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<title>rotate_vector.hpp Source File</title>
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<div class="title">rotate_vector.hpp</div> </div>
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<div class="contents">
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-11-02</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/rotate_vector.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00012"></a>00012 <span class="comment"></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_rotate_vector</span>
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<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_rotate_vector</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span>
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<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
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<a name="l00017"></a>00017 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00018"></a>00018 <span class="preprocessor">#include "../gtx/transform.hpp"</span>
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<a name="l00019"></a>00019
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<a name="l00020"></a>00020 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_rotate_vector extension included")</span>
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<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00023"></a>00023 <span class="preprocessor"></span>
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<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
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<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
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<a name="l00026"></a><a class="code" href="a00213.html">00026</a> <span class="keyword">namespace </span>rotate_vector
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<a name="l00027"></a>00027 {
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<a name="l00028"></a>00028 <span class="keyword">using namespace </span>transform;
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<a name="l00029"></a>00029
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<a name="l00032"></a>00032
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<a name="l00035"></a>00035 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00036"></a>00036 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2<T></a> <a class="code" href="a00290.html#ga74ee9d3b702b3ddfc07478b86c89ce18" title="Rotate a two dimensional vector.">rotate</a>(
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<a name="l00037"></a>00037 <a class="code" href="a00020.html" title="The basic 2D vector type.">detail::tvec2<T></a> <span class="keyword">const</span> & v,
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<a name="l00038"></a>00038 T <span class="keyword">const</span> & <a class="code" href="a00286.html#ga6a3387a7d60728f60d86546b2f4d4d30" title="Returns the quaternion rotation angle.">angle</a>);
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<a name="l00039"></a>00039
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<a name="l00042"></a>00042 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00043"></a>00043 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <a class="code" href="a00290.html#ga74ee9d3b702b3ddfc07478b86c89ce18" title="Rotate a two dimensional vector.">rotate</a>(
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<a name="l00044"></a>00044 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & v,
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<a name="l00045"></a>00045 T <span class="keyword">const</span> & angle,
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<a name="l00046"></a>00046 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & normal);
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<a name="l00047"></a>00047
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<a name="l00050"></a>00050 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00051"></a>00051 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <a class="code" href="a00290.html#ga74ee9d3b702b3ddfc07478b86c89ce18" title="Rotate a two dimensional vector.">rotate</a>(
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<a name="l00052"></a>00052 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <span class="keyword">const</span> & v,
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<a name="l00053"></a>00053 T <span class="keyword">const</span> & angle,
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<a name="l00054"></a>00054 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & normal);
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<a name="l00055"></a>00055
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<a name="l00058"></a>00058 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00059"></a>00059 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <a class="code" href="a00290.html#gabb24431b78204cb7852f0597f4514e6a" title="Rotate a three dimensional vector around the X axis.">rotateX</a>(
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<a name="l00060"></a>00060 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & v,
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<a name="l00061"></a>00061 T <span class="keyword">const</span> & angle);
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<a name="l00062"></a>00062
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<a name="l00065"></a>00065 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00066"></a>00066 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <a class="code" href="a00290.html#ga34f0e716fadf266f55945f18b3bc87e9" title="Rotate a three dimensional vector around the Y axis.">rotateY</a>(
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<a name="l00067"></a>00067 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & v,
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<a name="l00068"></a>00068 T <span class="keyword">const</span> & angle);
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<a name="l00069"></a>00069
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<a name="l00072"></a>00072 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00073"></a>00073 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <a class="code" href="a00290.html#gafb9ff0a66486f10ad1c4937bfa54d6e8" title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>(
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<a name="l00074"></a>00074 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & v,
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<a name="l00075"></a>00075 T <span class="keyword">const</span> & angle);
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<a name="l00076"></a>00076
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<a name="l00079"></a>00079 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00080"></a>00080 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <a class="code" href="a00290.html#gabb24431b78204cb7852f0597f4514e6a" title="Rotate a three dimensional vector around the X axis.">rotateX</a>(
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<a name="l00081"></a>00081 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <span class="keyword">const</span> & v,
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<a name="l00082"></a>00082 T <span class="keyword">const</span> & angle);
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<a name="l00083"></a>00083
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<a name="l00086"></a>00086 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00087"></a>00087 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <a class="code" href="a00290.html#ga34f0e716fadf266f55945f18b3bc87e9" title="Rotate a three dimensional vector around the Y axis.">rotateY</a>(
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<a name="l00088"></a>00088 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <span class="keyword">const</span> & v,
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<a name="l00089"></a>00089 T <span class="keyword">const</span> & angle);
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<a name="l00090"></a>00090
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<a name="l00093"></a>00093 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00094"></a>00094 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <a class="code" href="a00290.html#gafb9ff0a66486f10ad1c4937bfa54d6e8" title="Rotate a three dimensional vector around the Z axis.">rotateZ</a>(
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<a name="l00095"></a>00095 <a class="code" href="a00022.html" title="Basic 4D vector type.">detail::tvec4<T></a> <span class="keyword">const</span> & v,
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<a name="l00096"></a>00096 T <span class="keyword">const</span> & angle);
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<a name="l00097"></a>00097
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<a name="l00100"></a>00100 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00101"></a>00101 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4<T></a> <a class="code" href="a00290.html#gae3a2b116deb10aa573c9931c9ea3c258" title="Build a rotation matrix from a normal and a up vector.">orientation</a>(
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<a name="l00102"></a>00102 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & Normal,
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<a name="l00103"></a>00103 <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3<T></a> <span class="keyword">const</span> & Up);
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<a name="l00104"></a>00104
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<a name="l00106"></a>00106 }<span class="comment">//namespace rotate_vector</span>
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<a name="l00107"></a>00107 }<span class="comment">//namespace gtx</span>
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<a name="l00108"></a>00108 }<span class="comment">//namespace glm</span>
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<a name="l00109"></a>00109
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<a name="l00110"></a>00110 <span class="preprocessor">#include "rotate_vector.inl"</span>
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<a name="l00111"></a>00111
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<a name="l00112"></a>00112 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::rotate_vector;}
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<a name="l00113"></a>00113
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<a name="l00114"></a>00114 <span class="preprocessor">#endif//glm_gtx_rotate_vector</span>
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</pre></div></div>
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