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<div class="title">color_space.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-02-22</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/color_space.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00012"></a>00012 <span class="comment"></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_color_space</span>
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<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_color_space</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span>
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<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
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<a name="l00017"></a>00017 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_color_space extension included")</span>
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<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00022"></a>00022 <span class="preprocessor"></span>
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<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
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<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
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<a name="l00025"></a><a class="code" href="a00173.html">00025</a> <span class="keyword">namespace </span>color_space
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<a name="l00026"></a>00026 {
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<a name="l00029"></a>00029
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<a name="l00032"></a>00032 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00033"></a>00033 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<valType></a> <a class="code" href="a00253.html#gaa84fde704746ed36b80df7bf521510c5" title="Converts a color from HSV color space to its color in RGB color space.">rgbColor</a>(
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<a name="l00034"></a>00034 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<valType></a> <span class="keyword">const</span> & hsvValue);
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<a name="l00035"></a>00035
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<a name="l00038"></a>00038 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00039"></a>00039 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<valType></a> <a class="code" href="a00253.html#ga20b1d59474b6588da10e72764711cf71" title="Converts a color from RGB color space to its color in HSV color space.">hsvColor</a>(
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<a name="l00040"></a>00040 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<valType></a> <span class="keyword">const</span> & rgbValue);
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<a name="l00041"></a>00041
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<a name="l00044"></a>00044 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00045"></a>00045 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<valType></a> <a class="code" href="a00253.html#gade937a20e420b352d33cce2e92c6fe10" title="Build a saturation matrix.">saturation</a>(
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<a name="l00046"></a>00046 valType <span class="keyword">const</span> s);
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<a name="l00047"></a>00047
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<a name="l00050"></a>00050 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00051"></a>00051 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<valType></a> <a class="code" href="a00253.html#gade937a20e420b352d33cce2e92c6fe10" title="Build a saturation matrix.">saturation</a>(
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<a name="l00052"></a>00052 valType <span class="keyword">const</span> s,
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<a name="l00053"></a>00053 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<valType></a> <span class="keyword">const</span> & color);
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<a name="l00054"></a>00054
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00058"></a>00058 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<valType></a> <a class="code" href="a00253.html#gade937a20e420b352d33cce2e92c6fe10" title="Build a saturation matrix.">saturation</a>(
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<a name="l00059"></a>00059 valType <span class="keyword">const</span> s,
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<a name="l00060"></a>00060 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<valType></a> <span class="keyword">const</span> & color);
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<a name="l00061"></a>00061
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<a name="l00064"></a>00064 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00065"></a>00065 valType <a class="code" href="a00253.html#ga205ff9aab7e86a3e434f1c49f0a2b234" title="Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.">luminosity</a>(
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<a name="l00066"></a>00066 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<valType></a> <span class="keyword">const</span> & color);
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<a name="l00067"></a>00067
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<a name="l00069"></a>00069 }<span class="comment">//namespace color_space</span>
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<a name="l00070"></a>00070 }<span class="comment">//namespace gtx</span>
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<a name="l00071"></a>00071 }<span class="comment">//namespace glm</span>
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<a name="l00072"></a>00072
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<a name="l00073"></a>00073 <span class="preprocessor">#include "color_space.inl"</span>
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<a name="l00074"></a>00074
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<a name="l00075"></a>00075 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::color_space;}
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<a name="l00076"></a>00076
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<a name="l00077"></a>00077 <span class="preprocessor">#endif//glm_gtx_color_space</span>
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</pre></div></div>
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