></a>00127 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00009.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">tmat3x2<T></a> <span class="keyword">const</span> & x);
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<a name="l00128"></a>00128 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">tmat2x4<T></a> <span class="keyword">const</span> & x);
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<a name="l00129"></a>00129 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00012.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">tmat4x2<T></a> <span class="keyword">const</span> & x);
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<a name="l00130"></a>00130 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4<T></a> <span class="keyword">const</span> & x);
|
||
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<a name="l00131"></a>00131 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00013.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3<T></a> <span class="keyword">const</span> & x);
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<a name="l00132"></a>00132
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<a name="l00133"></a>00133 <span class="comment">// Accesses</span>
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<a name="l00134"></a>00134 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> & operator[](size_type i);
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<a name="l00135"></a>00135 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> & operator[](size_type i) <span class="keyword">const</span>;
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<a name="l00136"></a>00136
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<a name="l00137"></a>00137 <span class="comment">// Unary updatable operators</span>
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<a name="l00138"></a>00138 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m);
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<a name="l00139"></a>00139 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00140"></a>00140 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<U></a> <span class="keyword">const</span> & m);
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<a name="l00141"></a>00141 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00142"></a>00142 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator+= (U <span class="keyword">const</span> & s);
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<a name="l00143"></a>00143 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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||
|
<a name="l00144"></a>00144 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator+= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<U></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00145"></a>00145 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00146"></a>00146 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator-= (U <span class="keyword">const</span> & s);
|
||
|
<a name="l00147"></a>00147 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00148"></a>00148 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator-= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<U></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00149"></a>00149 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00150"></a>00150 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator*= (U <span class="keyword">const</span> & s);
|
||
|
<a name="l00151"></a>00151 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00152"></a>00152 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator*= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<U></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00153"></a>00153 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00154"></a>00154 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator/= (U <span class="keyword">const</span> & s);
|
||
|
<a name="l00155"></a>00155 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00156"></a>00156 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator/= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<U></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00157"></a>00157 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator++ ();
|
||
|
<a name="l00158"></a>00158 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> & operator-- ();
|
||
|
<a name="l00159"></a>00159 };
|
||
|
<a name="l00160"></a>00160
|
||
|
<a name="l00161"></a>00161 <span class="comment">// Binary operators</span>
|
||
|
<a name="l00162"></a>00162 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00163"></a>00163 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator+ (
|
||
|
<a name="l00164"></a>00164 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m,
|
||
|
<a name="l00165"></a>00165 <span class="keyword">typename</span> tmat4x4<T>::value_type <span class="keyword">const</span> & s);
|
||
|
<a name="l00166"></a>00166
|
||
|
<a name="l00167"></a>00167 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00168"></a>00168 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator+ (
|
||
|
<a name="l00169"></a>00169 <span class="keyword">typename</span> tmat4x4<T>::value_type <span class="keyword">const</span> & s,
|
||
|
<a name="l00170"></a>00170 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00171"></a>00171
|
||
|
<a name="l00172"></a>00172 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00173"></a>00173 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator+ (
|
||
|
<a name="l00174"></a>00174 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m1,
|
||
|
<a name="l00175"></a>00175 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m2);
|
||
|
<a name="l00176"></a>00176
|
||
|
<a name="l00177"></a>00177 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00178"></a>00178 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator- (
|
||
|
<a name="l00179"></a>00179 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m,
|
||
|
<a name="l00180"></a>00180 <span class="keyword">typename</span> tmat4x4<T>::value_type <span class="keyword">const</span> & s);
|
||
|
<a name="l00181"></a>00181
|
||
|
<a name="l00182"></a>00182 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00183"></a>00183 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator- (
|
||
|
<a name="l00184"></a>00184 <span class="keyword">typename</span> tmat4x4<T>::value_type <span class="keyword">const</span> & s,
|
||
|
<a name="l00185"></a>00185 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00186"></a>00186
|
||
|
<a name="l00187"></a>00187 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00188"></a>00188 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator- (
|
||
|
<a name="l00189"></a>00189 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m1,
|
||
|
<a name="l00190"></a>00190 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m2);
|
||
|
<a name="l00191"></a>00191
|
||
|
<a name="l00192"></a>00192 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00193"></a>00193 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator* (
|
||
|
<a name="l00194"></a>00194 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m,
|
||
|
<a name="l00195"></a>00195 <span class="keyword">typename</span> tmat4x4<T>::value_type <span class="keyword">const</span> & s);
|
||
|
<a name="l00196"></a>00196
|
||
|
<a name="l00197"></a>00197 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00198"></a>00198 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator* (
|
||
|
<a name="l00199"></a>00199 <span class="keyword">typename</span> tmat4x4<T>::value_type <span class="keyword">const</span> & s,
|
||
|
<a name="l00200"></a>00200 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00201"></a>00201
|
||
|
<a name="l00202"></a>00202 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00203"></a>00203 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4<T>::col_type</a> operator* (
|
||
|
<a name="l00204"></a>00204 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m,
|
||
|
<a name="l00205"></a>00205 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4<T>::row_type</a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00206"></a>00206
|
||
|
<a name="l00207"></a>00207 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00208"></a>00208 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4<T>::row_type</a> operator* (
|
||
|
<a name="l00209"></a>00209 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4<T>::col_type</a> <span class="keyword">const</span> & v,
|
||
|
<a name="l00210"></a>00210 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00211"></a>00211
|
||
|
<a name="l00212"></a>00212 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00213"></a>00213 <a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">tmat2x4<T></a> operator* (
|
||
|
<a name="l00214"></a>00214 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m1,
|
||
|
<a name="l00215"></a>00215 <a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">tmat2x4<T></a> <span class="keyword">const</span> & m2);
|
||
|
<a name="l00216"></a>00216
|
||
|
<a name="l00217"></a>00217 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00218"></a>00218 <a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4<T></a> operator* (
|
||
|
<a name="l00219"></a>00219 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m1,
|
||
|
<a name="l00220"></a>00220 <a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4<T></a> <span class="keyword">const</span> & m2);
|
||
|
<a name="l00221"></a>00221
|
||
|
<a name="l00222"></a>00222 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00223"></a>00223 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator* (
|
||
|
<a name="l00224"></a>00224 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m1,
|
||
|
<a name="l00225"></a>00225 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m2);
|
||
|
<a name="l00226"></a>00226
|
||
|
<a name="l00227"></a>00227 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00228"></a>00228 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator/ (
|
||
|
<a name="l00229"></a>00229 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m,
|
||
|
<a name="l00230"></a>00230 <span class="keyword">typename</span> tmat4x4<T>::value_type <span class="keyword">const</span> & s);
|
||
|
<a name="l00231"></a>00231
|
||
|
<a name="l00232"></a>00232 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00233"></a>00233 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator/ (
|
||
|
<a name="l00234"></a>00234 <span class="keyword">typename</span> tmat4x4<T>::value_type <span class="keyword">const</span> & s,
|
||
|
<a name="l00235"></a>00235 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00236"></a>00236
|
||
|
<a name="l00237"></a>00237 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00238"></a>00238 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4<T>::col_type</a> operator/ (
|
||
|
<a name="l00239"></a>00239 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m,
|
||
|
<a name="l00240"></a>00240 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4<T>::row_type</a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00241"></a>00241
|
||
|
<a name="l00242"></a>00242 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00243"></a>00243 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4<T>::row_type</a> operator/ (
|
||
|
<a name="l00244"></a>00244 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4<T>::col_type</a> & v,
|
||
|
<a name="l00245"></a>00245 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00246"></a>00246
|
||
|
<a name="l00247"></a>00247 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00248"></a>00248 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> operator/ (
|
||
|
<a name="l00249"></a>00249 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m1,
|
||
|
<a name="l00250"></a>00250 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m2);
|
||
|
<a name="l00251"></a>00251
|
||
|
<a name="l00252"></a>00252 <span class="comment">// Unary constant operators</span>
|
||
|
<a name="l00253"></a>00253 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00254"></a>00254 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> operator- (
|
||
|
<a name="l00255"></a>00255 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m);
|
||
|
<a name="l00256"></a>00256
|
||
|
<a name="l00257"></a>00257 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00258"></a>00258 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> operator-- (
|
||
|
<a name="l00259"></a>00259 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m, <span class="keywordtype">int</span>);
|
||
|
<a name="l00260"></a>00260
|
||
|
<a name="l00261"></a>00261 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00262"></a>00262 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> operator++ (
|
||
|
<a name="l00263"></a>00263 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4<T></a> <span class="keyword">const</span> & m, <span class="keywordtype">int</span>);
|
||
|
<a name="l00264"></a>00264
|
||
|
<a name="l00265"></a>00265 } <span class="comment">//namespace detail</span>
|
||
|
<a name="l00266"></a>00266
|
||
|
<a name="l00271"></a><a class="code" href="a00156.html#ga4954a51c5507e62185d6d82dc39016a5">00271</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<lowp_float></a> <a class="code" href="a00156.html#ga4954a51c5507e62185d6d82dc39016a5" title="4 columns of 4 components matrix of low precision floating-point numbers.">lowp_mat4</a>;
|
||
|
<a name="l00272"></a>00272
|
||
|
<a name="l00277"></a><a class="code" href="a00156.html#gabb71589a7fc80f6ca0c134efb878338d">00277</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<mediump_float></a> <a class="code" href="a00156.html#gabb71589a7fc80f6ca0c134efb878338d" title="4 columns of 4 components matrix of medium precision floating-point numbers.">mediump_mat4</a>;
|
||
|
<a name="l00278"></a>00278
|
||
|
<a name="l00283"></a><a class="code" href="a00156.html#ga6e0882bb7c778ee27596e1cbe70cad1a">00283</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<highp_float></a> <a class="code" href="a00156.html#ga6e0882bb7c778ee27596e1cbe70cad1a" title="4 columns of 4 components matrix of high precision floating-point numbers.">highp_mat4</a>;
|
||
|
<a name="l00284"></a>00284
|
||
|
<a name="l00289"></a><a class="code" href="a00156.html#gaae14374ee642a8d553ce64f17a4597b1">00289</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<lowp_float></a> <a class="code" href="a00156.html#gaae14374ee642a8d553ce64f17a4597b1" title="4 columns of 4 components matrix of low precision floating-point numbers.">lowp_mat4x4</a>;
|
||
|
<a name="l00290"></a>00290
|
||
|
<a name="l00295"></a><a class="code" href="a00156.html#gad0e848d34a6838e413a41018228ded41">00295</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<mediump_float></a> <a class="code" href="a00156.html#gad0e848d34a6838e413a41018228ded41" title="4 columns of 4 components matrix of medium precision floating-point numbers.">mediump_mat4x4</a>;
|
||
|
<a name="l00296"></a>00296
|
||
|
<a name="l00301"></a><a class="code" href="a00156.html#gadd2ef277f86f6fa29804a22d1eb7d662">00301</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<highp_float></a> <a class="code" href="a00156.html#gadd2ef277f86f6fa29804a22d1eb7d662" title="4 columns of 4 components matrix of high precision floating-point numbers.">highp_mat4x4</a>;
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<a name="l00302"></a>00302
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<a name="l00303"></a>00303 }<span class="comment">//namespace glm</span>
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<a name="l00304"></a>00304
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<a name="l00305"></a>00305 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
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<a name="l00306"></a>00306 <span class="preprocessor"></span><span class="preprocessor">#include "type_mat4x4.inl"</span>
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<a name="l00307"></a>00307 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
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<a name="l00308"></a>00308 <span class="preprocessor"></span>
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<a name="l00309"></a>00309 <span class="preprocessor">#endif//glm_core_type_mat4x4</span>
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</pre></div></div>
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.3 </small></address>
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