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<div class="title">intrinsic_geometric.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-08</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-08</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/intrinsic_geometric.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_intrinsic_geometric</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_intrinsic_geometric</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;setup.hpp&quot;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor"># error &quot;SSE2 instructions not supported or enabled&quot;</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;intrinsic_common.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm{
<a name="l00022"></a>00022 <span class="keyword">namespace </span>detail
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <span class="comment">//length</span>
<a name="l00025"></a>00025 __m128 sse_len_ps(__m128 x);
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="comment">//distance</span>
<a name="l00028"></a>00028 __m128 sse_dst_ps(__m128 p0, __m128 p1);
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="comment">//dot</span>
<a name="l00031"></a>00031 __m128 sse_dot_ps(__m128 v1, __m128 v2);
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="comment">// SSE1</span>
<a name="l00034"></a>00034 __m128 sse_dot_ss(__m128 v1, __m128 v2);
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="comment">//cross</span>
<a name="l00037"></a>00037 __m128 sse_xpd_ps(__m128 v1, __m128 v2);
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="comment">//normalize</span>
<a name="l00040"></a>00040 __m128 sse_nrm_ps(__m128 v);
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="comment">//faceforward</span>
<a name="l00043"></a>00043 __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="comment">//reflect</span>
<a name="l00046"></a>00046 __m128 sse_rfe_ps(__m128 I, __m128 N);
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="comment">//refract</span>
<a name="l00049"></a>00049 __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
<a name="l00050"></a>00050
<a name="l00051"></a>00051 }<span class="comment">//namespace detail</span>
<a name="l00052"></a>00052 }<span class="comment">//namespace glm</span>
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="preprocessor">#include &quot;intrinsic_geometric.inl&quot;</span>
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="preprocessor">#endif//GLM_ARCH</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_core_intrinsic_geometric</span>
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