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<div class="title">GLM_GTX_euler_angles: Matrix from euler angles</div> </div>
<div class="ingroups"><a class="el" href="a00137.html">GTX Extensions (Experimental)</a></div></div>
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Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#gaac45eaecc2f40ecdda03a7112693dabf">eulerAngleX</a> (valType const &amp;angleX)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#ga943a94f69965d594efde254c139aaae8">eulerAngleXY</a> (valType const &amp;angleX, valType const &amp;angleY)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#gafc6f582fa044bcece3506ffd6d31ef59">eulerAngleXZ</a> (valType const &amp;angleX, valType const &amp;angleZ)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#gae31b378f18fb01ed6d44c3f92f76eba5">eulerAngleY</a> (valType const &amp;angleY)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Build matrices from Euler angles. </p>
<p>&lt;<a class="el" href="a00019.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/euler_angles.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="gaac45eaecc2f40ecdda03a7112693dabf"></a><!-- doxytag: member="glm::eulerAngleX" ref="gaac45eaecc2f40ecdda03a7112693dabf" args="(valType const &amp;angleX)" -->
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<td>(</td>
<td class="paramtype">valType const &amp;&#160;</td>
<td class="paramname"><em>angleX</em></td><td>)</td>
<td></td>
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<td class="paramtype">valType const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
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<td class="paramtype">valType const &amp;&#160;</td>
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<td class="paramname"><em>angleX</em>, </td>
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<td class="paramtype">valType const &amp;&#160;</td>
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<a class="anchor" id="gae31b378f18fb01ed6d44c3f92f76eba5"></a><!-- doxytag: member="glm::eulerAngleY" ref="gae31b378f18fb01ed6d44c3f92f76eba5" args="(valType const &amp;angleY)" -->
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<td class="paramname"><em>angleY</em></td><td>)</td>
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<a class="anchor" id="gab2c29b80a86caa83f6b550de31e6889f"></a><!-- doxytag: member="glm::eulerAngleYXZ" ref="gab2c29b80a86caa83f6b550de31e6889f" args="(valType const &amp;yaw, valType const &amp;pitch, valType const &amp;roll)" -->
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<a class="anchor" id="ga99f4bb03efd91aac95be4ce38a5f44ce"></a><!-- doxytag: member="glm::eulerAngleYZ" ref="ga99f4bb03efd91aac95be4ce38a5f44ce" args="(valType const &amp;angleY, valType const &amp;angleZ)" -->
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<td class="paramname"><em>angleY</em>, </td>
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<td class="paramtype">valType const &amp;&#160;</td>
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<a class="anchor" id="gaa309eabf292cab65cde623f398910685"></a><!-- doxytag: member="glm::eulerAngleZ" ref="gaa309eabf292cab65cde623f398910685" args="(valType const &amp;angleZ)" -->
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<td class="paramtype">valType const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em></td><td>)</td>
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<td class="paramname"><em>angleZ</em>, </td>
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<td class="paramtype">valType const &amp;&#160;</td>
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<td>)</td>
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<td class="paramname"><em>angleZ</em>, </td>
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<div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<a class="anchor" id="ga381a4208b916cabe7244b1b77b0ea6c2"></a><!-- doxytag: member="glm::orientate2" ref="ga381a4208b916cabe7244b1b77b0ea6c2" args="(T const &amp;angle)" -->
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<td class="paramname"><em>angle</em></td><td>)</td>
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<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
<td></td>
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<div class="memdoc">
<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<td>(</td>
<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
<td></td>
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<div class="memdoc">
<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<a class="anchor" id="gabbba69e91bb14442bb1b4d330235c550"></a><!-- doxytag: member="glm::orientate4" ref="gabbba69e91bb14442bb1b4d330235c550" args="(detail::tvec3&lt; T &gt; const &amp;angles)" -->
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<td class="memname">detail::tmat4x4&lt;T&gt; glm::orientate4 </td>
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<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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<a class="anchor" id="ga4c297724e663cb77cc2cf7e4ab89b77e"></a><!-- doxytag: member="glm::yawPitchRoll" ref="ga4c297724e663cb77cc2cf7e4ab89b77e" args="(valType const &amp;yaw, valType const &amp;pitch, valType const &amp;roll)" -->
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<td class="memname">detail::tmat4x4&lt;valType&gt; glm::yawPitchRoll </td>
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<td class="paramtype">valType const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramtype">valType const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramtype">valType const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>
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