<trclass="memdesc:ga5b992a0cdc8298054edb68e228f0d93e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Build planar projection matrix along normal axis. <ahref="a00230.html#ga5b992a0cdc8298054edb68e228f0d93e">More...</a><br/></td></tr>
<trclass="memdesc:gaa2b7f4f15b98f697caede11bef50509e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Build planar projection matrix along normal axis. <ahref="a00230.html#gaa2b7f4f15b98f697caede11bef50509e">More...</a><br/></td></tr>
<trclass="memdesc:gabf714b8a358181572b32a45555f71948"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Transforms a matrix with a shearing on X axis. <ahref="a00230.html#gabf714b8a358181572b32a45555f71948">More...</a><br/></td></tr>
<trclass="memitem:ga73e867c6cd4d700fe2054437e56106c4"><tdclass="memTemplParams"colspan="2">template<typename T , qualifier Q></td></tr>
<trclass="memitem:ga73e867c6cd4d700fe2054437e56106c4"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL mat< 4, 4, T, Q > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00230.html#ga73e867c6cd4d700fe2054437e56106c4">shearX3D</a> (mat< 4, 4, T, Q > const &m, T y, T z)</td></tr>
<trclass="memdesc:ga73e867c6cd4d700fe2054437e56106c4"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. <ahref="a00230.html#ga73e867c6cd4d700fe2054437e56106c4">More...</a><br/></td></tr>
<trclass="memdesc:gac7998d0763d9181550c77e8af09a182c"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Transforms a matrix with a shearing on Y axis. <ahref="a00230.html#gac7998d0763d9181550c77e8af09a182c">More...</a><br/></td></tr>
<trclass="memitem:gade5bb65ffcb513973db1a1314fb5cfac"><tdclass="memTemplParams"colspan="2">template<typename T , qualifier Q></td></tr>
<trclass="memitem:gade5bb65ffcb513973db1a1314fb5cfac"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL mat< 4, 4, T, Q > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00230.html#gade5bb65ffcb513973db1a1314fb5cfac">shearY3D</a> (mat< 4, 4, T, Q > const &m, T x, T z)</td></tr>
<trclass="memdesc:gade5bb65ffcb513973db1a1314fb5cfac"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Transforms a matrix with a shearing on Y axis. <ahref="a00230.html#gade5bb65ffcb513973db1a1314fb5cfac">More...</a><br/></td></tr>
<trclass="memitem:ga6591e0a3a9d2c9c0b6577bb4dace0255"><tdclass="memTemplParams"colspan="2">template<typename T , qualifier Q></td></tr>
<trclass="memitem:ga6591e0a3a9d2c9c0b6577bb4dace0255"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL mat< 4, 4, T, Q > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00230.html#ga6591e0a3a9d2c9c0b6577bb4dace0255">shearZ3D</a> (mat< 4, 4, T, Q > const &m, T x, T y)</td></tr>
<trclass="memdesc:ga6591e0a3a9d2c9c0b6577bb4dace0255"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Transforms a matrix with a shearing on Z axis. <ahref="a00230.html#ga6591e0a3a9d2c9c0b6577bb4dace0255">More...</a><br/></td></tr>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00148.html"title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
<aclass="el"href="a00229.html"title="Include <glm/gtx/transform.hpp> to use the features of this extension. ">GLM_GTX_transform</a> (dependence) </dd></dl>