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325 lines
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<title>type_vec3.hpp Source File</title>
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<h1>type_vec3.hpp</h1> </div>
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</div>
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<div class="contents">
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<a href="a00128.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00028"></a>00028
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_type_gentype3</span>
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<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype3</span>
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<a name="l00031"></a>00031 <span class="preprocessor"></span>
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<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="a00125.html" title="OpenGL Mathematics (glm.g-truc.net)">type_vec.hpp</a>"</span>
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<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="a00108.html" title="OpenGL Mathematics (glm.g-truc.net)">type_float.hpp</a>"</span>
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<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="a00111.html" title="OpenGL Mathematics (glm.g-truc.net)">type_int.hpp</a>"</span>
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<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="a00124.html" title="OpenGL Mathematics (glm.g-truc.net)">type_size.hpp</a>"</span>
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<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="a00021.html" title="OpenGL Mathematics (glm.g-truc.net)">_swizzle.hpp</a>"</span>
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038 <span class="keyword">namespace </span>glm{
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<a name="l00039"></a>00039 <span class="keyword">namespace </span>detail
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<a name="l00040"></a>00040 {
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<a name="l00041"></a>00041 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tref2;
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<a name="l00042"></a>00042 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tref3;
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<a name="l00043"></a>00043 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tref4;
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<a name="l00044"></a>00044 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec2;
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<a name="l00045"></a>00045 <span class="keyword">template</span> <<span class="keyword">typename</span> T> <span class="keyword">struct </span>tvec4;
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<a name="l00046"></a>00046
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<a name="l00049"></a>00049 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00050"></a><a class="code" href="a00017.html">00050</a> <span class="keyword">struct </span><a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3</a>
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<a name="l00051"></a>00051 {
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<a name="l00052"></a>00052 <span class="keyword">enum</span> ctor{null};
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<a name="l00053"></a>00053
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<a name="l00054"></a>00054 <span class="keyword">typedef</span> T value_type;
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<a name="l00055"></a>00055 <span class="keyword">typedef</span> std::size_t size_type;
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<a name="l00056"></a>00056 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
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<a name="l00057"></a>00057 <span class="keyword">static</span> GLM_FUNC_DECL size_type value_size();
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<a name="l00058"></a>00058
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<a name="l00059"></a>00059 <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> <a class="code" href="a00017.html" title="Basic 3D vector type.">type</a>;
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<a name="l00060"></a>00060 <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<bool></a> <a class="code" href="a00017.html" title="Basic 3D vector type.">bool_type</a>;
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<a name="l00061"></a>00061
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<a name="l00063"></a>00063 <span class="comment">// Data</span>
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<a name="l00064"></a>00064
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<a name="l00065"></a>00065 <span class="preprocessor"># if(GLM_SUPPORT_ANONYMOUS_UNION_OF_STRUCTURE() && !defined(GLM_FORCE_ONLY_XYZW))</span>
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<a name="l00066"></a>00066 <span class="preprocessor"></span> <span class="keyword">union </span>
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<a name="l00067"></a>00067 {
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<a name="l00068"></a>00068 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
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<a name="l00069"></a>00069 <span class="preprocessor"></span> _GLM_SWIZZLE3_2_MEMBERS(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">glm::detail::tvec2<value_type></a>, x, y, z)
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<a name="l00070"></a>00070 _GLM_SWIZZLE3_2_MEMBERS(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">glm::detail::tvec2<value_type></a>, r, g, b)
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<a name="l00071"></a>00071 _GLM_SWIZZLE3_2_MEMBERS(value_type, <a class="code" href="a00016.html" title="The basic 2D vector type.">glm::detail::tvec2<value_type></a>, s, t, p)
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<a name="l00072"></a>00072 _GLM_SWIZZLE3_3_MEMBERS(value_type, <a class="code" href="a00017.html" title="Basic 3D vector type.">glm::detail::tvec3<value_type></a>, x, y, z)
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<a name="l00073"></a>00073 _GLM_SWIZZLE3_3_MEMBERS(value_type, <a class="code" href="a00017.html" title="Basic 3D vector type.">glm::detail::tvec3<value_type></a>, r, g, b)
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<a name="l00074"></a>00074 _GLM_SWIZZLE3_3_MEMBERS(value_type, <a class="code" href="a00017.html" title="Basic 3D vector type.">glm::detail::tvec3<value_type></a>, s, t, p)
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<a name="l00075"></a>00075 _GLM_SWIZZLE3_4_MEMBERS(value_type, <a class="code" href="a00018.html" title="Basic 4D vector type.">glm::detail::tvec4<value_type></a>, x, y, z)
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<a name="l00076"></a>00076 _GLM_SWIZZLE3_4_MEMBERS(value_type, <a class="code" href="a00018.html" title="Basic 4D vector type.">glm::detail::tvec4<value_type></a>, r, g, b)
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<a name="l00077"></a>00077 _GLM_SWIZZLE3_4_MEMBERS(value_type, <a class="code" href="a00018.html" title="Basic 4D vector type.">glm::detail::tvec4<value_type></a>, s, t, p)
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<a name="l00078"></a>00078 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
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<a name="l00079"></a>00079 <span class="preprocessor"></span>
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<a name="l00080"></a>00080 <span class="keyword">struct</span>{value_type r, g, b;};
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<a name="l00081"></a>00081 <span class="keyword">struct</span>{value_type s, t, p;};
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<a name="l00082"></a>00082 <span class="keyword">struct</span>{value_type x, y, z;};
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<a name="l00083"></a>00083 };
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<a name="l00084"></a>00084 <span class="preprocessor"># elif(GLM_SUPPORT_ANONYMOUS_UNION() && !defined(GLM_FORCE_ONLY_XYZW))</span>
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<a name="l00085"></a>00085 <span class="preprocessor"></span> <span class="keyword">union </span>{value_type x, r, s;};
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<a name="l00086"></a>00086 <span class="keyword">union </span>{value_type y, g, t;};
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<a name="l00087"></a>00087 <span class="keyword">union </span>{value_type z, b, p;};
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<a name="l00088"></a>00088
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<a name="l00089"></a>00089 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
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<a name="l00090"></a>00090 <span class="preprocessor"></span> <span class="comment">// Defines all he swizzle operator as functions</span>
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<a name="l00091"></a>00091 GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, detail::tref2, detail::tref3)
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<a name="l00092"></a>00092 GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>)
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<a name="l00093"></a>00093 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
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<a name="l00094"></a>00094 <span class="preprocessor"></span><span class="preprocessor"># else</span>
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<a name="l00095"></a>00095 <span class="preprocessor"></span> value_type x, y, z;
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<a name="l00096"></a>00096
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<a name="l00097"></a>00097 <span class="preprocessor"># if(defined(GLM_SWIZZLE))</span>
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<a name="l00098"></a>00098 <span class="preprocessor"></span> <span class="comment">// Defines all he swizzle operator as functions</span>
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<a name="l00099"></a>00099 GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, detail::tref2, detail::tref3, x, y, z)
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<a name="l00100"></a>00100 GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2</a>, <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3</a>, <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4</a>, x, y, z)
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<a name="l00101"></a>00101 <span class="preprocessor"># endif//(defined(GLM_SWIZZLE))</span>
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<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_COMPONENT</span>
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<a name="l00103"></a>00103 <span class="preprocessor"></span>
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<a name="l00105"></a>00105 <span class="comment">// Accesses</span>
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<a name="l00106"></a>00106
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<a name="l00107"></a>00107 GLM_FUNC_DECL value_type & operator[](size_type i);
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<a name="l00108"></a>00108 GLM_FUNC_DECL value_type <span class="keyword">const</span> & operator[](size_type i) <span class="keyword">const</span>;
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<a name="l00109"></a>00109
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<a name="l00111"></a>00111 <span class="comment">// Implicit basic constructors</span>
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<a name="l00112"></a>00112
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<a name="l00113"></a>00113 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3</a>();
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<a name="l00114"></a>00114 GLM_FUNC_DECL tvec3(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> <span class="keyword">const</span> & v);
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<a name="l00115"></a>00115
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<a name="l00117"></a>00117 <span class="comment">// Explicit basic constructors</span>
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<a name="l00118"></a>00118
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<a name="l00119"></a>00119 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
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<a name="l00120"></a>00120 ctor);
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<a name="l00121"></a>00121 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
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<a name="l00122"></a>00122 value_type <span class="keyword">const</span> & s);
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<a name="l00123"></a>00123 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
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<a name="l00124"></a>00124 value_type <span class="keyword">const</span> & s1,
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<a name="l00125"></a>00125 value_type <span class="keyword">const</span> & s2,
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<a name="l00126"></a>00126 value_type <span class="keyword">const</span> & s3);
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<a name="l00127"></a>00127
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<a name="l00129"></a>00129 <span class="comment">// Convertion scalar constructors</span>
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<a name="l00130"></a>00130
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<a name="l00132"></a>00132 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00133"></a>00133 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
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<a name="l00134"></a>00134 U <span class="keyword">const</span> & x);
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<a name="l00136"></a>00136 <span class="keyword">template</span> <<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> W>
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<a name="l00137"></a>00137 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
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<a name="l00138"></a>00138 U <span class="keyword">const</span> & x,
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<a name="l00139"></a>00139 V <span class="keyword">const</span> & y,
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<a name="l00140"></a>00140 W <span class="keyword">const</span> & z);
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<a name="l00141"></a>00141
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<a name="l00143"></a>00143 <span class="comment">// Convertion vector constructors</span>
|
||
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<a name="l00144"></a>00144
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<a name="l00146"></a>00146 <span class="keyword">template</span> <<span class="keyword">typename</span> A, <span class="keyword">typename</span> B>
|
||
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<a name="l00147"></a>00147 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(<a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<A></a> <span class="keyword">const</span> & v, B <span class="keyword">const</span> & s);
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<a name="l00149"></a>00149 <span class="keyword">template</span> <<span class="keyword">typename</span> A, <span class="keyword">typename</span> B>
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<a name="l00150"></a>00150 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> & s, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<B></a> <span class="keyword">const</span> & v);
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<a name="l00152"></a>00152 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00153"></a>00153 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
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<a name="l00155"></a>00155 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
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<a name="l00156"></a>00156 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(<a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<U></a> <span class="keyword">const</span> & v);
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<a name="l00157"></a>00157
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<a name="l00159"></a>00159 <span class="comment">// Swizzle constructors</span>
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<a name="l00160"></a>00160
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<a name="l00161"></a>00161 GLM_FUNC_DECL tvec3(tref3<T> <span class="keyword">const</span> & r);
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<a name="l00162"></a>00162
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<a name="l00163"></a>00163 <span class="keyword">template</span> <<span class="keyword">typename</span> A, <span class="keyword">typename</span> B>
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<a name="l00164"></a>00164 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tref2<A> <span class="keyword">const</span> & v, B <span class="keyword">const</span> & s);
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<a name="l00165"></a>00165
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<a name="l00166"></a>00166 <span class="keyword">template</span> <<span class="keyword">typename</span> A, <span class="keyword">typename</span> B>
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<a name="l00167"></a>00167 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> & s, tref2<B> <span class="keyword">const</span> & v);
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<a name="l00168"></a>00168
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<a name="l00169"></a>00169 <span class="keyword">template</span> <<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1, <span class="keywordtype">int</span> E2>
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||
|
<a name="l00170"></a>00170 GLM_FUNC_DECL tvec3(glm::detail::swizzle<3, T, <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a>, E0, E1, E2, -1> <span class="keyword">const</span> & that)
|
||
|
<a name="l00171"></a>00171 {
|
||
|
<a name="l00172"></a>00172 *<span class="keyword">this</span> = that();
|
||
|
<a name="l00173"></a>00173 }
|
||
|
<a name="l00174"></a>00174
|
||
|
<a name="l00175"></a>00175 <span class="keyword">template</span> <<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1>
|
||
|
<a name="l00176"></a>00176 GLM_FUNC_DECL tvec3(glm::detail::swizzle<2, T, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a>, E0, E1, -1, -2> <span class="keyword">const</span> & v, T <span class="keyword">const</span> & s)
|
||
|
<a name="l00177"></a>00177 {
|
||
|
<a name="l00178"></a>00178 *<span class="keyword">this</span> = <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a>(v(), s);
|
||
|
<a name="l00179"></a>00179 }
|
||
|
<a name="l00180"></a>00180
|
||
|
<a name="l00181"></a>00181 <span class="keyword">template</span> <<span class="keywordtype">int</span> E0, <span class="keywordtype">int</span> E1>
|
||
|
<a name="l00182"></a>00182 GLM_FUNC_DECL tvec3(T <span class="keyword">const</span> & s, glm::detail::swizzle<2, T, <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a>, E0, E1, -1, -2> <span class="keyword">const</span> & v)
|
||
|
<a name="l00183"></a>00183 {
|
||
|
<a name="l00184"></a>00184 *<span class="keyword">this</span> = <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a>(s, v());
|
||
|
<a name="l00185"></a>00185 }
|
||
|
<a name="l00186"></a>00186
|
||
|
<a name="l00188"></a>00188 <span class="comment">// Unary arithmetic operators</span>
|
||
|
<a name="l00189"></a>00189
|
||
|
<a name="l00190"></a>00190 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator= (<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00191"></a>00191 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00192"></a>00192 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator= (<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00193"></a>00193
|
||
|
<a name="l00194"></a>00194 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00195"></a>00195 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator+=(U <span class="keyword">const</span> & s);
|
||
|
<a name="l00196"></a>00196 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00197"></a>00197 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator+=(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00198"></a>00198 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00199"></a>00199 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator-=(U <span class="keyword">const</span> & s);
|
||
|
<a name="l00200"></a>00200 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00201"></a>00201 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator-=(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00202"></a>00202 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00203"></a>00203 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator*=(U <span class="keyword">const</span> & s);
|
||
|
<a name="l00204"></a>00204 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00205"></a>00205 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator*=(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00206"></a>00206 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00207"></a>00207 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator/=(U <span class="keyword">const</span> & s);
|
||
|
<a name="l00208"></a>00208 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00209"></a>00209 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator/=(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00210"></a>00210 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator++();
|
||
|
<a name="l00211"></a>00211 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator--();
|
||
|
<a name="l00212"></a>00212
|
||
|
<a name="l00214"></a>00214 <span class="comment">// Unary bit operators</span>
|
||
|
<a name="l00215"></a>00215
|
||
|
<a name="l00216"></a>00216 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00217"></a>00217 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator%= (U <span class="keyword">const</span> & s);
|
||
|
<a name="l00218"></a>00218 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00219"></a>00219 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator%= (<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00220"></a>00220 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00221"></a>00221 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator&= (U <span class="keyword">const</span> & s);
|
||
|
<a name="l00222"></a>00222 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00223"></a>00223 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator&= (<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00224"></a>00224 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00225"></a>00225 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator|= (U <span class="keyword">const</span> & s);
|
||
|
<a name="l00226"></a>00226 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00227"></a>00227 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator|= (<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00228"></a>00228 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00229"></a>00229 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator^= (U <span class="keyword">const</span> & s);
|
||
|
<a name="l00230"></a>00230 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00231"></a>00231 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator^= (<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00232"></a>00232 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00233"></a>00233 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator<<=(U <span class="keyword">const</span> & s);
|
||
|
<a name="l00234"></a>00234 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00235"></a>00235 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator<<=(tvec3<U> <span class="keyword">const</span> & v);
|
||
|
<a name="l00236"></a>00236 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00237"></a>00237 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator>>=(U <span class="keyword">const</span> & s);
|
||
|
<a name="l00238"></a>00238 <span class="keyword">template</span> <<span class="keyword">typename</span> U>
|
||
|
<a name="l00239"></a>00239 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> & operator>>=(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<U></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00240"></a>00240
|
||
|
<a name="l00242"></a>00242 <span class="comment">// Swizzle operators</span>
|
||
|
<a name="l00243"></a>00243
|
||
|
<a name="l00244"></a>00244 GLM_FUNC_DECL value_type swizzle(comp X) <span class="keyword">const</span>;
|
||
|
<a name="l00245"></a>00245 GLM_FUNC_DECL <a class="code" href="a00016.html" title="The basic 2D vector type.">tvec2<T></a> swizzle(comp X, comp Y) <span class="keyword">const</span>;
|
||
|
<a name="l00246"></a>00246 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
|
||
|
<a name="l00247"></a>00247 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4<T></a> swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
|
||
|
<a name="l00248"></a>00248 GLM_FUNC_DECL tref2<T> swizzle(comp X, comp Y);
|
||
|
<a name="l00249"></a>00249 GLM_FUNC_DECL tref3<T> swizzle(comp X, comp Y, comp Z);
|
||
|
<a name="l00250"></a>00250 };
|
||
|
<a name="l00251"></a>00251
|
||
|
<a name="l00252"></a>00252 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
|
||
|
<a name="l00253"></a>00253 <span class="keyword">struct </span>tref3
|
||
|
<a name="l00254"></a>00254 {
|
||
|
<a name="l00255"></a>00255 GLM_FUNC_DECL tref3(T & x, T & y, T & z);
|
||
|
<a name="l00256"></a>00256 GLM_FUNC_DECL tref3(tref3<T> <span class="keyword">const</span> & r);
|
||
|
<a name="l00257"></a>00257 GLM_FUNC_DECL <span class="keyword">explicit</span> tref3(<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00258"></a>00258
|
||
|
<a name="l00259"></a>00259 GLM_FUNC_DECL tref3<T> & operator= (tref3<T> <span class="keyword">const</span> & r);
|
||
|
<a name="l00260"></a>00260 GLM_FUNC_DECL tref3<T> & operator= (<a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> <span class="keyword">const</span> & v);
|
||
|
<a name="l00261"></a>00261
|
||
|
<a name="l00262"></a>00262 GLM_FUNC_DECL <a class="code" href="a00017.html" title="Basic 3D vector type.">tvec3<T></a> operator() ();
|
||
|
<a name="l00263"></a>00263
|
||
|
<a name="l00264"></a>00264 T & x;
|
||
|
<a name="l00265"></a>00265 T & y;
|
||
|
<a name="l00266"></a>00266 T & z;
|
||
|
<a name="l00267"></a>00267 };
|
||
|
<a name="l00268"></a>00268
|
||
|
<a name="l00269"></a>00269 GLM_DETAIL_IS_VECTOR(tvec3);
|
||
|
<a name="l00270"></a>00270 } <span class="comment">//namespace detail</span>
|
||
|
<a name="l00271"></a>00271
|
||
|
<a name="l00276"></a><a class="code" href="a00156.html#ga0d3129f5f6644cb7552f520ff0dfa789">00276</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3<highp_float></a> <a class="code" href="a00156.html#ga0d3129f5f6644cb7552f520ff0dfa789" title="3 components vector of high precision floating-point numbers.">highp_vec3</a>;
|
||
|
<a name="l00277"></a>00277
|
||
|
<a name="l00282"></a><a class="code" href="a00156.html#gaf6aa71f085a150f42929a4b77458143e">00282</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3<mediump_float></a> <a class="code" href="a00156.html#gaf6aa71f085a150f42929a4b77458143e" title="3 components vector of medium precision floating-point numbers.">mediump_vec3</a>;
|
||
|
<a name="l00283"></a>00283
|
||
|
<a name="l00288"></a><a class="code" href="a00156.html#gab9e39d9db144322c1ad30ab3141084ad">00288</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3<lowp_float></a> <a class="code" href="a00156.html#gab9e39d9db144322c1ad30ab3141084ad" title="3 components vector of low precision floating-point numbers.">lowp_vec3</a>;
|
||
|
<a name="l00289"></a>00289
|
||
|
<a name="l00294"></a><a class="code" href="a00156.html#gaccca78e0907313665d47af163c17c5bb">00294</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3<highp_int></a> <a class="code" href="a00156.html#gaccca78e0907313665d47af163c17c5bb" title="3 components vector of high precision signed integer numbers.">highp_ivec3</a>;
|
||
|
<a name="l00295"></a>00295
|
||
|
<a name="l00300"></a><a class="code" href="a00156.html#ga1d8ae738ed79d71f8d381f472d366913">00300</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3<mediump_int></a> <a class="code" href="a00156.html#ga1d8ae738ed79d71f8d381f472d366913" title="3 components vector of medium precision signed integer numbers.">mediump_ivec3</a>;
|
||
|
<a name="l00301"></a>00301
|
||
|
<a name="l00306"></a><a class="code" href="a00156.html#gac246e3a1a470974283d6618ad77fd477">00306</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3<lowp_int></a> <a class="code" href="a00156.html#gac246e3a1a470974283d6618ad77fd477" title="3 components vector of low precision signed integer numbers.">lowp_ivec3</a>;
|
||
|
<a name="l00307"></a>00307
|
||
|
<a name="l00312"></a><a class="code" href="a00156.html#gaf4b32075ad193e4f47c8bfc367593d8c">00312</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3<highp_uint></a> <a class="code" href="a00156.html#gaf4b32075ad193e4f47c8bfc367593d8c" title="3 components vector of high precision unsigned integer numbers.">highp_uvec3</a>;
|
||
|
<a name="l00313"></a>00313
|
||
|
<a name="l00318"></a><a class="code" href="a00156.html#ga70d49eff07e7988447c93a83f9f311b6">00318</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3<mediump_uint></a> <a class="code" href="a00156.html#ga70d49eff07e7988447c93a83f9f311b6" title="3 components vector of medium precision unsigned integer numbers.">mediump_uvec3</a>;
|
||
|
<a name="l00319"></a>00319
|
||
|
<a name="l00324"></a><a class="code" href="a00156.html#gaefdce0fe4ed79b26ed2b5f00bbf39075">00324</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3<lowp_uint></a> <a class="code" href="a00156.html#gaefdce0fe4ed79b26ed2b5f00bbf39075" title="3 components vector of low precision unsigned integer numbers.">lowp_uvec3</a>;
|
||
|
<a name="l00325"></a>00325
|
||
|
<a name="l00326"></a>00326 }<span class="comment">//namespace glm</span>
|
||
|
<a name="l00327"></a>00327
|
||
|
<a name="l00328"></a>00328 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
|
||
|
<a name="l00329"></a>00329 <span class="preprocessor"></span><span class="preprocessor">#include "type_vec3.inl"</span>
|
||
|
<a name="l00330"></a>00330 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
|
||
|
<a name="l00331"></a>00331 <span class="preprocessor"></span>
|
||
|
<a name="l00332"></a>00332 <span class="preprocessor">#endif//glm_core_type_gentype3</span>
|
||
|
</pre></div></div>
|
||
|
</div>
|
||
|
<hr class="footer"/><address class="footer"><small>Generated by 
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.3 </small></address>
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|
</body>
|
||
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</html>
|