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<div class="title">func_noise.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-01</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-10</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_noise.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_noise</span>
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<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_noise</span>
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<a name="l00012"></a>00012 <span class="preprocessor"></span>
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<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
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<a name="l00014"></a>00014 {
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<a name="l00015"></a>00015 <span class="keyword">namespace </span>core{
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<a name="l00016"></a>00016 <span class="keyword">namespace </span>function{
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<a name="l00017"></a>00017 <span class="comment">// Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.</span>
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<a name="l00018"></a>00018 <span class="keyword">namespace </span>noise{
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<a name="l00019"></a>00019
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<a name="l00022"></a>00022
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<a name="l00027"></a>00027 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00028"></a>00028 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00238.html#ga9a5b6e92c055c5d401b2a7c56b4b8da3" title="Returns a 1D noise value based on the input value x.">noise1</a>(genType <span class="keyword">const</span> & x);
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<a name="l00029"></a>00029
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<a name="l00034"></a>00034 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00035"></a>00035 detail::tvec2<typename genType::value_type> <a class="code" href="a00238.html#gaad98694033fa19168b99205f5ab33a0e" title="Returns a 2D noise value based on the input value x.">noise2</a>(genType <span class="keyword">const</span> & x);
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<a name="l00036"></a>00036
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<a name="l00041"></a>00041 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00042"></a>00042 detail::tvec3<typename genType::value_type> <a class="code" href="a00238.html#ga8759756672debb0894c0bb18f5add8a6" title="Returns a 3D noise value based on the input value x.">noise3</a>(genType <span class="keyword">const</span> & x);
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<a name="l00043"></a>00043
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<a name="l00048"></a>00048 <span class="keyword">template</span> <<span class="keyword">typename</span> genType>
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<a name="l00049"></a>00049 detail::tvec4<typename genType::value_type> <a class="code" href="a00238.html#gac744c79c4ab6cffafbd197fc5276e62d" title="Returns a 4D noise value based on the input value x.">noise4</a>(genType <span class="keyword">const</span> & x);
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<a name="l00050"></a>00050
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<a name="l00052"></a>00052
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<a name="l00053"></a>00053 }<span class="comment">//namespace noise</span>
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<a name="l00054"></a>00054 }<span class="comment">//namespace function</span>
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<a name="l00055"></a>00055 }<span class="comment">//namespace core</span>
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<a name="l00056"></a>00056
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<a name="l00057"></a>00057 <span class="keyword">using namespace </span>core::function::noise;
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<a name="l00058"></a>00058 }<span class="comment">//namespace glm</span>
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<a name="l00059"></a>00059
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<a name="l00060"></a>00060 <span class="preprocessor">#include "func_noise.inl"</span>
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<a name="l00061"></a>00061
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<a name="l00062"></a>00062 <span class="preprocessor">#endif//glm_core_func_noise</span>
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