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<div class="title">half_float.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-07</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc/half_float.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_gtc_half_float</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_half_float</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="comment">// Dependency:</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_half_float extension included&quot;)</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm{
<a name="l00021"></a>00021 <span class="keyword">namespace </span>detail
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="preprocessor">#ifndef _MSC_EXTENSIONS</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span> <span class="keyword">template</span> &lt;&gt;
<a name="l00025"></a>00025 <span class="keyword">struct </span>tvec2&lt;thalf&gt;
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027 <span class="keyword">enum</span> ctor{null};
<a name="l00028"></a>00028 <span class="keyword">typedef</span> thalf value_type;
<a name="l00029"></a>00029 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00030"></a>00030 <span class="keyword">static</span> size_type value_size();
<a name="l00031"></a>00031 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keyword">typedef</span> tvec2&lt;thalf&gt; type;
<a name="l00034"></a>00034 <span class="keyword">typedef</span> tvec2&lt;bool&gt; bool_type;
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="comment">// Data</span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 thalf x, y;
<a name="l00040"></a>00040
<a name="l00042"></a>00042 <span class="comment">// Accesses</span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 thalf &amp; operator[](size_type i);
<a name="l00045"></a>00045 thalf <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00046"></a>00046
<a name="l00048"></a>00048 <span class="comment">// Implicit basic constructors</span>
<a name="l00049"></a>00049
<a name="l00050"></a>00050 tvec2();
<a name="l00051"></a>00051 tvec2(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00052"></a>00052
<a name="l00054"></a>00054 <span class="comment">// Explicit basic constructors</span>
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="keyword">explicit</span> tvec2(ctor);
<a name="l00057"></a>00057 <span class="keyword">explicit</span> tvec2(
<a name="l00058"></a>00058 thalf <span class="keyword">const</span> &amp; s);
<a name="l00059"></a>00059 <span class="keyword">explicit</span> tvec2(
<a name="l00060"></a>00060 thalf <span class="keyword">const</span> &amp; s1,
<a name="l00061"></a>00061 thalf <span class="keyword">const</span> &amp; s2);
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="comment">// Swizzle constructors</span>
<a name="l00065"></a>00065
<a name="l00066"></a>00066 tvec2(tref2&lt;thalf&gt; <span class="keyword">const</span> &amp; r);
<a name="l00067"></a>00067
<a name="l00069"></a>00069 <span class="comment">// Convertion scalar constructors</span>
<a name="l00070"></a>00070
<a name="l00072"></a>00072 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00073"></a>00073 <span class="keyword">explicit</span> tvec2(U <span class="keyword">const</span> &amp; x);
<a name="l00075"></a>00075 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V&gt;
<a name="l00076"></a>00076 <span class="keyword">explicit</span> tvec2(U <span class="keyword">const</span> &amp; x, V <span class="keyword">const</span> &amp; y);
<a name="l00077"></a>00077
<a name="l00079"></a>00079 <span class="comment">// Convertion vector constructors</span>
<a name="l00080"></a>00080
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00083"></a>00083 <span class="keyword">explicit</span> tvec2(tvec2&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00085"></a>00085 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00086"></a>00086 <span class="keyword">explicit</span> tvec2(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00088"></a>00088 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00089"></a>00089 <span class="keyword">explicit</span> tvec2(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00090"></a>00090
<a name="l00092"></a>00092 <span class="comment">// Unary arithmetic operators</span>
<a name="l00093"></a>00093
<a name="l00094"></a>00094 tvec2&lt;thalf&gt;&amp; operator= (tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00095"></a>00095
<a name="l00096"></a>00096 tvec2&lt;thalf&gt;&amp; operator+=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00097"></a>00097 tvec2&lt;thalf&gt;&amp; operator+=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00098"></a>00098 tvec2&lt;thalf&gt;&amp; operator-=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00099"></a>00099 tvec2&lt;thalf&gt;&amp; operator-=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00100"></a>00100 tvec2&lt;thalf&gt;&amp; operator*=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00101"></a>00101 tvec2&lt;thalf&gt;&amp; operator*=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00102"></a>00102 tvec2&lt;thalf&gt;&amp; operator/=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00103"></a>00103 tvec2&lt;thalf&gt;&amp; operator/=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00104"></a>00104 tvec2&lt;thalf&gt;&amp; operator++();
<a name="l00105"></a>00105 tvec2&lt;thalf&gt;&amp; operator--();
<a name="l00106"></a>00106
<a name="l00108"></a>00108 <span class="comment">// Swizzle operators</span>
<a name="l00109"></a>00109
<a name="l00110"></a>00110 thalf swizzle(comp X) <span class="keyword">const</span>;
<a name="l00111"></a>00111 tvec2&lt;thalf&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00112"></a>00112 tvec3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00113"></a>00113 tvec4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00114"></a>00114 tref2&lt;thalf&gt; swizzle(comp X, comp Y);
<a name="l00115"></a>00115 };
<a name="l00116"></a>00116
<a name="l00117"></a>00117 <span class="keyword">template</span> &lt;&gt;
<a name="l00118"></a>00118 <span class="keyword">struct </span>tvec3&lt;thalf&gt;
<a name="l00119"></a>00119 {
<a name="l00120"></a>00120 <span class="keyword">enum</span> ctor{null};
<a name="l00121"></a>00121 <span class="keyword">typedef</span> thalf value_type;
<a name="l00122"></a>00122 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00123"></a>00123 <span class="keyword">static</span> size_type value_size();
<a name="l00124"></a>00124 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
<a name="l00125"></a>00125
<a name="l00126"></a>00126 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; type;
<a name="l00127"></a>00127 <span class="keyword">typedef</span> tvec3&lt;bool&gt; bool_type;
<a name="l00128"></a>00128
<a name="l00130"></a>00130 <span class="comment">// Data</span>
<a name="l00131"></a>00131
<a name="l00132"></a>00132 thalf x, y, z;
<a name="l00133"></a>00133
<a name="l00135"></a>00135 <span class="comment">// Accesses</span>
<a name="l00136"></a>00136
<a name="l00137"></a>00137 thalf &amp; operator[](size_type i);
<a name="l00138"></a>00138 thalf <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00139"></a>00139
<a name="l00141"></a>00141 <span class="comment">// Implicit basic constructors</span>
<a name="l00142"></a>00142
<a name="l00143"></a>00143 tvec3();
<a name="l00144"></a>00144 tvec3(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00145"></a>00145
<a name="l00147"></a>00147 <span class="comment">// Explicit basic constructors</span>
<a name="l00148"></a>00148
<a name="l00149"></a>00149 <span class="keyword">explicit</span> tvec3(ctor);
<a name="l00150"></a>00150 <span class="keyword">explicit</span> tvec3(
<a name="l00151"></a>00151 thalf <span class="keyword">const</span> &amp; s);
<a name="l00152"></a>00152 <span class="keyword">explicit</span> tvec3(
<a name="l00153"></a>00153 thalf <span class="keyword">const</span> &amp; s1,
<a name="l00154"></a>00154 thalf <span class="keyword">const</span> &amp; s2,
<a name="l00155"></a>00155 thalf <span class="keyword">const</span> &amp; s3);
<a name="l00156"></a>00156
<a name="l00158"></a>00158 <span class="comment">// Swizzle constructors</span>
<a name="l00159"></a>00159
<a name="l00160"></a>00160 tvec3(tref3&lt;thalf&gt; <span class="keyword">const</span> &amp; r);
<a name="l00161"></a>00161
<a name="l00163"></a>00163 <span class="comment">// Convertion scalar constructors</span>
<a name="l00164"></a>00164
<a name="l00166"></a>00166 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00167"></a>00167 <span class="keyword">explicit</span> tvec3(U <span class="keyword">const</span> &amp; x);
<a name="l00169"></a>00169 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> W&gt;
<a name="l00170"></a>00170 <span class="keyword">explicit</span> tvec3(U <span class="keyword">const</span> &amp; x, V <span class="keyword">const</span> &amp; y, W <span class="keyword">const</span> &amp; z);
<a name="l00171"></a>00171
<a name="l00173"></a>00173 <span class="comment">// Convertion vector constructors</span>
<a name="l00174"></a>00174
<a name="l00176"></a>00176 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00177"></a>00177 <span class="keyword">explicit</span> tvec3(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00179"></a>00179 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00180"></a>00180 <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> &amp; s, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v);
<a name="l00182"></a>00182 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00183"></a>00183 <span class="keyword">explicit</span> tvec3(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00185"></a>00185 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00186"></a>00186 <span class="keyword">explicit</span> tvec3(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00187"></a>00187
<a name="l00189"></a>00189 <span class="comment">// Unary arithmetic operators</span>
<a name="l00190"></a>00190
<a name="l00191"></a>00191 tvec3&lt;thalf&gt;&amp; operator= (tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00192"></a>00192
<a name="l00193"></a>00193 tvec3&lt;thalf&gt;&amp; operator+=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00194"></a>00194 tvec3&lt;thalf&gt;&amp; operator+=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00195"></a>00195 tvec3&lt;thalf&gt;&amp; operator-=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00196"></a>00196 tvec3&lt;thalf&gt;&amp; operator-=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00197"></a>00197 tvec3&lt;thalf&gt;&amp; operator*=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00198"></a>00198 tvec3&lt;thalf&gt;&amp; operator*=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00199"></a>00199 tvec3&lt;thalf&gt;&amp; operator/=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00200"></a>00200 tvec3&lt;thalf&gt;&amp; operator/=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00201"></a>00201 tvec3&lt;thalf&gt;&amp; operator++();
<a name="l00202"></a>00202 tvec3&lt;thalf&gt;&amp; operator--();
<a name="l00203"></a>00203
<a name="l00205"></a>00205 <span class="comment">// Swizzle operators</span>
<a name="l00206"></a>00206
<a name="l00207"></a>00207 thalf swizzle(comp X) <span class="keyword">const</span>;
<a name="l00208"></a>00208 tvec2&lt;thalf&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00209"></a>00209 tvec3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00210"></a>00210 tvec4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00211"></a>00211 tref3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z);
<a name="l00212"></a>00212 };
<a name="l00213"></a>00213
<a name="l00214"></a>00214 <span class="keyword">template</span> &lt;&gt;
<a name="l00215"></a>00215 <span class="keyword">struct </span>tvec4&lt;thalf&gt;
<a name="l00216"></a>00216 {
<a name="l00217"></a>00217 <span class="keyword">enum</span> ctor{null};
<a name="l00218"></a>00218 <span class="keyword">typedef</span> thalf value_type;
<a name="l00219"></a>00219 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00220"></a>00220 <span class="keyword">static</span> size_type value_size();
<a name="l00221"></a>00221 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
<a name="l00222"></a>00222
<a name="l00223"></a>00223 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; type;
<a name="l00224"></a>00224 <span class="keyword">typedef</span> tvec4&lt;bool&gt; bool_type;
<a name="l00225"></a>00225
<a name="l00227"></a>00227 <span class="comment">// Data</span>
<a name="l00228"></a>00228
<a name="l00229"></a>00229 thalf x, y, z, w;
<a name="l00230"></a>00230
<a name="l00232"></a>00232 <span class="comment">// Accesses</span>
<a name="l00233"></a>00233
<a name="l00234"></a>00234 thalf &amp; operator[](size_type i);
<a name="l00235"></a>00235 thalf <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00236"></a>00236
<a name="l00238"></a>00238 <span class="comment">// Implicit basic constructors</span>
<a name="l00239"></a>00239
<a name="l00240"></a>00240 tvec4();
<a name="l00241"></a>00241 tvec4(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00242"></a>00242
<a name="l00244"></a>00244 <span class="comment">// Explicit basic constructors</span>
<a name="l00245"></a>00245
<a name="l00246"></a>00246 <span class="keyword">explicit</span> tvec4(ctor);
<a name="l00247"></a>00247 <span class="keyword">explicit</span> tvec4(
<a name="l00248"></a>00248 thalf <span class="keyword">const</span> &amp; s);
<a name="l00249"></a>00249 <span class="keyword">explicit</span> tvec4(
<a name="l00250"></a>00250 thalf <span class="keyword">const</span> &amp; s0,
<a name="l00251"></a>00251 thalf <span class="keyword">const</span> &amp; s1,
<a name="l00252"></a>00252 thalf <span class="keyword">const</span> &amp; s2,
<a name="l00253"></a>00253 thalf <span class="keyword">const</span> &amp; s3);
<a name="l00254"></a>00254
<a name="l00256"></a>00256 <span class="comment">// Swizzle constructors</span>
<a name="l00257"></a>00257
<a name="l00258"></a>00258 tvec4(tref4&lt;thalf&gt; <span class="keyword">const</span> &amp; r);
<a name="l00259"></a>00259
<a name="l00261"></a>00261 <span class="comment">// Convertion scalar constructors</span>
<a name="l00262"></a>00262
<a name="l00264"></a>00264 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00265"></a>00265 <span class="keyword">explicit</span> tvec4(U <span class="keyword">const</span> &amp; x);
<a name="l00267"></a>00267 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C, <span class="keyword">typename</span> D&gt;
<a name="l00268"></a>00268 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; x, B <span class="keyword">const</span> &amp; y, C <span class="keyword">const</span> &amp; z, D <span class="keyword">const</span> &amp; w);
<a name="l00269"></a>00269
<a name="l00271"></a>00271 <span class="comment">// Convertion vector constructors</span>
<a name="l00272"></a>00272
<a name="l00274"></a>00274 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00275"></a>00275 <span class="keyword">explicit</span> tvec4(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s1, C <span class="keyword">const</span> &amp; s2);
<a name="l00277"></a>00277 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00278"></a>00278 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v, C <span class="keyword">const</span> &amp; s2);
<a name="l00280"></a>00280 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00281"></a>00281 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s1, B <span class="keyword">const</span> &amp; s2, tvec2&lt;C&gt; <span class="keyword">const</span> &amp; v);
<a name="l00283"></a>00283 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00284"></a>00284 <span class="keyword">explicit</span> tvec4(tvec3&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00286"></a>00286 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00287"></a>00287 <span class="keyword">explicit</span> tvec4(A <span class="keyword">const</span> &amp; s, tvec3&lt;B&gt; <span class="keyword">const</span> &amp; v);
<a name="l00289"></a>00289 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00290"></a>00290 <span class="keyword">explicit</span> tvec4(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v1, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v2);
<a name="l00292"></a>00292 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00293"></a>00293 <span class="keyword">explicit</span> tvec4(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00294"></a>00294
<a name="l00296"></a>00296 <span class="comment">// Unary arithmetic operators</span>
<a name="l00297"></a>00297
<a name="l00298"></a>00298 tvec4&lt;thalf&gt;&amp; operator= (tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00299"></a>00299
<a name="l00300"></a>00300 tvec4&lt;thalf&gt;&amp; operator+=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00301"></a>00301 tvec4&lt;thalf&gt;&amp; operator+=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00302"></a>00302 tvec4&lt;thalf&gt;&amp; operator-=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00303"></a>00303 tvec4&lt;thalf&gt;&amp; operator-=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00304"></a>00304 tvec4&lt;thalf&gt;&amp; operator*=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00305"></a>00305 tvec4&lt;thalf&gt;&amp; operator*=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00306"></a>00306 tvec4&lt;thalf&gt;&amp; operator/=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00307"></a>00307 tvec4&lt;thalf&gt;&amp; operator/=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00308"></a>00308 tvec4&lt;thalf&gt;&amp; operator++();
<a name="l00309"></a>00309 tvec4&lt;thalf&gt;&amp; operator--();
<a name="l00310"></a>00310
<a name="l00312"></a>00312 <span class="comment">// Swizzle operators</span>
<a name="l00313"></a>00313
<a name="l00314"></a>00314 thalf swizzle(comp X) <span class="keyword">const</span>;
<a name="l00315"></a>00315 tvec2&lt;thalf&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00316"></a>00316 tvec3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00317"></a>00317 tvec4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00318"></a>00318 tref4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W);
<a name="l00319"></a>00319 };
<a name="l00320"></a>00320 <span class="preprocessor">#endif//_MSC_EXTENSIONS</span>
<a name="l00321"></a>00321 <span class="preprocessor"></span>}
<a name="l00322"></a>00322 <span class="comment">//namespace detail</span>
<a name="l00323"></a>00323
<a name="l00324"></a>00324 <span class="keyword">namespace </span>gtc{
<a name="l00325"></a><a class="code" href="a00159.html">00325</a> <span class="keyword">namespace </span>half_float
<a name="l00326"></a>00326 {
<a name="l00329"></a>00329
<a name="l00332"></a><a class="code" href="a00240.html#ga256188598ace9135605a8ac8fc158654">00332</a> <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="16-bit floating point type.">detail::thalf</a> <a class="code" href="a00240.html#ga256188598ace9135605a8ac8fc158654" title="Type for half-precision floating-point numbers.">half</a>;
<a name="l00333"></a>00333
<a name="l00336"></a><a class="code" href="a00240.html#ga2cd0b3fe113dc1aa2ee750a85f77c50a">00336</a> <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga2cd0b3fe113dc1aa2ee750a85f77c50a" title="Vector of 2 half-precision floating-point numbers.">hvec2</a>;
<a name="l00337"></a>00337
<a name="l00340"></a><a class="code" href="a00240.html#gab708ed615526a03ec26e3b614bea2b7b">00340</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#gab708ed615526a03ec26e3b614bea2b7b" title="Vector of 3 half-precision floating-point numbers.">hvec3</a>;
<a name="l00341"></a>00341
<a name="l00344"></a><a class="code" href="a00240.html#ga912913b034fea8952fcfc129a633c667">00344</a> <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga912913b034fea8952fcfc129a633c667" title="Vector of 4 half-precision floating-point numbers.">hvec4</a>;
<a name="l00345"></a>00345
<a name="l00348"></a><a class="code" href="a00240.html#ga784f92f5a36fd8e23a69119eb6a80eb8">00348</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga784f92f5a36fd8e23a69119eb6a80eb8" title="2 * 2 matrix of half-precision floating-point numbers.">hmat2</a>;
<a name="l00349"></a>00349
<a name="l00352"></a><a class="code" href="a00240.html#ga97a57670730ece7f6b904d6dcce5bd7a">00352</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga97a57670730ece7f6b904d6dcce5bd7a" title="3 * 3 matrix of half-precision floating-point numbers.">hmat3</a>;
<a name="l00353"></a>00353
<a name="l00356"></a><a class="code" href="a00240.html#gaffa8b541819e978ede6129703be94285">00356</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#gaffa8b541819e978ede6129703be94285" title="4 * 4 matrix of half-precision floating-point numbers.">hmat4</a>;
<a name="l00357"></a>00357
<a name="l00360"></a><a class="code" href="a00240.html#gaef5a99a975d1df44e43f3662d84d24e2">00360</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#gaef5a99a975d1df44e43f3662d84d24e2" title="2 * 2 matrix of half-precision floating-point numbers.">hmat2x2</a>;
<a name="l00361"></a>00361
<a name="l00364"></a><a class="code" href="a00240.html#ga55c96491b1d2508504b7fad8f31fdd47">00364</a> <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga55c96491b1d2508504b7fad8f31fdd47" title="2 * 3 matrix of half-precision floating-point numbers.">hmat2x3</a>;
<a name="l00365"></a>00365
<a name="l00368"></a><a class="code" href="a00240.html#ga43a7d1bfd8945398effa19eb66ce304a">00368</a> <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga43a7d1bfd8945398effa19eb66ce304a" title="2 * 4 matrix of half-precision floating-point numbers.">hmat2x4</a>;
<a name="l00369"></a>00369
<a name="l00372"></a><a class="code" href="a00240.html#gaf89371358a1d90a224c72795d25a4f3e">00372</a> <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#gaf89371358a1d90a224c72795d25a4f3e" title="3 * 2 matrix of half-precision floating-point numbers.">hmat3x2</a>;
<a name="l00373"></a>00373
<a name="l00376"></a><a class="code" href="a00240.html#ga3b23962a795f1f157242859c1a35dec0">00376</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga3b23962a795f1f157242859c1a35dec0" title="3 * 3 matrix of half-precision floating-point numbers.">hmat3x3</a>;
<a name="l00377"></a>00377
<a name="l00380"></a><a class="code" href="a00240.html#ga8eeb3d8c00910f5497117d1749b6550f">00380</a> <span class="keyword">typedef</span> <a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga8eeb3d8c00910f5497117d1749b6550f" title="3 * 4 matrix of half-precision floating-point numbers.">hmat3x4</a>;
<a name="l00381"></a>00381
<a name="l00384"></a><a class="code" href="a00240.html#ga370098417bb96d7796b11a4611bf67ac">00384</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga370098417bb96d7796b11a4611bf67ac" title="4 * 2 matrix of half-precision floating-point numbers.">hmat4x2</a>;
<a name="l00385"></a>00385
<a name="l00388"></a><a class="code" href="a00240.html#ga8248b190b2f9a4ff3f2aadf865f72b84">00388</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga8248b190b2f9a4ff3f2aadf865f72b84" title="4 * 3 matrix of half-precision floating-point numbers.">hmat4x3</a>;
<a name="l00389"></a>00389
<a name="l00392"></a><a class="code" href="a00240.html#ga66a4356be6f3c7a1e5cb944657917002">00392</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;detail::thalf&gt;</a> <a class="code" href="a00240.html#ga66a4356be6f3c7a1e5cb944657917002" title="4 * 4 matrix of half-precision floating-point numbers.">hmat4x4</a>;
<a name="l00393"></a>00393
<a name="l00395"></a>00395
<a name="l00396"></a>00396 }<span class="comment">// namespace half_float</span>
<a name="l00397"></a>00397 }<span class="comment">// namespace gtc</span>
<a name="l00398"></a>00398 }<span class="comment">// namespace glm</span>
<a name="l00399"></a>00399
<a name="l00400"></a>00400 <span class="preprocessor">#include &quot;half_float.inl&quot;</span>
<a name="l00401"></a>00401
<a name="l00402"></a>00402 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtc::half_float;}
<a name="l00403"></a>00403
<a name="l00404"></a>00404 <span class="preprocessor">#endif//glm_gtc_half_float</span>
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