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<div class="title">intrinsic_matrix.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-06-05</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-05</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/core/intrinsic_common.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_detail_intrinsic_matrix</span>
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<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_detail_intrinsic_matrix</span>
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<a name="l00012"></a>00012 <span class="preprocessor"></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#include "setup.hpp"</span>
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<a name="l00014"></a>00014
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<a name="l00015"></a>00015 <span class="preprocessor">#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor"># error "SSE2 instructions not supported or enabled"</span>
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<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#else</span>
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<a name="l00018"></a>00018 <span class="preprocessor"></span>
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<a name="l00019"></a>00019 <span class="preprocessor">#include "intrinsic_geometric.hpp"</span>
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm{
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<a name="l00022"></a>00022 <span class="keyword">namespace </span>detail
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<a name="l00023"></a>00023 {
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<a name="l00024"></a>00024 <span class="keywordtype">void</span> sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
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<a name="l00025"></a>00025
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<a name="l00026"></a>00026 <span class="keywordtype">void</span> sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028 __m128 sse_mul_ps(__m128 m[4], __m128 v);
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<a name="l00029"></a>00029
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<a name="l00030"></a>00030 __m128 sse_mul_ps(__m128 v, __m128 m[4]);
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<a name="l00031"></a>00031
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<a name="l00032"></a>00032 <span class="keywordtype">void</span> sse_mul_ps(__m128 <span class="keyword">const</span> in1[4], __m128 <span class="keyword">const</span> in2[4], __m128 out[4]);
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<a name="l00033"></a>00033
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<a name="l00034"></a>00034 <span class="keywordtype">void</span> sse_transpose_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
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<a name="l00035"></a>00035
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<a name="l00036"></a>00036 <span class="keywordtype">void</span> sse_inverse_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038 <span class="keywordtype">void</span> sse_rotate_ps(__m128 <span class="keyword">const</span> in[4], <span class="keywordtype">float</span> Angle, <span class="keywordtype">float</span> <span class="keyword">const</span> v[3], __m128 out[4]);
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<a name="l00039"></a>00039
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<a name="l00040"></a>00040 __m128 sse_det_ps(__m128 <span class="keyword">const</span> m[4]);
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<a name="l00041"></a>00041
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<a name="l00042"></a>00042 __m128 sse_slow_det_ps(__m128 <span class="keyword">const</span> m[4]);
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<a name="l00043"></a>00043
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<a name="l00044"></a>00044 }<span class="comment">//namespace detail</span>
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<a name="l00045"></a>00045 }<span class="comment">//namespace glm</span>
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<a name="l00046"></a>00046
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<a name="l00047"></a>00047 <span class="preprocessor">#include "intrinsic_matrix.inl"</span>
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<a name="l00048"></a>00048
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<a name="l00049"></a>00049 <span class="preprocessor">#endif//GLM_ARCH</span>
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<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_detail_intrinsic_matrix</span>
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</pre></div></div>
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