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<div class="title">glm.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-01-14</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2011-01-19</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/glm.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#include "core/_fixes.hpp"</span>
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<a name="l00011"></a>00011
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<a name="l00012"></a>00012 <span class="preprocessor">#ifndef glm_glm</span>
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<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#define glm_glm</span>
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<a name="l00014"></a>00014 <span class="preprocessor"></span>
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<a name="l00015"></a>00015 <span class="preprocessor">#include <cmath></span>
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<a name="l00016"></a>00016 <span class="preprocessor">#include <climits></span>
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<a name="l00017"></a>00017 <span class="preprocessor">#include <cfloat></span>
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<a name="l00018"></a>00018 <span class="preprocessor">#include <limits></span>
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<a name="l00019"></a>00019 <span class="preprocessor">#include "core/setup.hpp"</span>
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))</span>
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<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor"># define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED</span>
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<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: Core library included")</span>
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<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
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<a name="l00025"></a>00025 <span class="preprocessor"></span>
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<a name="l00027"></a>00027 <span class="keyword">namespace </span>glm
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<a name="l00028"></a>00028 {
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<a name="l00030"></a>00030 <span class="keyword">namespace </span>core
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<a name="l00031"></a>00031 {
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<a name="l00036"></a>00036 <span class="keyword">namespace </span>type
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<a name="l00037"></a>00037 {
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<a name="l00038"></a>00038 <span class="keyword">namespace </span>precision{}
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<a name="l00039"></a>00039 }
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<a name="l00040"></a>00040
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<a name="l00043"></a>00043 <span class="keyword">namespace </span>function{}
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<a name="l00044"></a>00044 }<span class="comment">//namespace core</span>
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<a name="l00045"></a>00045
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<a name="l00047"></a><a class="code" href="a00158.html">00047</a> <span class="keyword">namespace </span>gtc{}
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<a name="l00048"></a>00048
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<a name="l00051"></a><a class="code" href="a00168.html">00051</a> <span class="keyword">namespace </span>gtx{}
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<a name="l00052"></a>00052
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<a name="l00054"></a><a class="code" href="a00230.html">00054</a> <span class="keyword">namespace </span>virtrev{}
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<a name="l00055"></a>00055
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<a name="l00056"></a>00056 <span class="keyword">using namespace </span>core::type;
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<a name="l00057"></a>00057 <span class="keyword">using namespace </span>core::type::precision;
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<a name="l00058"></a>00058 <span class="keyword">using namespace </span>core::function;
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<a name="l00059"></a>00059 }<span class="comment">//namespace glm</span>
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<a name="l00060"></a>00060
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<a name="l00061"></a>00061 <span class="preprocessor">#include "./core/_detail.hpp"</span>
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<a name="l00062"></a>00062 <span class="preprocessor">#include "./core/type.hpp"</span>
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<a name="l00063"></a>00063
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<a name="l00064"></a>00064 <span class="preprocessor">#include "./core/func_trigonometric.hpp"</span>
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<a name="l00065"></a>00065 <span class="preprocessor">#include "./core/func_exponential.hpp"</span>
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<a name="l00066"></a>00066 <span class="preprocessor">#include "./core/func_common.hpp"</span>
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<a name="l00067"></a>00067 <span class="preprocessor">#include "./core/func_packing.hpp"</span>
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<a name="l00068"></a>00068 <span class="preprocessor">#include "./core/func_geometric.hpp"</span>
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<a name="l00069"></a>00069 <span class="preprocessor">#include "./core/func_matrix.hpp"</span>
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<a name="l00070"></a>00070 <span class="preprocessor">#include "./core/func_vector_relational.hpp"</span>
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<a name="l00071"></a>00071 <span class="preprocessor">#include "./core/func_integer.hpp"</span>
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<a name="l00072"></a>00072 <span class="preprocessor">#include "./core/func_noise.hpp"</span>
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<a name="l00073"></a>00073 <span class="preprocessor">#include "./core/_swizzle.hpp"</span>
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<a name="l00074"></a>00074
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<a name="l00076"></a>00076 <span class="comment">// check type sizes</span>
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<a name="l00077"></a>00077 <span class="preprocessor">#ifndef GLM_STATIC_ASSERT_NULL</span>
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<a name="l00078"></a>00078 <span class="preprocessor"></span> GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int8) == 1, <span class="stringliteral">"int8 size isn't 1 byte on this platform"</span>);
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<a name="l00079"></a>00079 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int16) == 2, <span class="stringliteral">"int16 size isn't 2 bytes on this platform"</span>);
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<a name="l00080"></a>00080 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int32) == 4, <span class="stringliteral">"int32 size isn't 4 bytes on this platform"</span>);
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<a name="l00081"></a>00081 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int64) == 8, <span class="stringliteral">"int64 size isn't 8 bytes on this platform"</span>);
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<a name="l00082"></a>00082
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<a name="l00083"></a>00083 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint8) == 1, <span class="stringliteral">"uint8 size isn't 1 byte on this platform"</span>);
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<a name="l00084"></a>00084 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint16) == 2, <span class="stringliteral">"uint16 size isn't 2 bytes on this platform"</span>);
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<a name="l00085"></a>00085 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint32) == 4, <span class="stringliteral">"uint32 size isn't 4 bytes on this platform"</span>);
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<a name="l00086"></a>00086 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint64) == 8, <span class="stringliteral">"uint64 size isn't 8 bytes on this platform"</span>);
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<a name="l00087"></a>00087
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<a name="l00088"></a>00088 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(<a class="code" href="a00009.html" title="16-bit floating point type.">glm::detail::float16</a>) == 2, <span class="stringliteral">"float16 size isn't 2 bytes on this platform"</span>);
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<a name="l00089"></a>00089 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::float32) == 4, <span class="stringliteral">"float32 size isn't 4 bytes on this platform"</span>);
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<a name="l00090"></a>00090 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::float64) == 8, <span class="stringliteral">"float64 size isn't 8 bytes on this platform"</span>);
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<a name="l00091"></a>00091 <span class="preprocessor">#endif//GLM_STATIC_ASSERT_NULL</span>
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<a name="l00092"></a>00092 <span class="preprocessor"></span>
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<a name="l00093"></a>00093 <span class="preprocessor">#endif//glm_glm</span>
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</pre></div></div>
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