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<div class="title">matrix_query.hpp</div> </div>
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<div class="contents">
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-05</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-03-05</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_query.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_matrix_query</span>
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<a name="l00013"></a>00013 <span class="comment"></span>
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<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_matrix_query</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_query</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span>
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<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
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<a name="l00018"></a>00018 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00019"></a>00019
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<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_query extension included")</span>
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<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00023"></a>00023 <span class="preprocessor"></span>
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<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
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<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
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<a name="l00026"></a><a class="code" href="a00195.html">00026</a> <span class="keyword">namespace </span>matrix_query
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<a name="l00027"></a>00027 {
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<a name="l00030"></a>00030
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<a name="l00033"></a>00033 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00034"></a>00034 <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga3ea08cf50837874a590ef71c78500b5e" title="Return if a matrix a null matrix.">isNull</a>(
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<a name="l00035"></a>00035 <span class="keyword">const</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2<T></a>& m,
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<a name="l00036"></a>00036 <span class="keyword">const</span> T epsilon = std::numeric_limits<T>::epsilon());
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<a name="l00037"></a>00037
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<a name="l00040"></a>00040 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00041"></a>00041 <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga3ea08cf50837874a590ef71c78500b5e" title="Return if a matrix a null matrix.">isNull</a>(
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<a name="l00042"></a>00042 <span class="keyword">const</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3<T></a>& m,
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<a name="l00043"></a>00043 <span class="keyword">const</span> T epsilon = std::numeric_limits<T>::epsilon());
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<a name="l00044"></a>00044
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<a name="l00047"></a>00047 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00048"></a>00048 <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga3ea08cf50837874a590ef71c78500b5e" title="Return if a matrix a null matrix.">isNull</a>(
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<a name="l00049"></a>00049 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<T></a>& m,
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<a name="l00050"></a>00050 <span class="keyword">const</span> T epsilon = std::numeric_limits<T>::epsilon());
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<a name="l00051"></a>00051
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<a name="l00054"></a>00054 <span class="keyword">template</span><<span class="keyword">typename</span> genType>
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<a name="l00055"></a>00055 <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga131e3e65bd8a1ac035f849483631f122" title="Return if a matrix an identity matrix.">isIdentity</a>(
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<a name="l00056"></a>00056 <span class="keyword">const</span> genType& m,
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<a name="l00057"></a>00057 <span class="keyword">const</span> <span class="keyword">typename</span> genType::value_type epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
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<a name="l00058"></a>00058
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<a name="l00061"></a>00061 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00062"></a>00062 <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga4c3e999f20d9b74852a61ef5772f3f02" title="Return if a matrix a normalized matrix.">isNormalized</a>(
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<a name="l00063"></a>00063 <span class="keyword">const</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2<T></a>& m,
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<a name="l00064"></a>00064 <span class="keyword">const</span> T epsilon = std::numeric_limits<T>::epsilon());
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<a name="l00065"></a>00065
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<a name="l00068"></a>00068 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00069"></a>00069 <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga4c3e999f20d9b74852a61ef5772f3f02" title="Return if a matrix a normalized matrix.">isNormalized</a>(
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<a name="l00070"></a>00070 <span class="keyword">const</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3<T></a>& m,
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<a name="l00071"></a>00071 <span class="keyword">const</span> T epsilon = std::numeric_limits<T>::epsilon());
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<a name="l00072"></a>00072
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<a name="l00075"></a>00075 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00076"></a>00076 <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga4c3e999f20d9b74852a61ef5772f3f02" title="Return if a matrix a normalized matrix.">isNormalized</a>(
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<a name="l00077"></a>00077 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<T></a>& m,
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<a name="l00078"></a>00078 <span class="keyword">const</span> T epsilon = std::numeric_limits<T>::epsilon());
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<a name="l00079"></a>00079
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<a name="l00082"></a>00082 <span class="keyword">template</span><<span class="keyword">typename</span> genType>
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<a name="l00083"></a>00083 <span class="keywordtype">bool</span> <a class="code" href="a00273.html#ga87823a9c3fb605773789866fc31f60e8" title="Return if a matrix an orthonormalized matrix.">isOrthogonal</a>(
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<a name="l00084"></a>00084 <span class="keyword">const</span> genType& m,
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<a name="l00085"></a>00085 <span class="keyword">const</span> <span class="keyword">typename</span> genType::value_type epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
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<a name="l00086"></a>00086
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<a name="l00088"></a>00088 }<span class="comment">//namespace matrix_query</span>
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<a name="l00089"></a>00089 }<span class="comment">//namespace gtx</span>
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<a name="l00090"></a>00090 }<span class="comment">//namespace glm</span>
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<a name="l00091"></a>00091
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<a name="l00092"></a>00092 <span class="preprocessor">#include "matrix_query.inl"</span>
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<a name="l00093"></a>00093
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<a name="l00094"></a>00094 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::matrix_query;}
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<a name="l00095"></a>00095
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<a name="l00096"></a>00096 <span class="preprocessor">#endif//glm_gtx_matrix_query</span>
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</pre></div></div>
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